In order to adapt to a changing internet landscape we are progressively updating the various policies, rules, and terms that govern usage of this website and related services.

To begin with, a large part of the forum rules have been rewritten for clarity and conciseness. There is no (intentional) change to their overall contents or function, however some "common law" rules already enforced by the moderation team have been codified. These changes are effective immediately.

Second, we will soon be implementing Privacy and Cookie policies that govern all usage of our services. These are legal documents for which agreement will be mandatory to continue using the forums. They are not yet in effect and we are using this opportunity to solicit feedback on them. Please give them a read and email policy (at) if you have any serious questions or concerns that you believe need to be addressed, and we will endeavour to look at them.

~Spigot Team
The Spigot Community Server is once again up and running. The server runs a recent snapshot build (currently 1.13-pre1) and is available for all members to play on.

You can play on it as you wish (survival, creative), but please make sure to respect the gameplay of others. That is if you have access to creative, don't leave valuable resources everywhere or target players in survival. Those with over 100 posts on the forums are eligible to be promoted to a rank which has access to creative. Being banned from the server will also lead to you being banned from the forums.

The server configuration is open source, so if you want to see something changed, consider submitting a pull request.

We are most interested in using this server to find bugs which are not present in either Spigot 1.12.2 or Vanilla 1.13-pre1. If you find any, please report them to the issue tracker linked below, after doing appropriate testing on the aforementioned versions. In particular note that there is currently a significant number of Vanilla bugs, and it is very important that you do not waste our time by reporting these.

The main world was generated on 1.12, however there is a secondary world named "aquatic" that was generated on 18w11a. Please note that due to ongoing world generation changes, this world is liable to frequent resetting.

Configuration / Issues:

E: Tester = 100 posts, Helper = 500 posts. Reply below with your MC name.
EDIT: Time has been moved an hour earlier to 04:00 UTC

This Wednesday we expect to be performing some maintenance on servers affecting both (these forums) and We expect that both services will be down for a period of up to 15 minutes, and that the forums will be down for up to an additional 15 minutes.

You can follow any updates on our Twitter.

This Friday we expect to be performing some upgrades to a few of the core addons installed on the forums. Because of the nature of this upgrade we will be allowing a time frame of up to an hour to ensure that a full set of cold backups can be taken beforehand.

It is not expected that there will be any major user-facing changes, and you can follow any updates on our Twitter.

Following on from, the first preview of the Minecraft 1.13 Bukkit API is now available at:

I will not be making a specific overview of changes at this time, but will leave the following points for discussion:
  • None of this is final, nor necessarily indicative what will ultimately be released. That being said a lot of time has been spent carefully designing the API to provide the best combination of compatibility with old plugins, and interfacing with the new server. Significant changes are unlikely.
  • Older plugins may successfully run on Bukkit 1.13, even if they do not compile against the 1.13 API as the server will provide several legacy interfaces as required. Plugins built on the 1.13 API will not run on earlier versions of the server. A significant amount of time and testing has gone on already to try and ensure compatibility is as good as it possibly can be.
  • The principle change is the org/bukkit/block/data package and associated interfaces.
  • Happy to discuss most specific questions in this thread