Hey guys,

Hope all is well - activity has been a bit sparse as of late due to the usual mid term lull and impending / in progress final exams (good luck to all of those involved). I thought I’d spice up the front page by bringing forth the following question to all within our community:

How best can we identify versions of Spigot, BungeeCord and potentially other projects?

In the near future we plan on completely revamping the way we distribute our projects (goodbye Jenkins, welcome super awesome easy-to-use and attractive custom site!). This little mini series of posts will focus on gaining input from the community with regards to how things should operate.

Naturally the most important thing about a download site is the downloads themselves, which begs the question, how can they be uniquely named and identified? Jenkins uses an ever increasing (monotonic) build number system. This is good as it gives an indication of the relative freshness of the build and allows easy version comparisons, however it’s also bad as it doesn’t allow much more than this. Additionally it makes it very hard to compare binaries generated from the same revisions. I believe there are two ways of addressing this issue:
  • Version builds based on their timestamp
  • Version builds based on their source code revisions
Comparing and finding a suitable variant of these two combinations will be the focus of discussion in this thread. I’ll kick start it by weighing up some pro’s and con’s of each of the options as well as providing my choice:

Timestamps
  • What format should we use? spigot-yyyymmdd-hhmmss seems like the only canonical choice (eg: spigot-20140524-213612.jar)
  • What about unix time? spigot-1400931609.jar, 5 digits shorter, comes in at only 10 digits rather than 15. Con: Not human readable.
  • Is a long file name really an issue?
  • Timezone? UTC makes sense.
  • Con: Quite long, multiple dashes involved.
  • Pro: Gives indication of...
I'd like to draw your attention to two things which we have added to the forums recently. One of these is two factor authentication with Google Authenticator, the other is premium resources.

For some users here, their Spigot account is quite a valuable thing as it is used for offering goods & services, releasing plugins used by thousands of users, and representing their server. We don't want to skimp on the security of these accounts, and as such we now have the option for all accounts to enable two factor authentication. This means that you will require a code from your mobile device each time you log in.

From your account menu, click the two factor authentication button:
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Ensure that the use two factor authentication button is ticked, then save and click add new key:
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Enter a name for your device, and follow the instructions listed to enable two factor authentication:
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Now whenever you log in, you will be prompted to enter a code from one of your devices, enjoy the enhanced security!
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Premium resources are an addition to the XenForo resource manager, coded specifically for SpigotMC. They enable you to create paid resources with barely any work on your end. Simply enter your PayPal email, cost and upload a file, everything else is handled automatically.
When choosing a category for your resource, you must place it in the premium category:
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From here, simply create the resource as you normally would, making sure you enter the cost, currency and your PayPal email address:
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Now, before anyone gets access to your resource downloads, they must send the cost of the resource to you via PayPal.

We hope you enjoy...
Some exciting news this month, for the last few weeks we have been working hand in hand with Facebook™ to arrange an acquisition deal.

We started Spigot with the mission of creating a bleeding edge, optimized version of the Minecraft Server, to allow everyone to experience the joy of running a Minecraft Server without having unrealistically high end hardware. When Facebook first approached us about partnering, we were skeptical. As we learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to furthering Spigot’s cause. Facebook was founded with the vision of making the world a more connected place. Minecraft is a medium that allows us to share experiences with others in ways that were never before possible.

Facebook is run in an open way that’s aligned with Spigot’s culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.

In the end, I kept coming back to a question we always ask ourselves every day at Spigot: what’s best for the future of Spigot? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Spigot with fewer compromises and an even faster development cycle.

Suffice it so say, social network integration will be but an obvious path for the future of Spigot, including the ability to link your Facebook account with your Spigot account, sharing your server’s daily moments on Facebook and...
There was a time based bug in spigot, this has been fixed in the latest builds.

Download: http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar

Backports to older versions:

1.7.2: http://dl.thinkofdeath.co.uk/spigot/spigot-1.7.2-R0.4-SNAPSHOT.jar
Mirror: http://dl.gunfighterj.com/spigot-1.7.2-R0.4-SNAPSHOT.jar
Mirror: http://solderrepo.rainbowcode.net/spigot-1.7.2-R0.4-SNAPSHOT.jar

1.7.2 (Protocol Update): DMCA Removal

1.6.4: http://dl.thinkofdeath.co.uk/spigot/spigot-1.6.4-R2.1-SNAPSHOT.jar
Mirror: http://dl.gunfighterj.com/spigot-1.6.4-R2.1-SNAPSHOT.jar
Mirror: http://solderrepo.rainbowcode.net/spigot-1.6.4-R2.1-SNAPSHOT.jar

1.5.2: DMCA Removal
More info (by md_5)
Early Wednesday night (Australian time), we received our first reports of this issue occurring. A user's server had crashed with the now widely known stack trace (this user was from New Zealand, which becomes important later). The apparent cause of this was unknown, somehow the currentTick variable had become negative (how exactly can the server be currently at a negative tick!). Whilst I was not awake at the time, the issues became more and more apparent as clocks started to roll over. @Thinkofdeath quickly prepared a fix and the bug was resolved from our point of view. Unfortunately not everyone updates to every new build instantly, so the bug persisted, and eventually almost every server was affected as time went on.

The actual cause
This issue is a combination of two factors, the way in which CraftBukkit keeps track of the current tick (https://github.com/Bukkit/CraftBukkit/commit/c1a47990408eda27f985c79e7ad6fbeadc8fc338) and the way in which our enhanced tab ping code (which enables latency updates for the tab list) works: https://github.com/SpigotMC/Spigot/commit/fdfc07bd39322ece7c9700b46578e591115a34e5

We use this...
Good afternoon Spigot Community,

Its been nearly a month since we last caught up! I’d like to take this opportunity to update you on a few things that have been happening within the community lately. As I’m sure you have all noticed by now, we are running the latest version of XenForo, featuring a shiny new skin by @Audentio. I’d like to take this time to thank all of our wonderful supporters who donated to make this theme possible! I am sure it will serve us well into the future and continue to be our own special splash of uniqueness. If you do encounter any issues with it, please do let us know in the feedback section. The forums as a whole have also continued to grow immensely these past few weeks, with a large increase in both active users and content generated. I’d especially like to thank the developers who have taken the time to upload and maintain their resources in the resources section, it is great to see a swathe of Bungee, Bukkit and Spigot plugins up for download.

With all this growth, there have also been some growing pains, especially within the services and recruitment section. We would like to take this opportunity to remind you of the rules and general decency which we expect all members of the community to adhere to, regardless of their position anywhere else; you are not exempt from the rules just because you own a 1500 player server or hold some other high ranking position within the Minecraft community. Before I go into specific detail about a couple of rules, I would like to draw to your attention this post made earlier last week by cupcake, one of the administrators of reddit: