Hey everyone! I would like to make a post today which is not based on the Spigot project itself but rather an area that is lacking in both our new community as well as myself: attitude. It has been brought to my attention that my behavior, and the behavior of others, does not reflect too kindly on this project. There are a few things I would like to discuss; most importantly beginning with a very important and sincere apology.

I would like to apologize first and foremost for my own actions. There have been misdirected comments made by myself which were incorrect as well as looked to lay the blame elsewhere. Comments which inspired people who read them to take an attitude different to that which they may have taken otherwise, some of which were not even relevant to the context in which they were presented. I truly apologize for the lost time and effects caused as a result of these comments and the ramifications to those who read and acted upon them.

To you, the Spigot community, I would like to say thank you for the wonderful support you have continued to provide here while this project grows. This post serves to remind you all that once you are involved with Spigot, the way you behave does reflect on the project and on our team. Spigot is not an excuse or reason for anything and it should stay that way. We do not promote attacking other projects and decisions based on what you might think may happen here, and neither should you. We highly support and respect the work of others.

Now since it is pretty obvious to what the above is apologizing for, I would like to go out and address these issues, and why the reasoning is flawed, as well as why Spigot will not be reverting or altering what is a perfectly good commit. The commit I am referring to is “Refactor all OBC, libs, and NMS into versioned packages.”, and of course my previous discussion on breaking API changes. The paramount thing to remember is that all these changes occurred in development builds....
These changes only affect development builds. Spigot build 249 is based on the latest CraftBukkit Beta and as such is the build which should be used.
Plugins will update and these changes will be better for everyone in the long run.

Sorry guys, but I need to do this too keep myself sane, and to stop you from spamming the forums.
Over the last few builds there have been at least three breakages in the Bukkit API. These breakages are controlled completely by Bukkit, so there is nothing we can do about it. Your best defence is to update your plugins or downgrade to a build prior to the 1st of December 2012.

The first change which can be found at: https://github.com/Bukkit/Bukkit/commit/49690f9620b7ed1ed9769cec35d095a3cac33ab0
Details with the changing of the BlockFace / Direction enum. The fact that these directions, well point to the wrong directions, has been a common law feature pretty much since Bukkits inception. You may experience symptoms of this breakage if stuff is rotated oddly, or shop signs, and Lockette / Deadbolt locks do not function.
All plugins known to be affected by this breakage have updated.

The second change is affecting the most users, found at https://github.com/Bukkit/Bukkit/commit/e468a8b391336f292d3642ffa4c45b4600e91b64:
This change alters the return type of the EntityBlockChange event. Any plugin using this simply needs a recompile. There are only about 60 plugins which will be affected by this change.
You can be reasonably sure any block logging plugin will be broken, as well as any protection plugin (WorldGuard)
The error will look something like: Caused by: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityChangeBlockEvent.getEntity()Lorg/bukkit/entity/LivingEntity;

The third change: https://github.com/Bukkit/CraftBukkit/commit/8f12382e8efc8c39a919af9180dd884caf3720ff
Only affects plugins which...
UPDATE: Server is back!

At this point in time, the Jenkins server appears to be down.
The host is showing no issues on their status page, so at this time I am thinking a malicious attack of some sort (DDOS, although that seems odd on a Jenkins server).
Hopefully it will come back some time whilst I am sleeping, but I'll make enquiries just in case.
This page is not frequently updated, please see the wiki instead: http://www.spigotmc.org/wiki/about-spigot/



Quick Links
  • IRC - Come to irc.esper.net #spigot for support.
  • Builds - Downloads are over here
  • Source - If you want to check over stuff or just help out.
  • Bug Reports - Found an issue? It will only get fixed if you post it here.
Introduction
I would like to thank everyone who has made Spigot possible over the last few months, it has been a great journey for everyone involved. Special mentions to andrewkm and the folks over at EcoCityCraft who have been my driving force. I would also like to say thanks @Afforess for his wonderful work in creating CraftBukkit++ which inspired me to create Spigot, and from whom I drew a lot of work from in the early days. Finally special mentions to the entire Bukkit team and the enormous amount of work they put into making the best Minecraft server API out there!

What is it?
Well put it simply, Spigot is it. Spigot is the "special sauce" used by many of the world's top Minecraft servers to ensure that they can cope with their huge player base, and ensure the satisfaction of their players, by reducing and eliminating many causes of lag. The end result is your server becomes a cut above the competition, and you no longer have to spend time tearing your hair out over players complaining of lag. You know your players are getting the best experience they can possibly be getting. As well as increases in player satisfaction and performance, Spigot includes some cool features, not possible via a Bukkit plugin, which help make server administration and caring for your...
This thread is for discussion about the 1.4.5-R0.3-x series of Spigot builds.
Builds in this series are numbered are numbered 250 and above and are based on CraftBukkit builds 2489 and above. You can view the CraftBukkit release notes here.

Notable CraftBukkit Changes (Updated 24/11/2012)
  • Provide spawn reason when using spawneggs to spawn babies
  • Prevent spawner eggs from being exploitable
Notable Spigot Changes (Updated 24/11/2012)
  • Revert changes to offline player listing - much faster
Download: http://ci.md-5.net/job/Spigot/
Source: https://github.com/EcoCityCraft/Spigot/