The draft Bukkit API for 1.11 has been published. You can review the changes, and if desired compile your plugin against it to be sure that it will be ready for 1.11. Changes of note include:
  • Removal of assorted deprecations - especially classes and event constructors. These removals have been deprecated since 1.7 and have replacements implemented.
  • Refactoring of Entity classes: Guardian, Horse, Skeleton, Zombie. These entities are special in that they have different variants. In previous Minecraft versions these variants were all the same actual entity, however in 1.11 they are not. We have tried to keep the implementation as compatible as possible with old plugins, but some differences are irreconcilable and plugins will need to be updated. Expect all deprecated methods to be removed in 1.12!
    • We’ve made some last minute changes to the Horse hierarchy in particular. It’s slightly less compatible than before, but more correct in terms of matching the implementation and allowing for future expansion. Stuff like LlamaInventory would not be able to work without these changes.
  • Addition of new Sounds, Statistics, Particles & Materials. It is interesting to note that the different colours of Shulker Boxes are all their own Material - this is corresponding with the way it has been done by Mojang.
  • Remapping EntityType names to Mojang names. This shouldn’t be an issue since they have already been deprecated for being magic values, but EntityType string names now correspond exactly with the ones used by Mojang for consistency. Enum names are still the same as before if you wish to implement conversion in your plugin.
  • For NMS Developers: We don’t normally do release notes here, but there is a change that I must stress greatly. net.minecraft.server.ItemStack may no...
Today Mojang announced final details of Minecraft 1.11. In particular, Minecraft 1.11 Pre-Release 1 has been released, and the final version is scheduled for Monday the 14th of November. Accordingly we must decide on our own gameplan and release schedule, which is anticipated to be as follows:

Wednesday 9th

  • No more changes to any SpigotMC repositories.
Monday 14th
  • BungeeCord support for 1.11 added.
  • Mojang releases Minecraft 1.11.
Tuesday 15th
  • Draft Bukkit 1.11 API released.
Wednesday 16th
  • Test servers for Spigot 1.11 go up.
Saturday 19th | Sunday 20th
  • Release of Bukkit, CraftBukkit & Spigot 1.11.
Subtract one day (more or less) if you’re American.

Now I can already anticipate the question “But md_5, wasn’t Spigot 1.9 / 1.10 released just after Vanilla? Why not is it not the same this time around?”. The answer to this is as follows: SpigotMC is a gigantic software community / project with a very small development team. Accordingly releases have to be made in such a way which ensures the best possible product for the users (that’s you guys). In planning out this roadmap, we have taken many things into account, including, but not limited to (in order of relevance):
  1. Personal Reasons - Staff Availability: A new release takes many many hours of work, both beforehand, and also immediately afterwards. Sometimes other unavoidable things come up which limit our ability to put in the time beforehand, and also prevent us from having a contiguous space of free time afterwards. This is one of those times.
  2. Previous Releases - Quality: Whilst I won’t disagree that the 1.9 / 1.10 releases were fantastic to get out with the speed they did; both of them had several major flaws initially - Magma Block, Elytra &...
All those attending MINECON,

We are going to be having a casual dinner at the California Pizza Kitchen tomorrow night. It's a short walk from the convention centre and reasonably priced (expect about $30 for pizza, dessert and drink). It's not a formal event so you will need to handle the bill for your respective party. Numbers are quite limited so please see us IN PERSON tomorrow to confirm your attendance.

Please follow us @spigot_mc on Twitter for all further information.

See you soon,
~Spigot Team

Hi Everyone,

As promised, some more juicy news about MINECON:

We have ordered a small amount (500) of the iconic SpigotMC wristband design. Hopefully they'll turn out as nicely as they did in London, so if you happen to see one of us throughout the weekend, please ask us nicely for one.

I am pleased to announce that I will be participating in the panel “Using Minecraft Mods for Teaching”, which will take place from 1:30pm-2:30pm Saturday in Room 303. This panel has a great lineup of talented people from within the Minecraft community including Arun Gupta (Moderator, Devoxx4Kids USA), Daniel O’Sullivan (Code Kingdoms), Ryan Michela (Devoxx4Kids), and Justin Richards (Youth Digital).

We would all really appreciate it if you came along to this panel to show your support for us and ask questions.
If you have any suggestion for topics you would like us to cover, please drop them below, but please note the focus is on education as a whole and not any specific platform, product, or service.

Sorry, we're still trying to get guarantees on this. If you're at all interested please be sure to set aside $50 and Saturday evening, we'll hopefully have a great event going.

See you soon,
~Spigot Team
Hey Guys & Girls,

You’ll notice that we’ve been pretty quiet on news regarding MINECON. Unfortunately that is because we don’t have quite as much to share this time around. Since we are less than two weeks out from the event, I thought I would post some brief information about what our current plans are at this stage:

SpigotMC Staff Members
The following SpigotMC staff members will be in attendance at MINECON:
Michael - @md_5 (Australia)
Jordan - @brajo (UK)
Justin - @jflory7 (US) [MINECON Agent]
Miguel - @Xor Boole (US)
We will be roaming around all weekend in our SpigotMC shirts, so if you see one of us please feel free to come say hi.

Unfortunately this year, we were not able to organise a booth for the weekend. Quite simply, the costs of doing so were just too high for us to be able to reasonably justify. This does, however, mean that we will have plenty of free time to hang around with everyone else at the event.

Stay tuned for more information on this.

Last year, we were spectacularly spoilt in the fact that we had a great selection of restaurants in the area who were able to accommodate a huge number of us for a reasonable price. Unfortunately the restaurant selection in Anaheim is slightly more limited in terms of who is able to accommodate us for a price we think everyone can afford. That being said, we have tentatively arranged for a Saturday dinner at circa $50/head. More information should hopefully be available on this soon. Keep the night free, and stay tuned since there is a good chance we will have to limit numbers.

We have an incredibly limited selection of t-shirts left over from last year (around a dozen). We are currently undecided as to what to do with them, but will probably give them away to a few lucky people. If you have a SpigotMC shirt from 2015 or...