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Currently, it changes the rail direction in 3 directions as opposed to all of them even though the logic checks out. The code posted...
It fires way more than twice and it's registered once.
Tried this code but didn't work, still fired more than once :(
I see, but if the player chooses title screen from their respawn menu then I've lost them, correct?
Well, actually, this is what I got when I used the death event. I was told in the IRC to move to EntityDamageEntityEvent as above. I think I might...
This is to give them full HP back as they get tp'd to spawn.
They are coming from my constructor which is apart of a runnable. These are the two players (killer and death) that I listen for.
The entity doesn't die instead I TP them back to spawn. When I used the player death event I wasn't able to give items back to the player and...
Code is updated to the thread.
I currently am listening to EntityDamageEntityEvent and I used snowballs that do damage. For people that can shoot pretty fast it ends up...
Solved, inside of my event I needed to wait a tick!
I changed it around above, but now I have a diff. issue.
Thank you guys!