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Thanks. Yeah. I did some debug, but it was a bit confusing, because in that case when the player opens its own inventory I expected there is no...
It's not working. Still can not move the item in my own inventory.
Thanks for the reply, but there is little misunderstanding. I'm already done with item drop. The problem is the players can't move the item in...
Hey. I'm trying to prevent players to drop/trade items if lore contains [Untradeable]. But I need to allow them to put it in some specific...
If you have a small network, i think its fine. I do the same, and i have no problem with this way. But of course there is some more efficient way.
Save all the player data into mysql. And connect all the servers on the same database.
You should use the serializer depends on what kind of data you want. For example with integers: WrappedDataWatcher.Serializer integerSerializer =...
Hi, It's gonna be a nice plugin. I know It's still a new plugin, so here is a bug report, I hope it helps you. When I play a route it spamming the...
Try this: Packet.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND)
If you really started 2 weeks ago, well that's nice imo. You need more experience, but i think you are on the right way. For the post: I was...
"void set(String path, Object value) Sets the specified path to the given value. If value is null, the entry will be removed. Any existing entry...
Use the latest STABLE build. In dev builds random spawn are broken
I'm using this method. public boolean isLocInRegion(Location location, World regionWorld, String regionId) { if...
Better to go trough the log files sometimes, and check if is that any error happened or not.