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I finally ended up using WorldEdit because on more servers. I just needed to load the schematic with worldedit, get the list of blocks, and then...
To read a schematic file, I need to use NBT (since schematics are NBT file), but NBT is in NMS and I'm trying to see if there is a way to do my...
Actually, it's first loading the chunk and then reading the block from the chunk. It works but causes huge lag spikes. So I'm looking for a way...
Hello, I'm currently working on a plugin that need to copy/past blocks. I have three ways of doing this : 1. Using schematics (NTB), but this...
Does the player receive the message ? "Created armor stand" ?
Create a bunch of open source mini game
Don't hesitate to contact me on discord for bugs or more : uiytt#7002 This plugin is currently very new and didn't receive much tests. [ATTACH]...
uiytt submitted a new resource: Event-UHC - An uhc with random events Don't hesitate to contact me on discord for bugs or more : uiytt#7002 This...
for(UUID playerUUID : GameManager.getGameInstance().getGameData().getAlivePlayers()) { Player player = Bukkit.getPlayer(playerUUID); if(player...
Unfortunately using only fireball.setDirection(new Vector(0,-0.1,0)); doesn't seem to work. The fireball still go very fast. (P.S : I didn't use...
Sorry for the late answer Unfortunately this : fireball.setDirection(new Vector(0,-1,0)); fireball.setVelocity(new Vector(0,-1,0).multiply(0.1));...
No, or at least, I didn't find it. But there is World#spawnEntity(loc, EntityType.FIREBALL); And this is what I'm using without any effect :( Ok...
Unfortunately, the method given here, Player#launchProjectile(), launch a fireball from the player. I'm creating my fireball somewhere else.