Main Features (100% optional and configurable!):
- Tested Minecraft Versions:
- Source Code:
Progression, progression, progression:
- Improve the default difficulty curve of survival-like Minecraft gamemodes by giving players new enemies with interesting mechanics and new loot to look forward to!
- Expand the end-game by providing players with unique challenges and in-depth item progression, sustained with a very carefully balanced economy system!
- Create endless combinations of custom items with custom names, lore, enchantments, potion effects that can apply on hit, as long as the item is worn, to the player and to the entity getting hit!
- Enjoy endless combinations of procedurally generated loot that can be obtained from Elite Mobs!
- Marvel at the vast amount of powers and visual effects Elite Mobs can have!
- Improve server TPS thanks to highly optimized code and mob stacking to nullify large-scale mob farming of all kinds!
- Enjoy a drag-and-drop setup experience, all default settings are the ones used in my own server and work with no additional setup! No dependencies attached!
- Customize the plugin to the extreme with absurd amounts of visual and in-depth mechanics customization! It's even fully translatable!
- Discover fun automated events that'll have your players begging for more!
- Be confused about why I did the economy the way I did but also glad your players are so insanely thirsty for them Elite Coins! (Read the github wiki)
- Suggest new features and report bugs to the developer on discord because he's a sucker and keeps trying to add way too much stuff!
- And much, much more!
Added progression to vanilla survival is the name of the game as far as EliteMobs is concerned. Elite Mobs drop items that are just slightly better than what is rated to kill them in a fair fight. Elite Mobs appear with a level based on what kind of armor the player is wearing. This means that every time they loot a mob, there's a chance they're ready to fight a mob of an ever so slightly higher level. By default, the built-in economy is also centered around this concept, giving players a chance to grind for hours on end to get just the one item they want (which they tend to then lose quite quickly).
How to setup:
Permissions and commands:
- Just drag and drop into your plugins folder and start the server!
Procedurally generated Loot:
- Equipping it (or holding it) can give potion/beacon effects either continuously or on hit, and either to the player or to the enemy!
- Can be written in just seconds here and pasted in loot.yml
- Scales to mob difficulty - higher mobs will drop better loot
- Highly recommended to keep names and lore unique for every item
- Watch this video on how to create it!
- Scales to mob level
- Highly customizable (set what enchantments show up and up to which level)
- Neat naming system (millions of possible combinations using defaults, you can write your own)
- Can spawn naturally around players based on their calculated threat level (armor, potion effects, surrounding passive Elite Mobs)
- Can stack up to a level set in config
- At level 5 and every level 10 levels after that, they gain a minor power
- Minor power is communicated through the PowerStance that surround them if they spawned naturally
- Drop items as they get hit to ~ the right amount for the number of mobs stacked (level 10 mob = 10 mobs worth of vanilla Minecraft drops, or a tiny bit under)
- Drop special items based on their power which should be slightly more than powerful enough to kill them, ensuring that the player can keep progressing
(You can toggle these off individually!)
(You can toggle these off individually!)
What the heck is a PowerStance?
- PowerStances are the item visual effects you can spot on the title gif of this resource
- These items denote a power. As an example, arrows floating around an entity means the entity has arrow resistance. The hope is that players will learn the patterns and adapt to the challenge.
- They have been thoroughly optimized and should cause dips in TPS no more significant than just regular items on the floor (meaning that by the time you lost 2 tps you've already covered the map with enough items to make a hoarder blush)
- Once 50 (configurable) passive mobs are together, they merge and create an elite passive mob
- They drop items when hit, meaning you don't have to fully kill them to get your farm materials. They can also be sheared for the appropriate amount of wool each time.
- Once dead, they spawn two mobs of the same type in the same location so they can be bred.
API & more detailed info:
I'm not convinced yet, how configurable is this?
- Check the github wiki.
What are the planned features? Is there a trello list?
Yes there is! Here it is: https://trello.com/b/ZwxzpBSa/elitemobs
Word bank contributors:
And to everyone who generously contributed with their $$ to fuel the development of this project <3
Beautiful procedurally generated elite mobs and loot!