(1.7.10-1.13.2 Ready) PhysicsToGo -> Physics & Environmental Regeneration 1.8.3-D

PhysicsToGo is a lightweight physics & environmental regeneration plugin.

  1. ⍟ 1.8.3-D (Extension Patch) ⍟

    JKMODz
    Hmmcrunchy likes this.
  2. ⍟ 1.8.3-C (Finishing Up Tree Physics & Polishing) ⍟

    JKMODz
    These are small adjustments, but I hope you enjoy the update! Similar to SimplePortals, please note that this plugin is undergoing many changes and updates due to requests. Be sure to drop a review, like, or donation to show PhysicsToGo some love, so I can continue to improve the plugin!

    The following must be updated and added to your configuration file:
    Code (Text):
    # If this is enabled, falling tree blocks will drop their correct material drops upon impact (Natural...
  3. ⍟ 1.8.3-C_SNAPSHOT (Tiny Adjustments) ⍟

    JKMODz
    These are small adjustments, but please note that this is still a SNAPSHOT build.

    Change ⍟ - changed some code around to resolve an issue preventing the tree physics feature from disabling via the configuration.

    Change ⍟ - tree physics falling blocks check will no longer be executed when tree physics is disabled.
  4. ⍟ 1.8.3-B_SNAPSHOT (Hot Fix) ⍟

    JKMODz
    This is a SNAPSHOT build please report any issues or ask questions as needed.

    Fix ⍟ - fixed an issue preventing falling blocks from forming when enabled.

    Fix ⍟ - fixed an issue causing some falling blocks to not stack when landing on one another.

    Change ⍟ - normalized and randomized offsets of the explosive physics to provide a form of realism to the feature.
  5. ⍟ 1.8.3_SNAPSHOT (Tree Physics) ⍟

    JKMODz
    This is a SNAPSHOT build please report any issues or ask questions as needed.

    Addition ⍟ - radial tree physics have been implemented. Add the following to your configuration file:
    Code (Text):
    tree-physic-options:
      # If this is enabled, tree physics will be enabled.
      tree-physics: true
      # For performance, tree physics goes from current location to max height and around the broken block with radius below.
      # This being said,...
  6. ⍟ 1.8.2 (Minor Update) ⍟

    JKMODz
    Addition ⍟ - the block physics form feature has been extended and now formed blocks can be removed after a defined delay.

    The following must be added to the configuration under the explosive section:
    Code (Text):
    # If this is enabled falling blocks that are formed will be removed after the defined delay.
    block-physics-removal: true
    # This is the delay in which formed blocks are removed (Note: 20 ticks equals 1 second.)
    block-physics-removal-delay: 60
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  7. ⍟ 1.8.1 (WorldGuard Backwards Compatibility) ⍟

    JKMODz
    This update aimed to bring back support for WorldGuard 6.x, which is now fully functional thanks to some heavy testing in the HyperDrive 5.x hooking system that was created fairly recently! I hope you guys enjoy! :)

    Change ⍟ - the WorldGuard hook now supports 6.x - 7.x thanks to the new interface version adjustment approaches.

    Fix ⍟ - the Kingdoms hook was not cooperating with the safe location...
    Hmmcrunchy likes this.
  8. ⍟ 1.8 (Tiny Update) ⍟

    JKMODz
    Please note that WorldGuard 7.x is the only form of WorldGuard supported in newer versions until further evaluation is applied.

    Change ⍟ - hooks now all work together and respect each other to make sure the location is safe for all hooks instead of one at a time.

    Addition ⍟ - added the HookCallEvent which can be used to implement custom hooks for any plugin required. The point of this is...
  9. ⍟ 1.7.9 (Lands Hook) ⍟

    JKMODz
    Addition ⍟ - added Lands hook back into the plugin using the LandsAPI. This hook will prevent PTG from applying physics and other forms of block manipulation inside of claimed regions. The following must be added to the configuration under the hooks section:
    Code (Text):
    lands:
        # If this is enabled,  physics to go features will not work within land claims.
        use-lands: false
  10. ⍟ 1.7.8 (Super Hot Fix) ⍟

    JKMODz
    Addition ⍟ - the following option needs to be added under the "explosive-options.block-regeneration-options" section:
    Code (Text):
    # This is the delay after the general regeneration for containers to be re-checked to ensure every item is restored.
        container-fix-rate: 40
    Addition ⍟ - the following option needs to be added under the "explosive-options" section:
    Code (Text):
    # Drop watch is a list of materials that are double checked...
    bartuceylan likes this.