AcousticChat 2.0

Makes chat messages harder to read from further away

  1. Cabbache
    Native Minecraft Version:
    1.16
    Tested Minecraft Versions:
    • 1.16
    Source Code:
    https://github.com/Cabbache/AcousticChat
    Contributors:
    Cabbache
    Description
    This plugin tries to make player communication more realistic by making it harder to read chat as players become farther from each other. It does this by removing or replacing a number of characters in the original chat message depending on the level of entropy between the players. Entropy is calculated by considering these 3 parameters:
    • Distance
    • Are players in line of sight?
    • Direction in which player faces, i.e if sender looks at intended receiver there will be less entropy
    Keep in mind that the chat message that you receive is what you hear, not what is sent.

    Installation
    Simply put the .jar file in the plugin folder and run the server. A folder with the configuration file config.yml should be generated. Follow the comments in this file if you would like to make changes to the default configuration.

    Commands
    • /ac reload - Use this to reload the configuration file in case you make any changes while the server is running
    • /ac noise <entropy> <text>, where entropy is between 0 and 1

Recent Reviews

  1. Hakaze
    Hakaze
    5/5,
    Version: 2.0
    Thanks for the color support update! Everything works fantastically well and perfect.
    1. Cabbache
      Author's Response
      Good to hear.
  2. Hakaze
    Hakaze
    5/5,
    Version: 1.4.1
    Works great and works with EssentialsX now, thanks! Looking forward to the future update to be able to customize the messages! :D
    1. Cabbache
      Author's Response
      Thanks, I'll be working on it.
  3. adamk523
    adamk523
    5/5,
    Version: 1.4.1
    Really cool idea! It's like distance-based volume attenuation, but for text instead of audio. Definitely using this the next time we run a UHC.
    1. Cabbache
      Author's Response
      Thanks, and that's a nice way of describing it.