[API] PUUIDs v2.5

A fast, reliable, and open source offline UUID and storage management API.

  1. zach_attack
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    • 1.16
    • 1.17
    • 1.18
    Source Code:
    https://github.com/zachduda/PUUIDs
    PUUIDs
    Player Universally Unique Identifier System

    Easy to use API for storing information offline for individual players.
    What is PUUIDs?
    PUUIDs is an efficient, fast, and lightweight API for storing, getting, and reading information for players based off their UUID. This comes in handy for developers who are looking to store information per-player without having to develop and maintain a completely async file system for each individual player. Having multiple plugins create files for each player can be extremely resource intensive for developers and for your server's health.

    How to use PUUIDs?
    For Server Owners:
    If you run a server and you're here, you most likely have stumbled upon a plugin that uses/requires PUUIDs to fully function. To use, simply download the PUUIDs.jar, place it in your server's plugin folder, and restart your server.
    For Developers:
    If you're a developer, and you have player files that store/read information, then migrating to PUUIDs is a must. With PUUIDs, you can store, read, and set data for players without needing to write tons obsolete code completely async all while saving the hassle of managing hundreds of player files.

    Ugh, another dependency?
    As a server owner, using tons of plugins is stressful. You never know which ones are using the most resources, causing lag, or posing potentially harmful risks to your server's performance. When a developer uses PUUIDs in their plugin, they understand server performance is a top priority. PUUIDs is extremely lightweight, 100% open source, and written for performance.

    Why PUUIDs?
    • All operations are thread safe.
    • All saving tasks are done asynchronously off of the main thread, to prevent a heavy server performance impact.
    • Self-monitoring to ensure smooth performance.
    • Actively maintained and updated for the latest Minecraft versions.
    • Self cleans player files by default by removing old data after a configurable amount of time to keep the system fresh & fast.
    • Stores the messy stuff for you! (UUIDs, IPs, Timestamps, Ontime)
    • Stability you can count on! PUUIDs wont break with new Minecraft updates.
    For Developers
    Getting Started
    PUUIDs uses a basic handshake with your plugin before letting any modifications be made to files. This helps to write/get files for your plugin, and prevent accidentally overwriting other data.
    Code (Java):
    public void onEnable() {
        PUUIDS.connect(this, APIVersion.V3);
        // Use API version to ensure your plugin is written for the latest PUUIDs version.
        // If APIVersion was V2 for example, PUUIDs would try and ensure maximum compatibility between versions.
        // This method returns a boolean (true if connection was successful and false if it failed)
    }

    Write Your Plugin Data for a Player
    Similar to the usage of modifications to a config.yml, PUUIDs has many methods (and some additional ones) to help make adding data for players easy and smooth. Typically, PUUIDS.set() will take care of most values. (Supports Async)
    Code (Java):
    final String uuid = p.getUniqueId().toString();
    PUUIDS.set(this, uuid, "MyValue", true);
    PUUIDS.set(this, uuid, "My2ndValue", 0.5);
    PUUIDS.set(this, uuid, "My3rdValue", "I love PUUIDS!");
    Get Data for a Player
    Also similar to a config.yml, there are getString(), getList() etc. methods for what you set. (More on that coming soon!)

    See all methods and examples with the API on GitHub
    Support
    Need a hand in setting up your plugin with PUUID? Have a question, concern, or suggestion? Join our support discord.

    [​IMG]

Recent Reviews

  1. kamcio96
    kamcio96
    3/5,
    Version: v1.4.2
    You are using IO in bukkit primary thread. So it isn't fast.
    Location saving will lose some data.

    Will be nice to have shared storage between server (eg Redis).

    Good luck in improvements!
    1. zach_attack
      Author's Response
      Hi there! As of PUUIDs v2.0, all file modifications are done off of the main thread and are 100% asynchronous. Thanks for your review!