Attack Hits Limit in MiliSeconds All

( attack cooldown ) limit the attack hits by miliseconds, you can choose 1 hit each 200ms

  1. BatemanBR
    Native Minecraft Version:
    Legacy (< 1.13)
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    • 1.16
    if you liked this plugin, you will also like my other 4 pvp plugins: AttackReach AntiKillAureaDefinitive AttackDamageMinimumAndMaximum HungerReduce

    with this plugin you can limit the number of attacks per second and avoid inhuman combos by altered clients or altered ping (a player with 51ms of ping has an advantage against a player with ping equal to less than 50ms)

    you can also debug to analyze the number of hits / maximum number of hits


    you can see the limit hits in miliseconds in the video of my other plugin to block kill aurea attacks out of angle (it is possible to make 2 attacks in 50 milliseconds or 8 attacks in 200 milliseconds). can 1 human click that amount? the other plugin in video is: AntiKillAureaDefinitive

    you can see that the hack managed to hit 8 times in 200 milliseconds that was blocked in red, this means that it is possible to hit 2 times in 50 milliseconds of the 20 ticks of 1000 milliseconds, this not only gives a great advantage to modified clients, but also has a ping of 1 ms greater than 50ms since there is no ping broker that forces 1 player of 51ms to stay with 100ms. can a human click 8 times in 200 milliseconds?

    debug enabled in config.yml warn the plugin hits limit and the native client limit (native limits can be changed by customized client like mods, proxy-inject, ping bug or hacks)

    debug enabled in config.yml (open .jar in winrar to find the config.yml, I don't put it to generate folders)

    edit the config.yml using winrar and confirm yes after editing

Recent Updates

  1. plugin.yml update
  2. update