BagOfGold 1.1.0

BagOfGold creates a new dimension in Minecraft where your server Economy is item based.

  1. Rocologo
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    BagOfGold creates a new dimension in Minecraft where your server Economy is item based. This means that you can actually see, drop and pickup your money. The money can of cource be used like any other Economy like Essentials, CraftConomy or iConomy and works with other plugins which demands an Economy plugin. F.ex. Shops, Teleport, Money Rewards

    Warning : since the money is Item based, you can loose all your money, like your equipment if you get killed, so maybe it is a good an idea that you store your money in a protected chest, or in the BagOfGold Bank.

    BagOfGold Bank
    To protect your money you can deposit you BagOfGold in a Bank.
    Line1: [bank]
    Line2: Deposit/Withdraw/Balance
    Line3: Everything/number/empty

    Banker NPC
    If you prefer a NPC as a banker, you can create that too:
    /bagofgold banker create
    /bagofgold banker remove
    To use this yo must have Citizens2 installed.

    BagOfGold is currently dependend on both Vault and MobHunting also ProtocolLib is stronly recommended. BagOfGold was invented when I was working on MobHunting, and although I want to make BagOfGold a standalone plugin, it still share alot of code with MobHunting. If you want to use BagOfGold on your server you can disable almost everything in MobHunting's config.yml, but you WILL need to install the plugin for now.

    Here is some basic commands, more will come....
    /bagofgold reload - To reload the configuration file
    /bagofgold update - To check for and update the plugin
    /bagofgold version - To show the BagOfGold version
    /bagofgold debug - To enable/disable debug mode

    I have not have had the time to make a give/take command in BagOfGold, but you can use the MobHunting commands instead.
    /mh bag give playername 10
    /mh bag take playername 10
    /mh bag drop 10
    /mh bag balance rocologo

    or use Essentials
    /eco <give|take|set|reset> <player> <amount>

    The plugin searches for new updates every 2 hours and if you have permission "bagofgold.update" your will get an alert ingame and in the console. In config.yml you can let the plugin automatically update or you can disable updating completely if you want to.

    - bagofgold.reload
    - bagofgold.update
    - bagofgold.version
    - bagofgold debug

    MCStats & bStats
    This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to
    - A unique identifier The server's version of Java Whether the server is in offline or online mode
    - The plugin's version
    - The server's version
    - The OS version/name and architecture
    - The core count for the CPU
    - The number of players online
    - The Metrics version

    You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.

Recent Updates

  1. V1.1.0 Bug Fixing
  2. V1.0.9 Bug fixing
  3. V1.0.7 Bug fixing

Recent Reviews

  1. En_0t_S
    Version: 1.0.5
    Amazing plugin, thanks!)
    Please add permission for admins to use bags in creative. And it will be nice if you add money limit per one bag.
    1. Rocologo
      Author's Response
      You can use the bags in creative for decoration, except the value is 0.

      A limit per bag is not a bad idea, except you risk to fill up your invemtory with bags? Because of the limit...
  2. Outlaw
    Version: 1.0.4
    I completely agree. Awesome plugin. Great concept.

    Although my server seems to have a few problems..
    When dropping the item, it seems to re-appear in your inventory and be on the floor, causing money duping on my server.
    And nametags do not show up at all.

    I love your plugin but do you have a solution to these problems by any chance? i've tried everything
    1. Rocologo
      Author's Response
      You should NEVER create issues in a Review. Please create your issue here:

      And then I will fix it.

      You will need to provide me with information from

      /mh ver
      /bag ver

      And please explain in details how I can reproduce the problem.
  3. xorgone
    Version: V0.9.2
    Excellent author communication. EXCELLENT plugin! Item based economy is mandatory on my servers, and I was missing a good gold based one.

    P.S. I submitted a bug to the GitHub issues page, if the author could take a look.
    Pretty much every time you spawn in, you get 500 gold. Then if you deposit the coins in a chest, and disconnect/reconnect, you are given 500 more gold ad infinitum. Probably an easy fix somewhere but I couldn't see it in my settings anywhere.
    1. Rocologo
      Author's Response
      This is fixed in the newer versions. +0.9.8
  4. HermeticaCacho
    Version: V0.9.1
    What an excellent idea! I already have it as one of my mandatory plugins

    1. Rocologo
      Author's Response
      Thanks :-)

      Next step is to make a Citizen2 Npc Banker trait. For servers which wants to use NPC's instead of the Bank Signs.
  5. Vreya
    Version: V0.9.1
    You fixed it. The error from before is not there anymore, and now this plugins is perfect.
  6. Artist
    Version: V0.8.9
    But isnt this just a part picked out of the mobhunting plugin and uploaded again without the rest of mobhunting? :D
    1. Rocologo
      Author's Response
      No its not. It is an Economy Plugin like CraftConomy, Essentials Conomy and Gringotts. You can use the BagOfGold money in any shop you want. Ex BossShop, ChestShop, or any other plugin which needs an economy plugin

      If you use MobHunting without this plugin you can only sell the bag using a sign to get the money.

      BagOfGold is a real Enonomy Plugin but it is also closely connected to MobHunting.

      MobHunting can be used without BagOfGold
      bagOfGold can NOT be used without MobHuting.

  7. Vreya
    Version: V0.8.0
    Yeees! Finally a replacement for Gringotts, which happens to be outdated.

    I've installed it in my underconstruction server, and if it happens to go well, it will be my economy plugin.

    Could you add a way to have different textures for single and plural drops? Let's say I want to use very low amounts of money, so I can make the $1 drop be an emerald, and maybe $10 another one. So it would basically, in case one splits the money, becasue I've seen that's possible, the size of the bag could be changing by allowing us to use custom heads in amount ranges. I don't know if that's possible.

    I think there should also be, of course, the classical commands to give money, at least from OP to player.

    I haven't found any bug until now. I'm still trying to figure it out the difference between the drops from MobHunting and therse.
    1. Rocologo
      Author's Response
      Thank you for the review!

      I know Gringotts, because MobHunting hooks into Gringotts, but this was newer meant to be a copy of Gringotts. You should not compare too much with Gringotts. Gringotts is items (Emeralds / Emerald Block) and BagOfGold is more like a bag with coins in it. SO it does not really make sense to have bags with different coins in it.

      I have not have had the time to make a give command in BagOfGold, but you can use the MobHunting commands instead.
      /mh bag give playername 10
      /mh bag take playername 10
      /mh bag drop 10
      /mh bag balance rocologo

      Im sure you will find some bugs, and I am still not finished with the development. I want to make a 100% spilt, so BagOfGold is not dependend on MobHunting.

      There is no difference between the bags from these two plugins, when BagOfGold is installed. When BagOfGold is installed all bags should work as money, like any other Enconomy plugin.