- Tested Minecraft Versions:
- Source Code:
BagOfGold creates a new dimension in Minecraft where your server Economy is item based. This means that you can actually see, drop and pickup your money. The money can of cource be used like any other Economy like Essentials, CraftConomy or iConomy and works with other plugins which demands an Economy plugin. F.ex. Shops, Teleport, Money Rewards
Warning : since the money is Item based, you can loose all your money, like your equipment if you get killed, so maybe it is a good an idea that you store your money in a protected chest, or in the BagOfGold Bank.
To protect your money you can deposit you BagOfGold in a Bank.
If you prefer a NPC as a banker, you can create that too:
/bagofgold banker create
/bagofgold banker remove
To use this yo must have Citizens2 installed.
BagOfGold is currently dependend on both Vault and MobHunting also ProtocolLib is stronly recommended. BagOfGold was invented when I was working on MobHunting, and although I want to make BagOfGold a standalone plugin, it still share alot of code with MobHunting. If you want to use BagOfGold on your server you can disable almost everything in MobHunting's config.yml, but you WILL need to install the plugin for now.
Here is some basic commands, more will come....
/bagofgold reload - To reload the configuration file
/bagofgold update - To check for and update the plugin
/bagofgold version - To show the BagOfGold version
/bagofgold debug - To enable/disable debug mode
I have not have had the time to make a give/take command in BagOfGold, but you can use the MobHunting commands instead.
/mh bag give playername 10
/mh bag take playername 10
/mh bag drop 10
/mh bag balance rocologo
or use Essentials
/eco <give|take|set|reset> <player> <amount>
The plugin searches for new updates every 2 hours and if you have permission "bagofgold.update" your will get an alert ingame and in the console. In config.yml you can let the plugin automatically update or you can disable updating completely if you want to.
- bagofgold debug
MCStats & bStats
This plugin utilizes both Hidendra's and BtoBastians plugin metrics systems , which means that the following information is collected and sent to mcstats.org:
- A unique identifier The server's version of Java Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
You can NOT Opt out this service by editing plugins/PluginMetrics/config-bagofgold.yml and changing opt-out-bagofgold to true. Metrics is forced enabled for BagOfGold only. You can disbale bStats, but this causes a startup delay of 20 seconds.
BagOfGold creates a new dimension in Minecraft where your server Economy is item based.
I completely agree. Awesome plugin. Great concept.
Although my server seems to have a few problems..
When dropping the item, it seems to re-appear in your inventory and be on the floor, causing money duping on my server.
And nametags do not show up at all.
I love your plugin but do you have a solution to these problems by any chance? i've tried everything
Excellent author communication. EXCELLENT plugin! Item based economy is mandatory on my servers, and I was missing a good gold based one.
P.S. I submitted a bug to the GitHub issues page, if the author could take a look.
Pretty much every time you spawn in, you get 500 gold. Then if you deposit the coins in a chest, and disconnect/reconnect, you are given 500 more gold ad infinitum. Probably an easy fix somewhere but I couldn't see it in my settings anywhere.
Yeees! Finally a replacement for Gringotts, which happens to be outdated.
I've installed it in my underconstruction server, and if it happens to go well, it will be my economy plugin.
Could you add a way to have different textures for single and plural drops? Let's say I want to use very low amounts of money, so I can make the $1 drop be an emerald, and maybe $10 another one. So it would basically, in case one splits the money, becasue I've seen that's possible, the size of the bag could be changing by allowing us to use custom heads in amount ranges. I don't know if that's possible.
I think there should also be, of course, the classical commands to give money, at least from OP to player.
I haven't found any bug until now. I'm still trying to figure it out the difference between the drops from MobHunting and therse.