Better Sound Events | Assign Sounds To Events! 2.8

Custom Sound Events | Join Sounds | JobsReborn Support | ChatReaction Support

  1. Cobwebster
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Contributors:
    Thanks to DelayedSlip for Thumbnail <3
    Untitled-1.png
    A simple and lite weight sound event plugin that allows you to assign sound effects to random events, as well as different variables.

    You can choose the sound, volume and pitch of all sounds!


    Support the cause and buy me a coffee
    https://www.paypal.me/Cobwebster
    Support/Request Discord HERE


    Events:
    • Word Triggers (Set Custom words to give off sounds)
    • CommandTriggers (Set Custom commands to give off sounds)
    • Ability To edit volume/pitch/sound
    • Command Triggers
    • Login/Join
    • Bedleave
    • PvP
    • BedEnter
    • ItemDrop
    • BlockBreak
    • BlockPlace
    • Enchanting
    • Fishing - Successful catch
    • Sprint Toggle
    • VehicleLeave
    • Flight Toggle
    • World Change
    • Furnace Extract
    • InventoryOpen - Excluding opening player Inventory
    • InventoryClose
    • Reloading
    • Gamemode Switch
    • GameMode C/S/A/SPEC, each one configurable
    • JobsRebornJoin
    • JobsRebornLeave
    • JobsRebornLevelUP
    • ChatReaction HERE

    Commands
    -/SoundReload
    -/SoundEvents

    Permissions:

    • soundevents.*
      description: MasterKeyPerm
    • soundevents.bedleave
      description: bedleave sound
    • soundevents.bedenter
      description: benenter sound
    • soundevents.achievement
      description: achievement sound
    • soundevents.blockplace
      description: blockplace sound
    • soundevents.blockbreak
      description: blockbreak sound
    • soundevents.chat
      description: chat sound
    • soundevents.closeevent
      description: closeevent sound
    • soundevents.commands
      description: commands sound
    • soundevents.enchanting
      description: enchanting sound
    • soundevents.vehicleenter
      description: vehicleenter sound
    • soundevents.vehicleexit
      description: avehicleexit sound
    • soundevents.flight
      description: flight sound
    • soundevents.furnaceextract
      description: furnaceextract sound
    • soundevents.gamemode
      description: gamemode sound
    • soundevents.hotbar
      description: hotbar sound
    • soundevents.itemdrop
      description: itemdrop sound
    • soundevents.join
      description: join sound
    • soundevents.sprint
      description: sprint sound
    • soundevents.worldchange
      description: worldchange sound
    • soundevents.reload
      description: Lets you run /soundreload
    • soundevents.commands
      description: comamnd sounds


    Config Example
    Code (YAML):

    # EventSounds by Cobwebster
    # <X> Sound Examples <X>
    # BLOCK_ANVIL_LAND
    # BLOCK_CLOTH_PLACE
    # BLOCK_METAL_FALL
    # ENTITY_WOLF_GROWL
    # ENTITY_WOLF_PANT
    # More Sounds can be found here..
    # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
    # Make sure you only use sounds supported in your
    # SERVER VERSION
    # FlightToggle: <--- Which Event you're dealing with
    #  Sound:  "BLOCK_WOOD_PLACE" <--- What the Sound should be
    #  Volume: 10 <--- Sound Volume 0-20 | 0 Mutes
    #  Pitch: 1 <--- What the pitch should be | 0-10
    #  Enabled: true <--- To disable if you don't want to negate perms for ops
    Version
    : 3
    WordsControl
    :
      Sound
    : "BLOCK_WOOD_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    WordsList
    :
    - Cobwebster
    - Notch
    - SpigotMC
    MissingPerm
    : "You are not permitted to do that"
    ReloadSuccess
    : "[SoundEvents] Successfully reloaded"
    FlightToggle
    :
      Sound
    : "BLOCK_CLOTH_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    Commands
    :
      Sound
    : "BLOCK_CLOTH_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
      cmdList
    :
     - /msg
      - /r
      - /tell
      - /back
    JoinSound
    :
      Sound
    : "BLOCK_NOTE_HARP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    PvP
    :
      Sound
    : "ENTITY_ENDERMEN_TELEPORT"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    BedLeave
    :
      Sound
    : "ENTITY_CHICKEN_EGG"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    BedEnter
    :
      Sound
    : "ENTITY_ITEM_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    ItemDrop
    :
      Sound
    : "ENTITY_ITEM_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    BlockPlace
    :
      Sound
    : "BLOCK_GLASS_STEP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    BlockBreak
    :
      Sound
    : "ENTITY_ITEM_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    InventoryOpenEvent
    :
      Sound
    : "ENTITY_EXPERIENCE_ORB_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    InventoryCloseEvent
    :
      Sound
    : "ENTITY_EXPERIENCE_ORB_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    FurnaceExtract
    :
      Sound
    : "BLOCK_ANVIL_USE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    Enchanting
    :
      Sound
    : "ENTITY_EXPERIENCE_ORB_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    Fishing
    :
      Sound
    : "ENTITY_EGG_THROW"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    Chat
    :
      Sound
    : "BLOCK_CLOTH_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    GamemodeC
    :
      Sound
    : "ENTITY_ENDERDRAGON_HURT"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    GamemodeS
    :
      Sound
    : "ENTITY_HORSE_GALLOP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    GamemodeA
    :
      Sound
    : "ENTITY_ITEM_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    GamemodeSP
    :
      Sound
    : "ENTITY_ENDERMEN_TELEPORT"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    WorldChange
    :
      Sound
    : "ENTITY_ITEM_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    Sprint
    :
      Sound
    : "ENTITY_EGG_THROW"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    VehicleLeave
    :
      Sound
    : "BLOCK_CLOTH_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    VehicleEnter
    :
      Sound
    : "ENTITY_HORSE_GALLOP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : false
    JobsLeave
    :
      Sound
    : "BLOCK_ANVIL_HIT"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    JobsJoin
    :
      Sound
    : "ENTITY_EXPERIENCE_ORB_PICKUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    JobsLevelUP
    :
      Sound
    : "ENTITY_PLAYER_LEVELUP"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
    ChatReactionWin
    :
      Sound
    : "BLOCK_WOOD_PLACE"
      Volume
    : 10
      Pitch
    : 1
      Enabled
    : true
     

    Servers Using:
    • windmillgaming.net
    • Mineday.eu
    • Thormenpvp.net

    Requests:
    Want something added? Just send me a PM!
    Want your server added to servers using just send me a PM!

    Ratings are not the place to report issues, If you have a issue PM me directly! I'll be more than happy to help. You will not receive faster bug support by leaving a negative review , PM ME.

    Images

    1. ForCob.png
    mouad, yPedx, Capricho and 1 other person like this.

Recent Reviews

  1. GameFreakBaree
    GameFreakBaree
    5/5,
    Version: 2.7
    Love this! Credits to the Developer!

    ..........................................
  2. gmalone
    gmalone
    5/5,
    Version: 2.4
    Been running SoundEvents on my server for last month and what a difference it makes. A richer experience for everyone. This dev is working at filling in the biggest gap in Minecraft design -- a rich audio experience during play, and better realism in the game world (other plugin by same dev).

    Would love to see more event hooks exposed for connecting to sounds.

    Most importantly needed are ambient sounds related to biomes. Example: you're in a jungle... where are the insect sounds and exotic birds and monkey howls? Instead, Mojang felt that absolute silence was good enough. Not!

    Also, the gods of Zorg will bless the dev that makes adding custom (i.e. non-stock Minecraft) sounds available for event hooks. There's only so many ways to use a chest opening sound! :-O

    Thanks dev
  3. mitgobla
    mitgobla
    5/5,
    Version: 1.9
    Great plugin, can you maybe add sounds at locations? For example: I stand on a block and it plays a sound. Or hearing block breaks in the distance and it gets louder as I approach. Also pitch+volume change in the config would be great!
    1. Cobwebster
      Author's Response
      Thanks for your review, I just added the ability to change volume/pitch, I will be looking into distance sounds here shortly.
  4. TheSijonara
    TheSijonara
    5/5,
    Version: 1.4
    Very good plugin works perfectly and the developer is very helpful and has nerves of steel when you have some Problems with the Plugin ;)
  5. Benpro23
    Benpro23
    5/5,
    Version: 1.4
    Lol scrolling through recent plugins only to find this. Honestly grate plugin. I would recommend it if you want more use out of sounds on your server. Will it be added to IDMC? Or is it already there and i have not noticed? :P (sorry if it is and I did not notice).
  6. kite7742
    kite7742
    5/5,
    Version: 1.2
    You did a very good job with this. You definitely put a lot of work into it. I hope to see more from you :)
  7. MasterGabeMOD
    MasterGabeMOD
    5/5,
    Version: 2016-12-09
    10/10 really good stuff honestly best 100000/10 resource like w0w i'm so bedrock solid!!!!!!!!!!!!!!!!!!!
    1. Cobwebster
      Author's Response
      Thanks, Dad.