BiomeEffects 2.3

Customizable message and particles upon join and entering biome

  1. AeriusMC
    Tested Minecraft Versions:
    • 1.11
    Contributors:
    @Joehot200
    -----===BiomeEffects===----

    Description:
    BiomeEffects is a plugin that allows to you to customize messages and particles upon logging on and moving into a biome (when moving into a biome, effects only display if it is a different one. Ex: (Desert to Forest).

    There are default particles in the config but there are no messages (you don't need them but you can add it in if you'd like). Most particles are spawned in a diamond form around your head but some seem to follow their own rules which I have listed in the particles section.

    Some History:
    This plugin was abandoned for around 5 months around the summer of 2016. I kind of just left it there because I was lazy and dumb but I remember hearing this from somewhere so I came back to it... : FINISH WHAT YOU STARTED!

    Pictures:
    (Note - these are all examples of the particles used in the default config
    2017-06-16_23.10.53.png
    Entering a birch forest
    2017-06-16_23.12.09.png
    Entering the Plains
    2017-06-16_23.12.56.png
    Entering the desert (sweaty particles lol)
    2017-06-16_23.14.28.png
    Entering the forest (totem particles are beast!)
    Particles List:

    These are all derived from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html. Please note that these are the only particles you can use. I tested every particle and made a description for every one so you can choose to not waste time and try every single particle because someone else has done it for you :).

    Code (Text):
    BARRIER - stays in the air for around 3 seconds, not good looking

    BLOCK_CRACK - drops sprays of particles, purple and black

    BLOCK_DUST - nothing appears

    CLOUD - random spray of particles, doesn't take in rhombus form, snow

    CRIT - random spray of particles, doesn't take in rhombus form, white crits

    CRIT_MAGIC - random spray of particles, doesn't take in rhombus form, blue crits

    DAMAGE_INDICATOR - random spray of particles, doesn't take in rhombus form, these are the dark red hearts when you hit someone

    DRAGON_BREATH - random spray of particles, doesn't take rhombus form, purple particles

    DRIP_LAVA - stays in rhombus form, just lava drops

    DRIP_WATER - stays in rhombus form, just water drops
    ENCHANTMENT_TABLE - Just hovers over around you and then disappears, stuff that comes out of enchantment tables

    END_ROD - random spray of particles, doesn't take in rhombus form, super light golden particles

    EXPLOSION_HUGE - Covers your whole screen, no rhombus form

    EXPLOSION_LARGE - Covers your whole screen, no rhombus form

    EXPLOSION_NORMAL - For some reason these are cloud particles

    FALLING_DUST - Black particles that take rhombus form and fall down to the ground

    FIREWORKS_SPARK - Random sprays, just star particles
    FLAME - Random sprays, monster spawner flames

    FOOTSTEP - Takes rhombus form but stays there hovering for 8 seconds (would not recommend)

    HEART - Takes rhombus form, stays on your screen for 1 sec

    ITEM_CRACK - Same as block crack

    ITEM_TAKE - Nothing at all

    LAVA - Lava particles that stay in rhombus form then they all drop at different heights (this one is good)

    MOB_APPEARANCE - Guardian comes up to your face! No rhombus form

    NOTE - Notes last for 0.5 seconds with rhombus form

    PORTAL - No rhombus form, particles just go behind you (would not recommend)

    REDSTONE - Actually just really colorful particles that take in rhombus form, no redstone particles

    SLIME -  Slime particles that take in rhombus form and then drop like the lava particles

    SMOKE_LARGE - Random spray of black and grey particles

    SMOKE_NORMAL - Random spray of black and grey particles

    SNOW_SHOVEL - Random spray of particles that are the same as cloud..

    SNOWBALL - Snow ball particles that take in rhombus form and then drop like lava particles as well

    SPELL - White swirly particles that take in rhombus form for 0.5 second and then swirl upwards

    SPELL_INSTANT - White looking crit particles that take in rhombus form for 0.5 seconds and then swirl upwards as well

    SPELL_MOB - Colorful swirly particles take in rhombus form and go up

    SPELL_MOB_AMBIENT - transparent colorful swirly particles

    SPELL_WITCH - Light purple particles that take rhombus form for 0.5 secs

    SPIT - Same as cloud

    SUSPENDED - dark small grey particles that take rhombus form but are small to see

    SUSPENDED_DEPTH - same as suspended

    SWEEP_ATTACK - Same as explosions

    TOTEM -Beautiful green and yellow particles that randomly sprays and does not take rhombus form

    TOWN_AURA - Small dark grey particles that take shape of rhombus bu can't see

    VILLAGER_ANGRY - Angry villager particles that show up for 0.5 seconds

    VILLAGER_HAPPY - Green light particles that take rhombus form

    WATER_BUBBLE - Bubbles that take rhombus form but dissapear in less than 0.5 seconds

    WATER_DROP - water drops that randomly drop to the floor

    WATER_SPLASH - same as water drop

    WATER_WAKE - Random sprays like cloud

    Code (Text):
    AMBIENT_CAVE
    BLOCK_ANVIL_BREAK
    BLOCK_ANVIL_DESTROY
    BLOCK_ANVIL_FALL
    BLOCK_ANVIL_HIT
    BLOCK_ANVIL_LAND
    BLOCK_ANVIL_PLACE
    BLOCK_ANVIL_STEP
    BLOCK_ANVIL_USE
    BLOCK_BREWING_STAND_BREW
    BLOCK_CHEST_CLOSE
    BLOCK_CHEST_LOCKED
    BLOCK_CHEST_OPEN
    BLOCK_CHORUS_FLOWER_DEATH
    BLOCK_CHORUS_FLOWER_GROW
    BLOCK_CLOTH_BREAK
    BLOCK_CLOTH_FALL
    BLOCK_CLOTH_HIT
    BLOCK_CLOTH_PLACE
    BLOCK_CLOTH_STEP
    BLOCK_COMPARATOR_CLICK
    BLOCK_DISPENSER_DISPENSE
    BLOCK_DISPENSER_FAIL
    BLOCK_DISPENSER_LAUNCH
    BLOCK_ENCHANTMENT_TABLE_USE
    BLOCK_END_GATEWAY_SPAWN
    BLOCK_END_PORTAL_FRAME_FILL
    BLOCK_END_PORTAL_SPAWN
    BLOCK_ENDERCHEST_CLOSE
    BLOCK_ENDERCHEST_OPEN
    BLOCK_FENCE_GATE_CLOSE
    BLOCK_FENCE_GATE_OPEN
    BLOCK_FIRE_AMBIENT
    BLOCK_FIRE_EXTINGUISH
    BLOCK_FURNACE_FIRE_CRACKLE
    BLOCK_GLASS_BREAK
    BLOCK_GLASS_FALL
    BLOCK_GLASS_HIT
    BLOCK_GLASS_PLACE
    BLOCK_GLASS_STEP
    BLOCK_GRASS_BREAK
    BLOCK_GRASS_FALL
    BLOCK_GRASS_HIT
    BLOCK_GRASS_PLACE
    BLOCK_GRASS_STEP
    BLOCK_GRAVEL_BREAK
    BLOCK_GRAVEL_FALL
    BLOCK_GRAVEL_HIT
    BLOCK_GRAVEL_PLACE
    BLOCK_GRAVEL_STEP
    BLOCK_IRON_DOOR_CLOSE
    BLOCK_IRON_DOOR_OPEN
    BLOCK_IRON_TRAPDOOR_CLOSE
    BLOCK_IRON_TRAPDOOR_OPEN
    BLOCK_LADDER_BREAK
    BLOCK_LADDER_FALL
    BLOCK_LADDER_HIT
    BLOCK_LADDER_PLACE
    BLOCK_LADDER_STEP
    BLOCK_LAVA_AMBIENT
    BLOCK_LAVA_EXTINGUISH
    BLOCK_LAVA_POP
    BLOCK_LEVER_CLICK
    BLOCK_METAL_BREAK
    BLOCK_METAL_FALL
    BLOCK_METAL_HIT
    BLOCK_METAL_PLACE
    BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
    BLOCK_METAL_PRESSUREPLATE_CLICK_ON
    BLOCK_METAL_STEP
    BLOCK_NOTE_BASEDRUM
    BLOCK_NOTE_BASS
    BLOCK_NOTE_BELL
    BLOCK_NOTE_CHIME
    BLOCK_NOTE_FLUTE
    BLOCK_NOTE_GUITAR
    BLOCK_NOTE_HARP
    BLOCK_NOTE_HAT
    BLOCK_NOTE_PLING
    BLOCK_NOTE_SNARE
    BLOCK_NOTE_XYLOPHONE
    BLOCK_PISTON_CONTRACT
    BLOCK_PISTON_EXTEND
    BLOCK_PORTAL_AMBIENT
    BLOCK_PORTAL_TRAVEL
    BLOCK_PORTAL_TRIGGER
    BLOCK_REDSTONE_TORCH_BURNOUT
    BLOCK_SAND_BREAK
    BLOCK_SAND_FALL
    BLOCK_SAND_HIT
    BLOCK_SAND_PLACE
    BLOCK_SAND_STEP
    BLOCK_SHULKER_BOX_CLOSE
    BLOCK_SHULKER_BOX_OPEN
    BLOCK_SLIME_BREAK
    BLOCK_SLIME_FALL
    BLOCK_SLIME_HIT
    BLOCK_SLIME_PLACE
    BLOCK_SLIME_STEP
    BLOCK_SNOW_BREAK
    BLOCK_SNOW_FALL
    BLOCK_SNOW_HIT
    BLOCK_SNOW_PLACE
    BLOCK_SNOW_STEP
    BLOCK_STONE_BREAK
    BLOCK_STONE_BUTTON_CLICK_OFF
    BLOCK_STONE_BUTTON_CLICK_ON
    BLOCK_STONE_FALL
    BLOCK_STONE_HIT
    BLOCK_STONE_PLACE
    BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
    BLOCK_STONE_PRESSUREPLATE_CLICK_ON
    BLOCK_STONE_STEP
    BLOCK_TRIPWIRE_ATTACH
    BLOCK_TRIPWIRE_CLICK_OFF
    BLOCK_TRIPWIRE_CLICK_ON
    BLOCK_TRIPWIRE_DETACH
    BLOCK_WATER_AMBIENT
    BLOCK_WATERLILY_PLACE
    BLOCK_WOOD_BREAK
    BLOCK_WOOD_BUTTON_CLICK_OFF
    BLOCK_WOOD_BUTTON_CLICK_ON
    BLOCK_WOOD_FALL
    BLOCK_WOOD_HIT
    BLOCK_WOOD_PLACE
    BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
    BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
    BLOCK_WOOD_STEP
    BLOCK_WOODEN_DOOR_CLOSE
    BLOCK_WOODEN_DOOR_OPEN
    BLOCK_WOODEN_TRAPDOOR_CLOSE
    BLOCK_WOODEN_TRAPDOOR_OPEN
    ENCHANT_THORNS_HIT
    ENTITY_ARMORSTAND_BREAK
    ENTITY_ARMORSTAND_FALL
    ENTITY_ARMORSTAND_HIT
    ENTITY_ARMORSTAND_PLACE
    ENTITY_ARROW_HIT
    ENTITY_ARROW_HIT_PLAYER
    ENTITY_ARROW_SHOOT
    ENTITY_BAT_AMBIENT
    ENTITY_BAT_DEATH
    ENTITY_BAT_HURT
    ENTITY_BAT_LOOP
    ENTITY_BAT_TAKEOFF
    ENTITY_BLAZE_AMBIENT
    ENTITY_BLAZE_BURN
    ENTITY_BLAZE_DEATH
    ENTITY_BLAZE_HURT
    ENTITY_BLAZE_SHOOT
    ENTITY_BOAT_PADDLE_LAND
    ENTITY_BOAT_PADDLE_WATER
    ENTITY_BOBBER_RETRIEVE
    ENTITY_BOBBER_SPLASH
    ENTITY_BOBBER_THROW
    ENTITY_CAT_AMBIENT
    ENTITY_CAT_DEATH
    ENTITY_CAT_HISS
    ENTITY_CAT_HURT
    ENTITY_CAT_PURR
    ENTITY_CAT_PURREOW
    ENTITY_CHICKEN_AMBIENT
    ENTITY_CHICKEN_DEATH
    ENTITY_CHICKEN_EGG
    ENTITY_CHICKEN_HURT
    ENTITY_CHICKEN_STEP
    ENTITY_COW_AMBIENT
    ENTITY_COW_DEATH
    ENTITY_COW_HURT
    ENTITY_COW_MILK
    ENTITY_COW_STEP
    ENTITY_CREEPER_DEATH
    ENTITY_CREEPER_HURT
    ENTITY_CREEPER_PRIMED
    ENTITY_DONKEY_AMBIENT
    ENTITY_DONKEY_ANGRY
    ENTITY_DONKEY_CHEST
    ENTITY_DONKEY_DEATH
    ENTITY_DONKEY_HURT
    ENTITY_EGG_THROW
    ENTITY_ELDER_GUARDIAN_AMBIENT
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    ENTITY_ELDER_GUARDIAN_CURSE
    ENTITY_ELDER_GUARDIAN_DEATH
    ENTITY_ELDER_GUARDIAN_DEATH_LAND
    ENTITY_ELDER_GUARDIAN_FLOP
    ENTITY_ELDER_GUARDIAN_HURT
    ENTITY_ELDER_GUARDIAN_HURT_LAND
    ENTITY_ENDERDRAGON_AMBIENT
    ENTITY_ENDERDRAGON_DEATH
    ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
    ENTITY_ENDERDRAGON_FLAP
    ENTITY_ENDERDRAGON_GROWL
    ENTITY_ENDERDRAGON_HURT
    ENTITY_ENDERDRAGON_SHOOT
    ENTITY_ENDEREYE_DEATH
    ENTITY_ENDEREYE_LAUNCH
    ENTITY_ENDERMEN_AMBIENT
    ENTITY_ENDERMEN_DEATH
    ENTITY_ENDERMEN_HURT
    ENTITY_ENDERMEN_SCREAM
    ENTITY_ENDERMEN_STARE
    ENTITY_ENDERMEN_TELEPORT
    ENTITY_ENDERMITE_AMBIENT
    ENTITY_ENDERMITE_DEATH
    ENTITY_ENDERMITE_HURT
    ENTITY_ENDERMITE_STEP
    ENTITY_ENDERPEARL_THROW
    ENTITY_EVOCATION_FANGS_ATTACK
    ENTITY_EVOCATION_ILLAGER_AMBIENT
    ENTITY_EVOCATION_ILLAGER_CAST_SPELL
    ENTITY_EVOCATION_ILLAGER_DEATH
    ENTITY_EVOCATION_ILLAGER_HURT
    ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
    ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
    ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
    ENTITY_EXPERIENCE_BOTTLE_THROW
    ENTITY_EXPERIENCE_ORB_PICKUP
    ENTITY_FIREWORK_BLAST
    ENTITY_FIREWORK_BLAST_FAR
    ENTITY_FIREWORK_LARGE_BLAST
    ENTITY_FIREWORK_LARGE_BLAST_FAR
    ENTITY_FIREWORK_LAUNCH
    ENTITY_FIREWORK_SHOOT
    ENTITY_FIREWORK_TWINKLE
    ENTITY_FIREWORK_TWINKLE_FAR
    ENTITY_GENERIC_BIG_FALL
    ENTITY_GENERIC_BURN
    ENTITY_GENERIC_DEATH
    ENTITY_GENERIC_DRINK
    ENTITY_GENERIC_EAT
    ENTITY_GENERIC_EXPLODE
    ENTITY_GENERIC_EXTINGUISH_FIRE
    ENTITY_GENERIC_HURT
    ENTITY_GENERIC_SMALL_FALL
    ENTITY_GENERIC_SPLASH
    ENTITY_GENERIC_SWIM
    ENTITY_GHAST_AMBIENT
    ENTITY_GHAST_DEATH
    ENTITY_GHAST_HURT
    ENTITY_GHAST_SCREAM
    ENTITY_GHAST_SHOOT
    ENTITY_GHAST_WARN
    ENTITY_GUARDIAN_AMBIENT
    ENTITY_GUARDIAN_AMBIENT_LAND
    ENTITY_GUARDIAN_ATTACK
    ENTITY_GUARDIAN_DEATH
    ENTITY_GUARDIAN_DEATH_LAND
    ENTITY_GUARDIAN_FLOP
    ENTITY_GUARDIAN_HURT
    ENTITY_GUARDIAN_HURT_LAND
    ENTITY_HORSE_AMBIENT
    ENTITY_HORSE_ANGRY
    ENTITY_HORSE_ARMOR
    ENTITY_HORSE_BREATHE
    ENTITY_HORSE_DEATH
    ENTITY_HORSE_EAT
    ENTITY_HORSE_GALLOP
    ENTITY_HORSE_HURT
    ENTITY_HORSE_JUMP
    ENTITY_HORSE_LAND
    ENTITY_HORSE_SADDLE
    ENTITY_HORSE_STEP
    ENTITY_HORSE_STEP_WOOD
    ENTITY_HOSTILE_BIG_FALL
    ENTITY_HOSTILE_DEATH
    ENTITY_HOSTILE_HURT
    ENTITY_HOSTILE_SMALL_FALL
    ENTITY_HOSTILE_SPLASH
    ENTITY_HOSTILE_SWIM
    ENTITY_HUSK_AMBIENT
    ENTITY_HUSK_DEATH
    ENTITY_HUSK_HURT
    ENTITY_HUSK_STEP
    ENTITY_ILLUSION_ILLAGER_AMBIENT
    ENTITY_ILLUSION_ILLAGER_CAST_SPELL
    ENTITY_ILLUSION_ILLAGER_DEATH
    ENTITY_ILLUSION_ILLAGER_HURT
    ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
    ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
    ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
    ENTITY_IRONGOLEM_ATTACK
    ENTITY_IRONGOLEM_DEATH
    ENTITY_IRONGOLEM_HURT
    ENTITY_IRONGOLEM_STEP
    ENTITY_ITEM_BREAK
    ENTITY_ITEM_PICKUP
    ENTITY_ITEMFRAME_ADD_ITEM
    ENTITY_ITEMFRAME_BREAK
    ENTITY_ITEMFRAME_PLACE
    ENTITY_ITEMFRAME_REMOVE_ITEM
    ENTITY_ITEMFRAME_ROTATE_ITEM
    ENTITY_LEASHKNOT_BREAK
    ENTITY_LEASHKNOT_PLACE
    ENTITY_LIGHTNING_IMPACT
    ENTITY_LIGHTNING_THUNDER
    ENTITY_LINGERINGPOTION_THROW
    ENTITY_LLAMA_AMBIENT
    ENTITY_LLAMA_ANGRY
    ENTITY_LLAMA_CHEST
    ENTITY_LLAMA_DEATH
    ENTITY_LLAMA_EAT
    ENTITY_LLAMA_HURT
    ENTITY_LLAMA_SPIT
    ENTITY_LLAMA_STEP
    ENTITY_LLAMA_SWAG
    ENTITY_MAGMACUBE_DEATH
    ENTITY_MAGMACUBE_HURT
    ENTITY_MAGMACUBE_JUMP
    ENTITY_MAGMACUBE_SQUISH
    ENTITY_MINECART_INSIDE
    ENTITY_MINECART_RIDING
    ENTITY_MOOSHROOM_SHEAR
    ENTITY_MULE_AMBIENT
    ENTITY_MULE_CHEST
    ENTITY_MULE_DEATH
    ENTITY_MULE_HURT
    ENTITY_PAINTING_BREAK
    ENTITY_PAINTING_PLACE
    ENTITY_PARROT_AMBIENT
    ENTITY_PARROT_DEATH
    ENTITY_PARROT_EAT
    ENTITY_PARROT_FLY
    ENTITY_PARROT_HURT
    ENTITY_PARROT_IMITATE_BLAZE
    ENTITY_PARROT_IMITATE_CREEPER
    ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
    ENTITY_PARROT_IMITATE_ENDERDRAGON
    ENTITY_PARROT_IMITATE_ENDERMAN
    ENTITY_PARROT_IMITATE_ENDERMITE
    ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
    ENTITY_PARROT_IMITATE_GHAST
    ENTITY_PARROT_IMITATE_HUSK
    ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
    ENTITY_PARROT_IMITATE_MAGMACUBE
    ENTITY_PARROT_IMITATE_POLAR_BEAR
    ENTITY_PARROT_IMITATE_SHULKER
    ENTITY_PARROT_IMITATE_SILVERFISH
    ENTITY_PARROT_IMITATE_SKELETON
    ENTITY_PARROT_IMITATE_SLIME
    ENTITY_PARROT_IMITATE_SPIDER
    ENTITY_PARROT_IMITATE_STRAY
    ENTITY_PARROT_IMITATE_VEX
    ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
    ENTITY_PARROT_IMITATE_WITCH
    ENTITY_PARROT_IMITATE_WITHER
    ENTITY_PARROT_IMITATE_WITHER_SKELETON
    ENTITY_PARROT_IMITATE_WOLF
    ENTITY_PARROT_IMITATE_ZOMBIE
    ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
    ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
    ENTITY_PARROT_STEP
    ENTITY_PIG_AMBIENT
    ENTITY_PIG_DEATH
    ENTITY_PIG_HURT
    ENTITY_PIG_SADDLE
    ENTITY_PIG_STEP
    ENTITY_PLAYER_ATTACK_CRIT
    ENTITY_PLAYER_ATTACK_KNOCKBACK
    ENTITY_PLAYER_ATTACK_NODAMAGE
    ENTITY_PLAYER_ATTACK_STRONG
    ENTITY_PLAYER_ATTACK_SWEEP
    ENTITY_PLAYER_ATTACK_WEAK
    ENTITY_PLAYER_BIG_FALL
    ENTITY_PLAYER_BREATH
    ENTITY_PLAYER_BURP
    ENTITY_PLAYER_DEATH
    ENTITY_PLAYER_HURT
    ENTITY_PLAYER_HURT_DROWN
    ENTITY_PLAYER_HURT_ON_FIRE
    ENTITY_PLAYER_LEVELUP
    ENTITY_PLAYER_SMALL_FALL
    ENTITY_PLAYER_SPLASH
    ENTITY_PLAYER_SWIM
    ENTITY_POLAR_BEAR_AMBIENT
    ENTITY_POLAR_BEAR_BABY_AMBIENT
    ENTITY_POLAR_BEAR_DEATH
    ENTITY_POLAR_BEAR_HURT
    ENTITY_POLAR_BEAR_STEP
    ENTITY_POLAR_BEAR_WARNING
    ENTITY_RABBIT_AMBIENT
    ENTITY_RABBIT_ATTACK
    ENTITY_RABBIT_DEATH
    ENTITY_RABBIT_HURT
    ENTITY_RABBIT_JUMP
    ENTITY_SHEEP_AMBIENT
    ENTITY_SHEEP_DEATH
    ENTITY_SHEEP_HURT
    ENTITY_SHEEP_SHEAR
    ENTITY_SHEEP_STEP
    ENTITY_SHULKER_AMBIENT
    ENTITY_SHULKER_BULLET_HIT
    ENTITY_SHULKER_BULLET_HURT
    ENTITY_SHULKER_CLOSE
    ENTITY_SHULKER_DEATH
    ENTITY_SHULKER_HURT
    ENTITY_SHULKER_HURT_CLOSED
    ENTITY_SHULKER_OPEN
    ENTITY_SHULKER_SHOOT
    ENTITY_SHULKER_TELEPORT
    ENTITY_SILVERFISH_AMBIENT
    ENTITY_SILVERFISH_DEATH
    ENTITY_SILVERFISH_HURT
    ENTITY_SILVERFISH_STEP
    ENTITY_SKELETON_AMBIENT
    ENTITY_SKELETON_DEATH
    ENTITY_SKELETON_HORSE_AMBIENT
    ENTITY_SKELETON_HORSE_DEATH
    ENTITY_SKELETON_HORSE_HURT
    ENTITY_SKELETON_HURT
    ENTITY_SKELETON_SHOOT
    ENTITY_SKELETON_STEP
    ENTITY_SLIME_ATTACK
    ENTITY_SLIME_DEATH
    ENTITY_SLIME_HURT
    ENTITY_SLIME_JUMP
    ENTITY_SLIME_SQUISH
    ENTITY_SMALL_MAGMACUBE_DEATH
    ENTITY_SMALL_MAGMACUBE_HURT
    ENTITY_SMALL_MAGMACUBE_SQUISH
    ENTITY_SMALL_SLIME_DEATH
    ENTITY_SMALL_SLIME_HURT
    ENTITY_SMALL_SLIME_JUMP
    ENTITY_SMALL_SLIME_SQUISH
    ENTITY_SNOWBALL_THROW
    ENTITY_SNOWMAN_AMBIENT
    ENTITY_SNOWMAN_DEATH
    ENTITY_SNOWMAN_HURT
    ENTITY_SNOWMAN_SHOOT
    ENTITY_SPIDER_AMBIENT
    ENTITY_SPIDER_DEATH
    ENTITY_SPIDER_HURT
    ENTITY_SPIDER_STEP
    ENTITY_SPLASH_POTION_BREAK
    ENTITY_SPLASH_POTION_THROW
    ENTITY_SQUID_AMBIENT
    ENTITY_SQUID_DEATH
    ENTITY_SQUID_HURT
    ENTITY_STRAY_AMBIENT
    ENTITY_STRAY_DEATH
    ENTITY_STRAY_HURT
    ENTITY_STRAY_STEP
    ENTITY_TNT_PRIMED
    ENTITY_VEX_AMBIENT
    ENTITY_VEX_CHARGE
    ENTITY_VEX_DEATH
    ENTITY_VEX_HURT
    ENTITY_VILLAGER_AMBIENT
    ENTITY_VILLAGER_DEATH
    ENTITY_VILLAGER_HURT
    ENTITY_VILLAGER_NO
    ENTITY_VILLAGER_TRADING
    ENTITY_VILLAGER_YES
    ENTITY_VINDICATION_ILLAGER_AMBIENT
    ENTITY_VINDICATION_ILLAGER_DEATH
    ENTITY_VINDICATION_ILLAGER_HURT
    ENTITY_WITCH_AMBIENT
    ENTITY_WITCH_DEATH
    ENTITY_WITCH_DRINK
    ENTITY_WITCH_HURT
    ENTITY_WITCH_THROW
    ENTITY_WITHER_AMBIENT
    ENTITY_WITHER_BREAK_BLOCK
    ENTITY_WITHER_DEATH
    ENTITY_WITHER_HURT
    ENTITY_WITHER_SHOOT
    ENTITY_WITHER_SKELETON_AMBIENT
    ENTITY_WITHER_SKELETON_DEATH
    ENTITY_WITHER_SKELETON_HURT
    ENTITY_WITHER_SKELETON_STEP
    ENTITY_WITHER_SPAWN
    ENTITY_WOLF_AMBIENT
    ENTITY_WOLF_DEATH
    ENTITY_WOLF_GROWL
    ENTITY_WOLF_HOWL
    ENTITY_WOLF_HURT
    ENTITY_WOLF_PANT
    ENTITY_WOLF_SHAKE
    ENTITY_WOLF_STEP
    ENTITY_WOLF_WHINE
    ENTITY_ZOMBIE_AMBIENT
    ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    ENTITY_ZOMBIE_BREAK_DOOR_WOOD
    ENTITY_ZOMBIE_DEATH
    ENTITY_ZOMBIE_HORSE_AMBIENT
    ENTITY_ZOMBIE_HORSE_DEATH
    ENTITY_ZOMBIE_HORSE_HURT
    ENTITY_ZOMBIE_HURT
    ENTITY_ZOMBIE_INFECT
    ENTITY_ZOMBIE_PIG_AMBIENT
    ENTITY_ZOMBIE_PIG_ANGRY
    ENTITY_ZOMBIE_PIG_DEATH
    ENTITY_ZOMBIE_PIG_HURT
    ENTITY_ZOMBIE_STEP
    ENTITY_ZOMBIE_VILLAGER_AMBIENT
    ENTITY_ZOMBIE_VILLAGER_CONVERTED
    ENTITY_ZOMBIE_VILLAGER_CURE
    ENTITY_ZOMBIE_VILLAGER_DEATH
    ENTITY_ZOMBIE_VILLAGER_HURT
    ENTITY_ZOMBIE_VILLAGER_STEP
    ITEM_ARMOR_EQUIP_CHAIN
    ITEM_ARMOR_EQUIP_DIAMOND
    ITEM_ARMOR_EQUIP_ELYTRA
    ITEM_ARMOR_EQUIP_GENERIC
    ITEM_ARMOR_EQUIP_GOLD
    ITEM_ARMOR_EQUIP_IRON
    ITEM_ARMOR_EQUIP_LEATHER
    ITEM_BOTTLE_EMPTY
    ITEM_BOTTLE_FILL
    ITEM_BOTTLE_FILL_DRAGONBREATH
    ITEM_BUCKET_EMPTY
    ITEM_BUCKET_EMPTY_LAVA
    ITEM_BUCKET_FILL
    ITEM_BUCKET_FILL_LAVA
    ITEM_CHORUS_FRUIT_TELEPORT
    ITEM_ELYTRA_FLYING
    ITEM_FIRECHARGE_USE
    ITEM_FLINTANDSTEEL_USE
    ITEM_HOE_TILL
    ITEM_SHIELD_BLOCK
    ITEM_SHIELD_BREAK
    ITEM_SHOVEL_FLATTEN
    ITEM_TOTEM_USE
    MUSIC_CREATIVE
    MUSIC_CREDITS
    MUSIC_DRAGON
    MUSIC_END
    MUSIC_GAME
    MUSIC_MENU
    MUSIC_NETHER
    RECORD_11
    RECORD_13
    RECORD_BLOCKS
    RECORD_CAT
    RECORD_CHIRP
    RECORD_FAR
    RECORD_MALL
    RECORD_MELLOHI
    RECORD_STAL
    RECORD_STRAD
    RECORD_WAIT
    RECORD_WARD
    UI_BUTTON_CLICK
    UI_TOAST_CHALLENGE_COMPLETE
    UI_TOAST_IN
    UI_TOAST_OUT
    WEATHER_RAIN
    WEATHER_RAIN_ABOVE

    Configuration:
    Just download the file and drag and drop it into your plugins folder. When you run your server this will create another folder with the config file in there that you can edit.

    If you wish to not have particles, sounds, or messages heard or displayed when a user enters or logs into a biome, just leave the message and particles field blank.

    For colored messages, use the formatting codes that you would normally use in-game

    Use only the particles listed in the Particles sections here with the same capitalization. Any unknown particle or misspelling of it will display an error in your console.

    If in any way you lose your configuration file, just restart the server and it will auto-generate another one for you.

    If for some reason you are getting "yaml" errors this may because of your formatting. Try using http://yaml-online-parser.appspot.com/ and pasting your config.yml in there to see if there are any problems.

    Commands:
    There is only one command (may add more in the future):
    /be reload

    Permissions:
    Code (Text):
    permissions:
        biomeeffects.join:
            description: Allows you to have messages and particle effects upon join
            default: op
        biomeeffects.move:
            description: Allows you to have messages and particle effects when moving
            default: op
        biomeeffects.reload:
            description: Allows you to use the biomeeffects reload command
            default: op
    Help: True permission stands for all users already have this permission while op means that op have this permission by default. The false option makes the command set only for consoles.


    Help: If you have any questions or concerns please just post a message onto the thread. Try not to ask questions or explain an issue in a review, if you post in the plugin's thread I will reply ASAP.

    Also a very special thanks to @joehot200 for helping me out with my code, he is an awesome guy :D.

    More Info:
    This is my very 1st plugin I created with an idea inspired by my cousin. If you could download and review my plugin that would be awesome. This plugin idea came from my cousin, he is also an awesome guy :).

Recent Reviews

  1. Ethon6
    Ethon6
    5/5,
    Version: 2.3
    FINISH THIS PLUGIN! (come and update 1.12.2, and 1.13 :) )
  2. joehot200
    joehot200
    5/5,
    Version: 1.0
    420/420 would download again. Well done for getting this completed and uploaded.

    (Also, great job on your first plugin)
    1. AeriusMC
      Author's Response
      Thanks and thanks for helping me out too with the issues :).