BlockChanger (Remove blocks) 1.3

Remove Blocks.

  1. joehot200
    This resource is still updated and developed, though no significant feature requests will be added to it for the moment. (Written on 05/01/2019)

    Made by request of @CollinPotato, this will remove all blocks of a certain (configurable) ID when the chunk is loaded.

    I made this because too many of certain blocks can cause lag or even crashes. For example, if you have too many tile entities in your world, I would give you a link to this plugin and tell you to remove Hoppers or Chests, etc.

    Note: You must load the chunks for the blocks in them to be checked! To load them, just walk (or teleport) to the chunks' location!

    Configuration has got two values, "ID" and "Above". "ID" is the IDs of the blocks you want to remove, "Above" means that any blocks at the same height or below it do not get removed.

    By default it will remove snow.

    As of update 1.3, you can list multiple blocks to be removed, like so:
    Code (YAML):

    - 78
    - 79
    - 80
    - 81

Recent Reviews

  1. Cronos
    Version: 1.3
    perfect with id (id), but dont work with subid (id:subid) ->more info in discussion
  2. Resoluciones
    Version: 1.3
    Great plugin! Working perfect! This is the only one I found to works great! Thank you Developer!
  3. AsssassinJianer
    Version: 1.3
    Great resource, but, if you add a change instead of a remove mode will be even greater, something in config like:
    - 1:4;0
    1. joehot200
      Author's Response
      Good idea! I will consider it. :)
  4. IHazSugar
    Version: 1.2
    Useful for fixing corrupt chunks! I had an issue with corrupted tile entities - This plugin fixed it! Thanks
  5. AaronL98
    Version: 1.2
    Works excellent.
  6. AshtonPlayz
    Version: 1.2
    I'm loving this plugin <3
  7. Shane
    Version: 1.0
    Since there is no reviews, and this plugin does exactly what I need, I thought I would go ahead & rate it (: