Boost | Unique new minigame (1.12 - 1.17.1) 1.19.2

Minigame - Boost others off their platforms to win.

  1. 1.19.0 - Parkour mode

    pmme
    PARKOUR game type
    With this release the `PARKOUR` game type or mode is now functional and distinct from the `RACE` game type.
    Unlike the other game types, parkour games do not involve direct PvP competition.
    • A game configured with `game_type: PARKOUR` now runs continuously and players can join at any time. There is no need to queue for a group to form. Players can join while others are already playing.
    • Players cannot boost other players in a parkour game.
    A `join_parkour` button is introduced for the in-game GUI. Games with `game_type: PARKOUR` will use this GUI button. This allows the text in `lore:` to suit a parkour game. Other game types will use the existing `join` button.

    Arena6 on my pmme.apexmc.co demo server is running the parkour game type.

    Currently I am working on recording time-to-win for parkour games to record players' best time, last run time and average time. This will be in a future update.

    Other changes:
    • Fixed game automatically starting if `min_players:` is set to 0, which is not really a valid setting anyway.
    • Configuration loading was not using the defaults provided in the resource files included in the JAR and instead was using hard-coded defaults. This makes no difference to you currently since the hard-coded values matched the included resource files.
    MikaDv likes this.
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