Made in Germany with love (and beer)
- Tested Minecraft Versions:
Use the latest development builds for 1.12.1-1.14.x support!
Did you ever want to set one Server Resource Rack for your whole BungeeCord network? Or set a different pack for a couple of your servers behind your Bungee proxy and got annoyed by Minecraft re-downloading the same pack while switching servers? Then you came to the right place!
This plugin lets you set one Server Resource Pack for you whole BungeeCord without the need to set them on your lobby server which would result in the client re-downloading the pack even when it already had it enabled!
It also has the ability to set the pack for each server individually and it even detects if the server behind the Bungee has send a pack itself and resets the pack to the global or server's pack if the player switches to another server!
You can use my World Resourcepacks plugin if you are looking for a Bukkit version. It lets you set the pack per world and is compatible with this one.
For an enhanced version of this plugin take a look at Force Resourcepacks!
It lets you react on whether the player downloaded the pack or not with a message, title or a straight up kick!
Note: This plugin only works on clients with versions above 1.8!
- Set different server resourcepacks per server or whole BungeeCord network
- Match server names with regex!
- Language system with messages depending on the locale of the client
- Configurable delay before sending the pack to a player
- Remembers which pack a user has currently applied and doesn't resend on server switch
- Let the user set the pack himself. The pack can be re-applied on each login and will be used for resets on servers that don't have the pack
- Inform the user which pack the server send them if it was done automatically
- ResourcePackSendEvent and ResourcePackSelectEvent for developers to react on the sending or selecting of a pack in their own plugins
- Send the correct pack format depending on the client's version
- Automatically generates the sha1 hashes!
- Compatible with AuthMe Reloaded.
Do you need it to be compatible with more plugins? Contact me!
- Need more features like kicking when the player rejects the pack? Take a look at Force Resourcepacks!
Programming is time intensive and I would really appreciate your support!
So if you can afford it or make commercially use of this plugin feel free to buy me a beer.
Patreon with rewards:
To execute every /brp command you need the bungeeresourcepacks.command permission!Config
/brp reload [resend] - bungeeresourcepacks.command.reload - Reloads the config file; resends the packs to every online player if the 2nd argument is "resend"
/brp version - bungeeresourcepacks.command.version - Shows the version of this plugin
/brp generatehashes - bungeeresourcepacks.command.generatehashes - Manually generate the resource pack hashes
To execute every /usepack command you need the bungeeresourcepacks.command.usepack permission!
To execute it for other players you need bungeeresourcepacks.command.usepack.others!
To have access to a specific pack a player needs the bungeeresourcepacks.pack.<packname> permission or the one defined for the pack in it's config section!
/usepack - List all packs available to you
/usepack <packname> [<playername>] - Send a specific pack to yourself or another player
About the client freezeUse this simple guide to find the sha1 hash of your resource pack's zip file.Code (YAML):debug: true
# Whether or not resourcepack file hashes should be generated on startup:
usepack: You now use the pack %pack%!
packlisthead: "Packs available to you:"
nopacks: No packs found!
# The url the client should download the resourcepack from.
# Has to be a direct download link! No medifaire/mega/other oneclick-hoster!
# The sha1 hash of the resourcepack's zip file.
# This needs to be the correct one in 1.10 and later!
# The format version of this resourcepack
# 1 is for 1.8 packs
# 2 is for 1.9
# Whether or not this pack will only be send to players with a certain permission
# permission: bungeeresourcepacks.pack.<packname>
# If you want you can define a specific permission for this pack if you don't want
# the default bungeeresourcepacks.pack.<packname> permission!
# Empty pack to reset the pack to the default one
# Name of the pack to use for resetting of the pack for servers which don't have one assigned
# Secondary is the list of packs to not replace if the user already has them
# If no main pack is set the first one also gets used to reset
# the pack if the user has a non secondary one
# Delay in ticks before sending the pack to a player after he logs in/switches to the server
When a server resource pack is send to a client it will shortly freeze after the download is complete. (Same as manually applying a local pack) This happens because the client has to reload all resources, check which resources overlap and do some other calculation and manipulation with them. (Like stitching all the textures together to a single image like they were in the first texture pack format) It's not a download issue as the client will locally cache the pack files and not re-download them if their hash didn't change.
How long this takes generally depends on the PC's performance and the size of the textures (HD packs take longer) that are used in all resource packs that the player has applied. (So even if the server resource pack doesn't contain any HD textures or textures at all the client will still completely reload all locally applied resource packs) This is something that has to be fixed in the client by Mojang for example by only reloading resources that changed. There's not a lot I can do about that offer than advice people to put pressure on Mojang to improve that behaviour.
The source is available on GitHub and licensed under the GPLv3.Metrics
Development builds can be found on the Minebench.de Jenkins.
There are also some Javadocs if you intend to develop plugins based on mine.
This resource includes StatsLite to add some statistics via mcstats.org. You can opt-out by changing the settings in the PluginMetrics/config.properties file! StatsLite is licensed under the following license:Because mcstats seems to be dying a new metrics site was added with version 1.6.13: bstats.org. We'll see if it stick around, if not I'll just remove it again otherwise we already have some cool data to draw graphs with! If you don't want bstats to collect info on your server then you can disable it in the bStats/config.yml file. The license the used bStats-lite class is under can be found here.Copyright (c) 2016, Minecrell <https://github.com/Minecrell>
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Bungee Resourcepacks 1.6.14
Easily set resource packs with BungeeCord and per server