BungeeHub allows fast transportation to the main network server. The name of the main server is configurable, as well as the message, that is sent to the player once the command is executed.
- Quick connection to the main server on a network
- Configurable
- /lobby & /hub commands
- /bungeehub
- Java 7
- Doesn't need any dependencies other than BungeeCord.
- /hub - Sends the player to the main server.
- /lobby - Sends the player to the main server.
- /bungeehub - Administrates the plugin. (bungeehub.admin)
Code (Text):Hub: 'hub'
Messages: '&aServer> &7You''ve been sent to the &ehub&7.'
MSG-Enabled: true
- Download the plugin.
- Locate the plugin.
- Drop the plugin into your plugins folder.
- Restart your server.
- Enjoy!
- If you find any bugs or issues, don't leave a bad rating, just private message me on the forums and it'll be fixed as soon as possible.
- Have any suggestions? Leave them in the discussion page or PM me!
- I'd like to thank CoolText for supplying the images.
> https://github.com/Inkzzz/BungeeHub
Thank you for reading my plugin, BungeeHub.
Have a nice day,
Inkzzz.

BungeeHub 1.2
Allows fast connection to the network hub!
Recent Updates
- Added the option to enabled / disable the message Jun 26, 2015
- Added a reload command! May 26, 2015
Recent Reviews
-
iFabri_
- 1/5,
This plugins doesnt works.
Also, players can skip authme server.
Fix this error and add a list of allowed server in the config pls:
03:06:46 [ADVERTENCIA] Error in dispatching command
java.lang.NullPointerException: info
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:787)
at net.md_5.bungee.UserConnection.connect(UserConnection.java:252)
at net.md_5.bungee.UserConnection.connect(UserConnection.java:209)
at net.md_5.bungee.UserConnection.connect(UserConnection.java:191)
at me.bungee.bhub.Inkzzz.HubCMD.execute(HubCMD.java:19)
at net.md_5.bungee.api.plugin.PluginManager.dispatchCommand(PluginManager.java:192)
at net.md_5.bungee.api.plugin.PluginManager.dispatchCommand(PluginManager.java:142)
at net.md_5.bungee.connection.UpstreamBridge.handle(UpstreamBridge.java:148)
at net.md_5.bungee.protocol.packet.Chat.handle(Chat.java:50)
at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:321)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:295)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:286)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:377)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:363)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:163)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:714)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:650)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:576)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493)
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at java.lang.Thread.run(Unknown Source) -
Black_Lottus
- 1/5,
This plugin don't work.
Players can skip Autme protection.
Not work great, Sorry. -
xFighter123
- 1/5,
plugin doesnt work.
please fix it i need the plugin for my network :'(
if you need the error message PM me -
HexedHero
- 5/5,
Best plugin to use for your Network, just a drag and drop almost. Doesn't work if you have more than 1 hub but never the less great plugin! Support for an order of hubs and it'll choose the one with least players would make this perfect!
-
Catalinertt
- 4/5,
Nice plugin, but... How I can set the hub? Like... The coordinates when you type /hub to teleport there?
-
miguel456
- 5/5,
Simple yet effective. Good job on making this wonderful plugin.
However, it could have a configurable server to send players to (i.e. in a dynamic hub system) -
xDryzz_
- 5/5,
Franchement merci sur tous les plugins bungeecord pour retourner au lobby que j'ai essayƩ, c'est le seul qui fonctionne !
-
Zolka29mc
- 5/5,
Can you help me it dosn't work for me there's no config that i can edit when i put it in and it dosn't even pop up in my plugin i don't know what to do can you help me (Im not complaining that its bad i think its gonna be really good just it dosnt work for me)
-
Flox
- 5/5,
Simple and very nice plugin, you should add something like /sethub or something where we can add coordinates in config. But however 5 stars.
-
MiniGun123
- 5/5,
Pretty nice plugin to use for Bungee servers.. But can you please add multiple servers, because i have 5 hub's and i want player to randomly connected one of them.