- Native Minecraft Version:
- 1.15
- Tested Minecraft Versions:
- 1.13
- 1.14
- 1.15
- 1.16
enablePlugin: true # Enable/Disable plugin
version: v1.0
prefix: '&3&lCharity'
reloadMessage: '&aYou reloaded the configuration file successfully!'
playerNotOnline: '&cThis player aren't online currently.'
givepointsMessage: '&aYou gave &c&l{player} &3{points} &a{keyword} successfully!'
takepointsMessage: '&6You took &3{points} &6{keyword} from &c&l{player}''s &6balance
successfully!'
resetpointsMessage: '&2You reset &c&l{player} &2{keyword} balance successfully!'
noPermission: '&cYou ain''t got permission to do that.'
notAvailable: '&6This function aren''t available at this time.'
itemTakenAlready: '&c&lSorry! &fThe item you selected has probably already been taken.'
rightClickMessage: '&c&lNotice! &fThis item donated by you, if you want to get it
back, right click on it.'
noPoints: '&c&lSorry! &fYou don''t have enough {keyword} to buy {item}!'
actionCooldownMessage: '&6&lSorry! &fYou have to wait {time} till the next action!'
noItems: '&c&lSorry! &6Currently we do not have items to share :/'
gaveNothingMessage: '&cNo need to give away air, we have a lot for everyone!'
blacklistedMessage: '&6The item you holding in hand are blacklisted.'
maxItemsOnCharityMessage: '&6Sorry, we can''t have more items, try again later.'
boughtMessage: '&a&lYou bought &c{item} &afor &d{points} {keyword} &asuccessfully!'
gaveMessage: '&aYou gave &f{item}&7x{units} &aaway successfully! &7&l[+{points}]'
takeMessage: '&3You took &f{item}&7x{units} &3from &c&l{player} &3successfully!'
tookMessage: '&c&l{player} &3took your &f{item}&7x{units} &3!'
tookBackMessage: '&6You took your &f{item}&7x{units} &6back successfully! &7&l[-{points}]'
attributesOnItems: false # Hide/Show attributes on GUI
maxItemsOnCharity: '90' # Maximum items on charity GUI
pointsKeyword: Karma # Replace "karma" keyword to something else
basePointsPerUnit: '5' # If player gave item which not in worthlist.yml, that's the default price per unit
actionCooldown: '20' # Cooldown between actions such take and claim back
donatorCredit: '&fBy: &c&l{donator}' # On charity GUI under every item
enableSounds: true # Enable/Disable sounds on click
openSound: ENTITY_EXPERIENCE_ORB_PICKUP
buttonSound: BLOCK_COMPARATOR_CLICK
menuTitle: '&3&lCharity &0&l(&0Items: &0&l{items})'
menuSlots: '54'
previousPageTitle: '&c&lPrevious'
previousPageMaterial: ARROW
currentPageTitle: '&6&l{page}/{max-pages}'
currentPageMaterial: PAPER
nextPageTitle: '&a&lNext'
nextPageMaterial: ARROW
emptyMaterial: LIGHT_BLUE_STAINED_GLASS_PANE
bottomMaterial: BLACK_STAINED_GLASS_PANE
infoTitle: '&3&lWhat is this page?' # Give your player little bit information about charity
infoLore:
- '&f '
- '&f Charity allows you to give away '
- '&f your items instead of throw them away, '
- '&f to make sure players which '
- '&f needs that will have it! '
- ' '
- '&f Every time you will give away, '
- '&f You will receive &3&lCharity Point!'
- '&f '
infoMaterial: CAKE
enableShop: true
charitySignatureOnItems: '&3&lCharity Item'
shopTitle: '&d&lShop'
shopMenu: '&3&lCharity &f&l» &d&lShop'
shopLore: # Give your player little bit information about charity shop
- '&f '
- '&f Charity allows you to give away '
- '&f your items instead of throw them away, '
- '&f to make sure players which '
- '&f needs that will have it! '
- ' '
- '&f Every time you will give away, '
- '&fYou will receive &3&lCharity Point!'
- '&f '
priceLore: '&fPrice: &3&l{price} &3{keyword}'
unitsLore: '&fUnits: &d&l{units}'
shopMaterial: DIAMOND
shopSlots: '54'
statisticsSlot: '45'
backTitle: '&c&lBack'
backSlot: '53'
backMaterial: IRON_DOOR
statisticsTitle: '&c&lYour Statistics'
statisticsMaterial: SUNFLOWER
statisticsGiven: '&fYou &3gave away&f till now &3&l{items}&f items to charity'
statisticsTaken: '&fYou &6took&f till now &6&l{items}&f items from charity'
statisticsBalance: '&dYour {keyword} balance: &a&l{points} {keyword}&f'
statisticsSpent: '&fYou &cspent&f till now &c&l{points}&f {keyword}'
statisticsEarned: '&fYou &3earned&f till now &3&l{points}&f {keyword}'
exitTitle: '&c&lExit'
exitMaterial: IRON_DOORPlayer's giveaways will be store hereshop:
charitysword: # ItemID
enable: true # Enable/Disable item on GUI menu
signatureOnItem: true # Show signature on item (from shop)
type: item # item type [item/command]
attributes: false # Hide/Show attributes
units: '1'
material: diamond_sword
displayName: Sword Of Messiah
lore:
- '&c&lPowerful &7Diamond Sword'
loreEnable: true # Show/Hide lore
spaceBetweenLoreToPrice: true # On GUI
showPrice: true # On GUI
formattedPrice: true # Formatted price on GUI
spaceBetweenEnchantToLore: false
color: '&c&l'
slot: '13'
price: '50'
enchantments:
enchants:
- Unbreaking:3
- Sharpness:5#Items which not stored here, will grind payment of `basePointsPerUnit` in config.yml (by default: 5 points)
worth:
- diamond:10 #Item : Points per unit gave
- emerald:5
- tnt:3blacklist-items:
- torch
- dirt
-
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Charity - Includes Statistics and Charity Shop! [Fully Customize GUI Menus] [1.13+] 1.0
Giving away your items, instead of throw them out!