- Source Code:
Chorus is the very first YAML editor created for Spigot/Bukkit configurations.
Thanks to its features, Chorus is perfect to edit your configurations easily and quickly.
Chorus saves your configurations automatically!
Chorus provides internal SFTP and FTP clients to connect to your server and edit the files you need, in only one application.
Don't lose focus! Chorus will offer you the words you need while you're typing.
Chorus is made to save your time. Thanks to realistic previews, you can see how your plugin will look like in game.
Chorus contains an awesome rich-text editor to easily create colored and formatted strings.
Insert items, effects, entities, particles, sounds, enchantments and much more using a user-friendly menu.
Chorus can connect to the official Minecraft Wiki to display information about game components.
Chorus is able to convert seconds and other time units to ticks, and vice-versa.
Insert variables into Chorus to replace them when showing previews.
Chorus supports custom themes. If you want to create your own, read this.
If you want to make it public, you can add it to the official themes repository following these guidelines.
I (yes, Chorus is mantained by me only) worked so hard on this project, which you are downloading for free. If you like this software or you just want to support me, I'd enjoy donations.
By donating, you'll be added to 'Donators List' inside the program.
Chorus and its source code are under Apache License 2.0. For further information, check the LICENSE file.
In Windows, your antivirus may mark the file as a virus without letting you open it. Just disable it for the selected file.
In Linux, you have to install openjfx.
Older versions of the software can be found here.
The first editor for Spigot configurations. Lightweight and easy.
- v1.1.0 - Minecraft 1.13 and FTP support Jul 18, 2018
I love the program but how come somethings are converted to custom characters such as this
*** Custom Effects ***
# - PARTICLE:(type):(amount):(size (x, y, z increasement))
# * DÃ¡Â´â€¡sÃ¡Â´â€žÃŠâ‚¬Ã‰ÂªÃ¡Â´ËœÃ¡Â´â€ºÃ‰ÂªÃ¡Â´ï¿½Ã‰Â´: Spawn particles at player's/entity's location
# * UsÃ¡Â´â€¡Ã¡Â´â€¦ WÃ‰ÂªÃ¡Â´â€ºÃŠÅ“: all effects except HELD, EFFECT_STATIC