CloudNet | The Cloud Network Environment Technology 2.1.11

The Minecraft server cloud network environment technology

  1. Dytanic
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    Source Code:
    https://github.com/Dytanic/CloudNet
    [​IMG]

    CloudNet is a cloud computing service for Minecraft networks. With a wide range of functionality, it offers both Minecraft Server (Craftbukkit / Spigot) and BungeeCord.

    CloudNet is to be the manager and network extension with new technologies the administration of a Minecraft network to the side. The second direction is the unlimited development possibility with its own modules, and extensive programming interfaces.
    Support for a wide range of needs and future opportunities, such as support for a Round Robin DNS management with the CloudFlare company service and the multi-proxy functionality for networks with more than 500 players, the project is important to enable high performance and stabilization for a Minecraft network.


    [​IMG]

    » Java 8 or 10.0.1
    » Linux/Windows server with min. 2GB DDR3 Memory and 2 vCores

    » A FTP/SFTP client for mange your linux or windows server

    [​IMG]
    Support:
    Spigot-Support » 1.7.x - 1.13.1 ● PaperSpigot, TacoSpigot, Hose, Torch

    BungeeCord-Support » 1.7.x - 1.13.1 ● HexaCord, Waterfall, TraverTine

    Cloud:
    • dynamic server and BungeeCord starting via wrapper service
    • multi - root support
    • synchronized Bungeecord API
    • multi - BungeeCord via proxy group support
    • module support for master and wrapper
    • memory and resource manager
    • cpu provider
    • Network security system BungeeCord exploid protection
    • balance management system
    • server group system
    • template system
    • balanced template system
    • url template management
    • dynamic signs-system
    • dynamic entity server selectors
    • server portals
    • server priority system
    • dynamic memory management
    • automatic server start and stop system
    • server records of log files
    • a big game and bungeecord API
    • ingame minecraft commands
    • static servers
    • custom servers
    • auto start with player force
    • server group maintenance system
    • simple server management
    • proxy version selection
    • spigot version selection
    • premium join on network
    • log web service with /cloud log <server>
    • programming modules for cloudnet

    Sub features:
    • bungeecord motd and maintenance system
    • maintenance whitelist
    • multi random motd
    • multi - root support
    • synchronized Bungeecord API
    • multi - BungeeCord via proxy group support
    • fast connect
    • ssl support via "--ssl" argument on start script
    • permissions-system for bukkit and bungeecord
    • player register system
    • cloudflare support
    • alternative console header for the master, wrapper and bukkit/bungeecord
    • random hub-system and /hub command
    • global TabList
    • kick force fallback
    • auto updates
    • cloudflare support
    • round robin support via multi - proxy and cloudflare dns mangement
    Description:

    TabList:

    You can use colour codes and patterns.
    You can break the line via "\n"


    %server% - the currently server
    %proxy% - the currenttly proxy
    %online_players% - the currently network online count
    %max_players% - the currently max players
    %group% - the currently server group of the server

    Notify System:

    The permission which allows a player notify all incoming network messages is "cloudnet.notify".

    config.properties cloudnet-core

    Code (Text):
    notifysystem=true

    Maintenance Handling:

    The permission which allows a player to join if the network is in maintenance is use the "cloudnet whitelist" command or add you to the whitelist in the config.json for the group if you execute the command
    Code (Text):
          "proxyConfig": {
            "enabled": true,
            "maintenance": true,
            "motdsLayouts": [
              {
                "firstLine": "   §b§lCloud§f§lNet§8■ §7your §bfree §7cloudsystem §8§l【§f%version%§8§l】",
                "secondLine": "         §aOnline §8» §7We are now §aavailable §7to §ball §e%proxy%"
              }
            ],
            "maintenanceMotdLayout": {
              "firstLine": "   §b§lCloud§f§lNet§8■ §7your §bfree §7cloudsystem §8§l【§f%version%§8§l】",
              "secondLine": " §e%proxy% §bMaintenance §8» §7We are still in §bmaintenance"
            },
            "maintenaceProtocol": "§8➜ §bMaintenance §8§l【§c✘§8§l】",
            "maxPlayers": 1000,
            "fastConnect": false,
            "autoSlot": {
              "dynamicSlotSize": 0,
              "enabled": false
            },
            "tabList": {
              "enabled": true,
              "header": " \n§b§lCloud§f§lNet §8× §7your §bfree §7cloudsystem §8➜ §f%online_players%§8/§f%max_players%§f\n §8► §7Current server §8● §b%server% §8◄ \n ",
              "footer": " \n §7Twitter §8» §[email protected]c §8▎ §7Discord §8» §fdiscord.gg/UNQ4wET \n §7powered by §8» §b§b§lCloud§f§lNet \n "
            },
            "playerInfo": [
              " ",
              "§b§lCloud§f§lNet §8× §7your §bfree §7cloudsystem",
              "§7Twitter §8» §[email protected]",
              "§7Discord §8» §fdiscord.gg/UNQ4wET",
              " "
            ],
            "whitelist": [
              "Dytanic",
              "Dytanic",
              "FemtoYT"
            ]
          }

    Full Join:
    The permission which allows a player to join if the network is full is
    "cloudnet.fulljoin".


    Multi templates:

    Since CloudNet2, you can create templates for each server group, which can be stored or retrieved via URL or LOCAL
    The URLTemplates must be a ".zip" archive

    Code (Text):
            {
              "name": "default",
              "backend": "LOCAL",
              "url": null
            },
            {
              "name": "urltemplate",
              "backend": "URL",
              "url": "https://dytanic.de/cloudnet2/TestTemplate.zip"
            }

    Server groups:
    The collection of server which use a server template is a group. You can modify the group settings like memory or similar.

    Code (Text):

    {
      "wrapper": [
        {
          "id": "Wrapper-1",
          "hostName": "xxx.xxx.xxx.xxx",
          "user": "admin"
        }
      ],
      "serverGroups": [
        {
          "name": "BauServer",
          "wrapper": [
            "Wrapper-1"
          ],
          "kickedForceFallback": false,
          "serverType": "BUKKIT",
          "groupMode": "STATIC",
          "globalTemplate": {
            "name": "globaltemplate",
            "backend": "LOCAL",
            "url": null,
            "processPreParameters": [],
            "installablePlugins": []
          },
          "templates": [
            {
              "name": "default",
              "backend": "LOCAL",
              "url": null,
              "processPreParameters": [],
              "installablePlugins": []
            }
          ],
          "memory": 1024,
          "dynamicMemory": 1024,
          "joinPower": 50,
          "maintenance": false,
          "minOnlineServers": 1,
          "maxOnlineServers": -1,
          "advancedServerConfig": {
            "notifyPlayerUpdatesFromNoCurrentPlayer": false,
            "notifyProxyUpdates": false,
            "notifyServerUpdates": false,
            "disableAutoSavingForWorlds": false
          },
          "percentForNewServerAutomatically": 0,
          "priorityService": {
            "stopTimeInSeconds": 180,
            "global": {
              "onlineServers": 0,
              "onlineCount": 100
            },
            "group": {
              "onlineServers": 1,
              "onlineCount": 100
            }
          },
          "settings": {
            "picture": "http://dytanic.de/cloudnetv2/cloud.png"
          }
        },
        {
          "name": "TestServer",
          "wrapper": [
            "Wrapper-1"
          ],
          "kickedForceFallback": false,
          "serverType": "BUKKIT",
          "groupMode": "DYNAMIC",
          "globalTemplate": {
            "name": "globaltemplate",
            "backend": "LOCAL",
            "url": null,
            "processPreParameters": [],
            "installablePlugins": []
          },
          "templates": [
            {
              "name": "default",
              "backend": "LOCAL",
              "url": null,
              "processPreParameters": [],
              "installablePlugins": []
            }
          ],
          "memory": 356,
          "dynamicMemory": 356,
          "joinPower": 100,
          "maintenance": false,
          "minOnlineServers": 0,
          "maxOnlineServers": 2,
          "advancedServerConfig": {
            "notifyPlayerUpdatesFromNoCurrentPlayer": false,
            "notifyProxyUpdates": false,
            "notifyServerUpdates": false,
            "disableAutoSavingForWorlds": true
          },
          "percentForNewServerAutomatically": 0,
          "priorityService": {
            "stopTimeInSeconds": 180,
            "global": {
              "onlineServers": 0,
              "onlineCount": 100
            },
            "group": {
              "onlineServers": 0,
              "onlineCount": 100
            }
          },
          "settings": {
            "picture": "http://dytanic.de/cloudnetv2/cloud.png"
          }
        },
        {
          "name": "Lobby",
          "wrapper": [
            "Wrapper-1"
          ],
          "kickedForceFallback": true,
          "serverType": "BUKKIT",
          "groupMode": "LOBBY",
          "globalTemplate": {
            "name": "globaltemplate",
            "backend": "LOCAL",
            "url": null,
            "processPreParameters": [],
            "installablePlugins": []
          },
          "templates": [
            {
              "name": "default",
              "backend": "LOCAL",
              "url": null,
              "processPreParameters": [],
              "installablePlugins": []
            }
          ],
          "memory": 356,
          "dynamicMemory": 512,
          "joinPower": 0,
          "maintenance": false,
          "minOnlineServers": 0,
          "maxOnlineServers": -1,
          "advancedServerConfig": {
            "notifyPlayerUpdatesFromNoCurrentPlayer": false,
            "notifyProxyUpdates": false,
            "notifyServerUpdates": false,
            "disableAutoSavingForWorlds": true
          },
          "percentForNewServerAutomatically": 50,
          "priorityService": {
            "stopTimeInSeconds": 300,
            "global": {
              "onlineServers": 1,
              "onlineCount": 100
            },
            "group": {
              "onlineServers": 0,
              "onlineCount": 100
            }
          },
          "settings": {
            "picture": "https://pbs.twimg.com/profile_images/904045982475833344/2_9F3qbm_400x400.jpg"
          }
        },
        {
          "name": "Premium",
          "wrapper": [
            "Wrapper-1"
          ],
          "kickedForceFallback": false,
          "serverType": "BUKKIT",
          "groupMode": "DYNAMIC",
          "globalTemplate": {
            "name": "globaltemplate",
            "backend": "LOCAL",
            "url": null,
            "processPreParameters": [],
            "installablePlugins": []
          },
          "templates": [
            {
              "name": "default",
              "backend": "LOCAL",
              "url": null,
              "processPreParameters": [],
              "installablePlugins": []
            }
          ],
          "memory": 512,
          "dynamicMemory": 512,
          "joinPower": 0,
          "maintenance": true,
          "minOnlineServers": 1,
          "maxOnlineServers": -1,
          "advancedServerConfig": {
            "notifyPlayerUpdatesFromNoCurrentPlayer": false,
            "notifyProxyUpdates": false,
            "notifyServerUpdates": false,
            "disableAutoSavingForWorlds": true
          },
          "percentForNewServerAutomatically": 50,
          "priorityService": {
            "stopTimeInSeconds": 180,
            "global": {
              "onlineServers": 0,
              "onlineCount": 100
            },
            "group": {
              "onlineServers": 1,
              "onlineCount": 100
            }
          },
          "settings": {}
        }
      ],
      "proxyGroups": [
        {
          "name": "Bungee",
          "wrapper": [
            "Wrapper-1"
          ],
          "template": {
            "name": "default",
            "backend": "LOCAL",
            "url": null,
            "processPreParameters": [],
            "installablePlugins": []
          },
          "proxyVersion": "BUNGEECORD",
          "startPort": 25565,
          "fallback": "Lobby",
          "startup": 2,
          "memory": 128,
          "proxyConfig": {
            "enabled": true,
            "maintenance": true,
            "motdsLayouts": [
              {
                "firstLine": "   §b§lCͩʸlͭoͣᶰuͥdͨNʷeͦtͬᵏ§8■ §7your §bfree §7cloudsystem §8§l【§f%version%§8§l】",
                "secondLine": "         §aOnline §8» §7We are now §aavailable §7to §ball §e%proxy%"
              }
            ],
            "maintenanceMotdLayout": {
              "firstLine": "   §b§lCloud§f§lNet§8■ §7your §bfree §7cloudsystem §8§l【§f%version%§8§l】",
              "secondLine": " §e%proxy% §bMaintenance §8» §7We are still in §bmaintenance"
            },
            "maintenaceProtocol": "§8➜ §bMaintenance §8§l【§c✘§8§l】",
            "maxPlayers": 1000,
            "fastConnect": false,
            "autoSlot": {
              "dynamicSlotSize": 0,
              "enabled": false
            },
            "tabList": {
              "enabled": true,
              "header": " \n§b§lCloud§f§lNet §8× §7your §bfree §7cloudsystem §8➜ §f%online_players%§8/§f%max_players%§f\n §8► §7Current server §8● §b%server% §8◄ \n ",
              "footer": " \n §7Twitter §8» §[email protected] §8▎ §7Discord §8» §fdiscord.gg/UNQ4wET \n §7powered by §8» §b§b§lCloud§f§lNet \n "
            },
            "playerInfo": [
              " ",
              "§b§lCloud§f§lNet §8× §7your §bfree §7cloudsystem",
              "§7Twitter §8» §[email protected]",
              "§7Discord §8» §fdiscord.gg/UNQ4wET",
              " "
            ],
            "whitelist": [
              "Dytanic",
              "Dytanic",
              "FemtoYT"
            ]
          },
          "proxyGroupMode": "DYNAMIC",
          "settings": {
            "picture": "http://dytanic.de/cloudnetv2/cloud.png"
          }
        }
      ]
    }
     

    Spigot Group Modes:


    DYNAMIC

    • active joinpower system
    • will delete the tmp folder for the instance on stop
    • no signs system
    • perfect for game servers
    • auto start on percentlly configuration

    LOBBY
    • inactive joinpower system
    • will delete the tmp folder for the instance on stop
    • signs system is active
    • mob selectors is active
    • service portals are active
    • perfect for hub servers
    • auto start on percentlly configuration

    STATIC
    • one server can start per group
    • active joinpower system
    • the world and all other data from the server will save (+ Auto save) on stop
    • no signs system
    • perfect for freebuild servers

    Server Priority:
    The priority system is made up of the priority groups and the global priority. Server is started because of a relationship. In the standard, the ratio as many servers with 100 players are to be there. The servers are bsp. At a ratio of 4 servers with 100 players for an active player number of 75 a 3 server started. The servers are then stopped by a priorityStopTime after a certain time in seconds. In the default, the time is 180. You can set the time as well as the ratio in the config.

    groups.json at cloudnet core
    Code (Text):
          "priorityService": {
            "stopTimeInSeconds": 180,
            "global": {
              "onlineServers": 0,
              "onlineCount": 100
            },
            "group": {
              "onlineServers": 0,
              "onlineCount": 100
            }
          },


    Joinpower:
    Joinpower is the permission to enter a server from the permission system. You can set for each group a number of joinpower. The permission group (ex. member) must have the same or higher joinpower to enter the server. Server with the mode LOBBY are ignore this feature.

    groups.json and permissions.json
    Code (Text):
          "joinPower": 100,

    At: 1.0.20 -> JoinPower permission for servers: "cloudnet.joinpower.<joinpower from group>"

    Dynamic Memory-System:
    The dynamic memory system should provide the first servers with more resources than the new servers. The resources are calculated on the basis of the active servers from the group and from the global Cloud consumption. That is, the bsp. In a dynamic memory of 1024MB the first server also starts and the next with 956, 872 etc ... so the first server stable run :)
    Important is the output from the standard memory value and the dynamic work memory is seen in the relationship


    Permission system:
    The permission system is network wide, means all components such as BungeeCord and Bukkit have the same permissions. The permissions are divided into groups, which are available via the permissions.yml in the CloudNet proxy folder. New groups can be added or modified via copy and paste. Take care of the already given permissions and options. The options are for developers, that they can record different metadata like ts3 server groups and ids that it remains stored in the network and is accessible.

    The permissions are BungeeCord AND Bukkit, these are added with a true for right and are denoted with false as permission.

    To update the permissions, enter the command "rl config" in the CloudNet console. If there is a misconfiguration, an error occours. You can then find the failure and correct it.

    You can assign players to permission groups in the same console via the "perms user Dytanic group set Admin lifetime" command. You can use it like: "/cperms user Dytanic group set Admin lifetime" ingame.

    usage:
    /cperms creategroup <name>
    /cperms deletegroup <name>
    /cperms group <group> add permission <permission>"
    /cperms group <group> add permission <permission> (servergroup)"
    /cperms group <group> delete permission <permission>"
    /cperms group <group> delete permission <permission> (servergroup)"
    /cperms group <group> add implementation <group>"
    /cperms group <group> delete implementation <group>"
    /cperms group <group> set display <display>"
    /cperms group <group> set prefix <prefix>"
    /cperms group <group> set suffix <suffix>"
    /cperms group <group> set tagid <tagid>"
    /cperms group <group> set permissiondefault <DEV, ADMINISTRATOR, TEAM_MEMBER, USER>"
    /cperms group <group> set default <true : false>
    /cperms group <group> set fallback <fallback>
    /cperms user <user> group set <groupName> <lifetime or time in days>
    /cperms group <group> group add <groupName> <lifetime or time in days>
    /cperms user <user> group remove <groupName>
    /cperms user <user> add permission <permission>
    /cperms user <user> remove permission <permission>

    permissions.json
    Code (Text):
    {
      "enabled": true,
      "groups": [
        {
          "name": "default",
          "prefix": "§eMember §7| §e",
          "suffix": "§f",
          "display": "§e",
          "tagId": 9999,
          "joinPower": 0,
          "defaultGroup": true,
          "permissions": {},
          "serverGroupPermissions": {
            "Lobby": [
              "test.permission.for.group.Lobby"
            ]
          },
          "options": {},
          "implementGroups": [],
          "permissionFallback": {
            "enabled": false,
            "fallback": "Lobby"
          }
        },
        {
          "name": "Test",
          "prefix": "&4Test &7| &4",
          "suffix": "§f",
          "display": "§7",
          "tagId": 98,
          "joinPower": 200,
          "defaultGroup": false,
          "permissions": {
            "minecraft.command.gamemode": true,
            "minecraft.command.tp": true
          },
          "serverGroupPermissions": {},
          "options": {},
          "implementGroups": [],
          "permissionFallback": {
            "enabled": false,
            "fallback": "Lobby"
          }
        },
        {
          "name": "Moderator",
          "prefix": "&cMod &8|&7 ",
          "suffix": "§f",
          "display": "§7",
          "tagId": 2,
          "joinPower": 0,
          "defaultGroup": false,
          "permissions": {
            "minecraft.command.gamemode": true,
            "minecraft.command.tp": true
          },
          "serverGroupPermissions": {},
          "options": {},
          "implementGroups": [],
          "permissionFallback": {
            "enabled": false,
            "fallback": "Lobby"
          }
        },
        {
          "name": "Supporter",
          "prefix": "&bSup &8|&7 ",
          "suffix": "§f",
          "display": "§7",
          "tagId": 2,
          "joinPower": 0,
          "defaultGroup": false,
          "permissions": {
            "minecraft.command.gamemode": true,
            "minecraft.command.tp": true
          },
          "serverGroupPermissions": {},
          "options": {},
          "implementGroups": [],
          "permissionFallback": {
            "enabled": false,
            "fallback": "Lobby"
          }
        },
        {
          "name": "Admin",
          "prefix": "§cAdmin §7| §c",
          "suffix": "§f",
          "display": "§c",
          "tagId": 2000,
          "joinPower": 100,
          "defaultGroup": false,
          "permissions": {
            "*": true,
            "test.permission": true
          },
          "serverGroupPermissions": {
            "Lobby": [
              "test.permission.for.group.Lobby"
            ]
          },
          "options": {},
          "implementGroups": [],
          "permissionFallback": {
            "enabled": false,
            "fallback": "Lobby"
          }
        }
      ]
    }


    Global folder:

    In the Global directory, you can add your own files if required. E.g. provide a bukkit.yml or spigot.yml for all servers. (Plugins and folders aswell) :)


    Signs:
    » dynamic sign animations with the signlayout.json
    » /cloudserver createSign <group>
    Look at the active sign and write the command "/cloudserver createSign". The sign should be create from the network in a few seconds.
    » removing a sign with:
    Look at the active sign and write the command "/cloudserver removeSign". The sign should be removed from the network in a few seconds.


    %server% - server name
    %online_players% - online count
    %max_players% - max onlinecount
    %state% - state of the server (LOBBY)
    %wrapper% - wrapper name
    %extra% - a extra string from the cloudnet-api
    %group% - group name
    %template% - template which started
    %memory% - Memory
    %port% - Port of the server
    %host% - HostName of the server
    %id% - GroupInitId of the server (Lobby-"1")

    Code (Text):
    {
      "layout_config": {
        "fullServerHide": true,
        "groupLayouts": [
          {
            "name": "default",
            "layouts": [
              {
                "name": "online",
                "signLayout": [
                  "%server%",
                  "&e%state%",
                  "%online_players%/%max_players%",
                  "%motd%"
                ],
                "blockId": 159,
                "subId": 0
              },
              {
                "name": "full",
                "signLayout": [
                  "%server%",
                  "&ePREMIUM",
                  "%online_players%/%max_players%",
                  "%motd%"
                ],
                "blockId": 159,
                "subId": 0
              },
              {
                "name": "maintenance",
                "signLayout": [
                  "§8§m---------",
                  "maintenance",
                  "§cmode",
                  "§8§m---------"
                ],
                "blockId": 159,
                "subId": 0
              }
            ]
          }
        ],
        "searchingAnimation": {
          "animations": 33,
          "animationsPerSecond": 10,
          "searchingLayouts": [
            {
              "name": "loading1",
              "signLayout": [
                "&8&m----------",
                "server loading",
                "●                ",
                "&8&m----------"
              ],
              "blockId": 159,
              "subId": 14
            },
            {
              "name": "loading2",
              "signLayout": [
                "&8&m----------",
                "server loading",
                " ●               ",
                "&8&m----------"
              ],
              "blockId": 159,
              "subId": 14
            },
            {
              "name": "loading3",
              "signLayout": [
                "&8&m----------",
                "server loading",
                "  ●              ",
                "&8&m----------"
              ],
              "blockId": 159,
              "subId": 14
            },
            {
              "name": "loading4",
              "signLayout": [
                "&8&m----------",
                "server loading",
                "   ●             ",
                "&8&m----------"
              ],
              "blockId": 159,
              "subId": 14
            }
            [...]
          ]
        }
      }
    }
    [​IMG]

    CloudNet-Core:
    This is the actual network program of the cloud, here all configurations, the internal database management and the players are managed and calculated. The Minecraft Server as well as the BungeeCord server are supported by the "brain"
    To the CloudNet wrappers. All configurations (except for the wrapper) are stored in the CloudNet core.


    Console commands:
    "create | creates new Wrapper, ServerGroups, PermissionGroups, ProxyGroups, custom server",
    "stop | Stop the CloudNet and all Wrapper's",
    "clear | Clear the console",
    "reload | Reload the config and modules",
    "shutdown | Stop wrappers, proxys, servers or proxy/server groups",
    "perms | Manage the permissions from the permissions-system",
    "screen | managed the console of one server",
    "cmd | Executes a command on one game server or proxy server",
    "statistic | A list of all statistic of cloudnet!",
    "modules | Lists all modules, versions and authors",
    "clearcache | Clear for all wrappers the plugin and template cache",
    "list | Lists some informations of the network",
    "installplugin | Plugin install for one server",


    CloudNet wrapper:

    This software is the slave of the CloudNet core. It receives all requests on server and manages them in a queue. The wrapper looks very much at the CPU, and starts server when the CPU is under 50% of the load. The wrapper manages the servers, monitors the status, and executes the commands of the cloud


    The goal of CloudNet:
    CloudNet is a Minecraft server / BungeeCord cloud system, which is to come with a base so that the user of the software will find the benefits of the cloud in the future. CloudNet is designed specifically for every network of people, and provides sufficient networking for each to allow have a stable start into the future of the network.
    CloudNet goes so to speak to anyone who would like to have a Minecraft network, which also with 2 players an advantage to save resources would like to offer.


    BungeeCord Commands:

    /cloud (cns, cn, cnp, cloud) | cloudnet.command.cloud
    /hub (quit, game, l, leave, lobby)
    /cperms (perms, permissions) | cloudnet.command.permissions


    Bukkit Commands:
    /cloudserver | cloudnet.command.cloudserver
    /resource | cloudnet.command.resource


    [​IMG]

    Developers have a big JavaDoc lib with the CoreAPI, Lib and BukkitProxyAPI from CloudNet and can use a lot of functions with CloudNet
    bsp. Custom Servers

    CloudAPI Download

    http://dytanic.de/cloudnet/version/release/2.1.11/CloudNetAPI.jar

    Java Documentation:

    https://cloudnetservice.eu/cloudnet/docs/v2.1.11/

    CloudNet-Repo
    Code (Text):

    <!--- Repository --->
    <repositories>
            <repository>
                <id>cloudnet-repo</id>
                <url>https://cloudnetservice.eu/repositories/</url>
            </repository>
    </repositories>

    <!--- CloudNet-API for Bukkit and BungeeCord --->
    <dependency>
        <groupId>de.dytanic.cloudnet</groupId>
        <artifactId>cloudnet-api-bridge</artifactId>
        <version>2.1.11</version>
        <scope>provided</scope>
    </dependency>

    <!--- For Modules --->
    <dependency>
        <groupId>de.dytanic.cloudnet</groupId>
        <artifactId>cloudnet-core</artifactId>
        <version>2.1.11</version>
        <scope>provided</scope>
    </dependency>
     
    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    [​IMG]

    [​IMG]

    Setup 2.1.PXI getPlugin


    Setup 2.1.PXI getPlugin


    Setup 2.1.PXI getPlugin


    Setup 2.1.PXI getPlugin


    Setup 2.1.PXI getPlugin


    Setup: 2.0.03 BETA Dytanic


    [​IMG]

    » Designs made by https://twitter.com/FemtoYT
    » Language update by https://twitter.com/EUDevNet
    » Thanks to BukkitFAQ for the setup video https://www.youtube.com/channel/UCsMGD91_Wye-5RMSZsk4w1A
    » The Discord server is managed by https://twitter.com/byRoadrunner
    » Thanks for all Supporters on Discord and maker of the Forum and Website and all Addons or supports for CloudNet <3
    » Thanks to all YouTuber who recorded a vide
    » Thanks for the design help at start of this project https://twitter.com/byTit4n and https://twitter.com/einpume

Recent Reviews

  1. Auntex
    Auntex
    5/5,
    Version: 2.1.9
    One of the best Cloud Management system. Very Friendly & Helpful STAFF! +5 Stars :P
    1. Dytanic
      Author's Response
      Hello Auntex,

      Thanks for this review! I hope your attitude towards the cloud stays that way!

      Dytanic
  2. ItzCodex
    ItzCodex
    5/5,
    Version: 2.1.9
    Best minecraft server management system I have ever had. Everything works perfect exept for one thing. I used the sourche code to add some features myself. I added some objects to the OfflinePlayer (playtime ect) but when the player switches between servers it doesn't save the playtime to the database. The players rank works fine. when you change that for a player it updates instantly. I really hope you can help me out!

    :P
    1. Dytanic
      Author's Response
      Hello ItzCodex,

      Really sorry for my late answer!

      Sry, but i don't know, how you integrated your playtime into the offlineplayer by your own fork.
      I can't help you by this with this little informations.
  3. rezilachs
    rezilachs
    5/5,
    Version: 2.1.9
    Hallo, ich benutze diesem CloudSystem schon lange und bin sehr zufrieden. Was ich als Bug Reporten möchte, ist wenn ich die Wartungsarbeiten anmache wird bei der Spieleranzahl kein "Wartung" angezeigt sondern nur normal die Spieler Anzahl.
    1. Dytanic
      Author's Response
      Guten Tag,

      Es freut mich, dass du zufrieden mit der Software bist, wirklich! Und zu deinem Problem, gibt es irgendwelche Fehler, oder sonstiges, womit du mir weiterhelfen kannst. Bei der Installation funktioniert es Standardmäßig ja. Kannst du mir dann diese in einer privaten Konversation schreiben? :)

      Mit freundlichen Grüßen
      Dytanic
  4. AsssassinJianer
    AsssassinJianer
    4/5,
    Version: 2.1.9
    Cool. everything seem to be working better now, however i was wondering if you could add a command to open the mobselectors aswell, it'd be super useful like /cs createMob <EntityType> <Name> <Command> or something
    1. Dytanic
      Author's Response
      Good morning,

      I'm pleased that CloudNet works better now for you!
      I don't understand your suggestion sry :c You can describe your suggestion better in a private conversation.
  5. LeandergamesYT
    LeandergamesYT
    3/5,
    Version: 2.1.8
    Ich finde das System gut, hab aber ein Problem, wo gerne alle helfen könnten: Wenn ich CloudNet auf Debian 9 starte, kommt nach dem ich ./start.sh eingebe, [screen is termenating] und es passiert nix. Fehlermeldungen hab ich keine gesehen, kann ein Link von dem letztem Log schicken

    Mfg
    Das KappagamesDE Team

    Link:
    Es gibt keine Logs
    1. Dytanic
      Author's Response
      Guten Abend,

      Für Support würde ich dir unseren Discord oder die Private Konversation empfehlen, da ich bei einer Review, wo es um eine Bewertung geht, es nicht angebracht finde, das man dort seine Probleme dokumentiert.

      Mit freundlichen Grüßen
      Dytanic
  6. qRylex
    qRylex
    4/5,
    Version: 2.1.7
    Zu 95 % sehr gut! Wir auf FireSlide.de benutzen es und sind fast zufrieden, da die Servermobs nach einem /cloud rl einfach nicht mehr reagieren. Ich hoffe, dass du diesen Bug noch fixen könntest. Der Fehler tritt nicht direkt beim ersten mal auf. Falls wir es dir zeigen sollen, melde dich bitte auf dem FireSlide.de- Teamspeak mit einem @qRylex hinter deinem Namen :3
    1. Dytanic
      Author's Response
      Guten Tag,

      Ich habe im letzten Update zu diesem Thema eine kleine Veränderung durchgenommen, damit dieses Problem nicht wieder vorkommt.

      Ich hoffe es klappt, da ich beim Testen mit den Mobs häufig selber keine Probleme bekomme.

      Mit freundliche Grüßen
      Dytanic
  7. daniel2003
    daniel2003
    4/5,
    Version: 2.1.7
    Guten Tag ich finde CloudNet ist sehr gelungen und finde es sehr hilfreich aber die Server-Mobs funktionieren nach einiger zeit nicht mehr also sie sind nicht mehr Interact bar hoffe du machst du weiter :D
    1. Dytanic
      Author's Response
      Schönen Guten Morgen,

      Entschuldige für meine recht Späte Antwort.
      Kannst du in einer Privaten Konversation mir bitte eventuelle Fehler logs schicken etc.

      Damit das Problem zu lösen ist.

      Mit lieben Grüßen
      Dytanic
  8. Christian34
    Christian34
    5/5,
    Version: 2.1.7
    CloudNET ist die beste Lösung für Netzwerke. Es erfüllt nicht nur seinen Zweck, sondern bietet darüber hinaus viele nützliche Tools. Die Dokumentation der API ist sehr, sehr ausführlich und der Support ist sehr kompetent, hilfreich und vorallem schnell! Ich hoffe es kommen noch viele Updates!
  9. AsssassinJianer
    AsssassinJianer
    4/5,
    Version: 2.1.7
    Since to be a good resource but the lack of documentation hurts it + the "installer" link is down and the tutorial won't work for me, my version just crashes
    1. Dytanic
      Author's Response
      Good evening,

      You're right the SpigotMC site is really outdated and must make new.
      On the weekend I will rewrite this site with the new version 2.1.8.
      The download of the installer is also outdated and won't develop anymore.

      Thanks for your review! :)
  10. Gurugs12
    Gurugs12
    5/5,
    Version: 2.1.7
    Ich nutze die Cloud zwar derzeit nicht, aber habe die neuste Version mal getestet. Es funktioniert wunderbar und man wohl die umfangreichste Cloud für Minecraft Netzwerke, die man sich vorstellen kann. Ich freue mich sehr, dass du wieder an der Cloud arbeitest.
    1. Dytanic
      Author's Response
      Einen wunderschönen warmen guten Abend,

      Ich danke dir, dass du die Cloud auch ausprobiert hast, obwohl du sie nicht verwenden würdest. Und ja ich werde versuchen Wöchentlich und eher neue Funktionen, Korrekturen mit der Community zu fixen! :)