COM: Warfare 1.1.6

Turn Minecraft Into Call of Duty!

  1. vy_vu
    vy_vu
    5/5,
    Version: 1.1.3
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    Please update it regularly
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  2. kazdeejay
    kazdeejay
    5/5,
    Version: 1.0.5
    Good potential though the commands for Crackshot could be a lot more simpler. Or all the commands could be a lot more simpler. Would be VERY COOL to see support for the Vehicles plugin (Tanks and Helicopters integration perhaps?) Also, will this still work on a 1GB of RAM server? I'd like to test out an all-out COD server and see if it works! I will change my review and report back to see if this plugin is good. For now, its looking good!
    1. tatemylove
      Author's Response
      I don't have any control of crackshot as it is not my plugin. Im sure you would be able to use this on a 1gb server. Im going to be making a battlefield plugin which will contain vehicles as cod doesn't contain them within their games.
  3. goflish
    goflish
    5/5,
    Version: 1.0.1
    5 stars just because you deserve it! thanks for this, looks promising. need 80 characters...
    1. tatemylove
      Author's Response
      Thanks a lot! A new version will be released tomorrow with bug fixes and a new gamemode (Kill Confirmed)
  4. Killer123451
    Killer123451
    4/5,
    Version: 1.0.1
    Aorry fir 4 stars but there is no tutorial on spigot page + it will br soooooo amazing if you support 1.8 and up , cuz my server is 1.8 is it support multiworld server? + it will be magnificent if you added a ( premade arena config ) .. And map ;)
    1. tatemylove
      Author's Response
      Since its a recode, it's specifically made for 1.12.2 as per request of many people because the premium version is broken, however, if you'd like the 1.8 version, you can download the old COD-Warfare here

      https://dev.bukkit.org/projects/call-of-duty/files/2481898

      It was uploaded again by myself. The video for the tutorial is here

      https://www.youtube.com/watch?v=CeeWyh0tbio

      I would've added the tutorial to the spigot page but since it's a bit of a long process I thought it would be more convenient to use the GitHub wiki.