CommandSync 2.5.3b

Unofficial update

  1. glavrak
    Tested Minecraft Versions:
    • 1.12
    • 1.13
    • 1.14
    Source Code:
    https://github.com/Mr-Krab/CommandSync
    Contributors:
    YoFuzzy3
    Languages Supported:
    RU_ru, EN_us
    I just got tired of waiting for the official support of PaperSpigot core and I decided to do it myself.
    After the changes I made, I decided to put it in open access.
    Original plugin ---> Link.

    Please tell me on which versions you have successfully launched this plugin.

    Installation
    1. Read this entire post before installing.
    2. Download the jar file.
    3. Stop your BungeeCord server, if it isn't already.
    4. Put the CommandSync.jar file in your BungeeCord's plugin folder.
    5. Start your BungeeCord server.
    6. Stop your BungeeCord server.
    7. Set the pass in the <BungeeCord>/plugins/CommandSync/config.txt.
    8. Start your BungeeCord server.
    9. Stop your Minecraft servers, if they aren't already.
    10. Put the CommandSync.jar file in your plugin/mods folder on your Minecraft servers. Magically, they don't need to be under the same BungeeCord instance.
    11. Start your Minecraft servers.
    12. Stop your Minecraft servers.
    13. In each <BukkitServer>/plugins/CommandSync/config.txt or <SpongeServer>/config/commandsync/config.txt put a UNIQUE name for identification. Example: survival, creative or whatever. Also put the pass that you set in CommandSyncServer's config.txt.
    14. Start your Minecraft servers.
    15. Woo, you're done!
    Usage
    Here are some example uses.
    1. /sync console all broadcast Hi there people! would make the console on all servers run the command broadcast Hi there people!
    2. /sync console survival broadcast Hey there! would make the console on the server identified as survival run the command broadcast Hey there!
    3. /sync console bungee alert Wassup! would make the console of the BungeeCord server run the command alert Wassup!
    4. /sync player all me Hey would make every online player under the BungeeCord instance the CommandSyncServer is running off run the command /me Hey
    5. /sync player md_5 give YoFuzzy3 cookie 1337 would make the player md_5 run the command /give YoFuzzy3 cookie 1337
    (Of course when you make a player perform a command they must have the permission to use it)

    Commands (Only Minecraft Servers)
    • /sync - view the help menu.
    • /sync console - Send a command to run on all Minecraft servers, a single Minecraft server, or the BungeeCord server.
    • /sync player - Send a command to run for all players, or a single player.
    Permissions
    • sync.use - Access to the command /sync. Default: OP.
    Configuration
    CommandSyncServer:
    ip=localhost
    port=9190
    heartbeat=1000
    pass=UNSET
    debug=false
    removedata=false
    lang=en_US
    • ip - The IP that the CommandSyncServer tries to bind to.
    • port - The port that the CommandSyncServer tries to bind to.
    • heartbeat - In milliseconds, how often should the CommandSyncServer process data.
    • pass - A password that all clients must authorize through. (UNSET means the plugin will not operate.)
    • debug - If true all debug will be saved to a log.txt file.
    • removedata - If true, will delete the file data.txt.
    • lang - Select the language used by the plugin. You can create your own language file based on the available ones.
    CommandSyncClient:
    ip=localhost
    port=9190
    heartbeat=1000
    name=UNSET
    pass=UNSET
    debug=false
    removedata=false
    lang=en_US
    • ip - The IP that the CommandSyncClient tries to connect to.
    • port - The port that the CommandSyncClient tries to connect to.
    • heartbeat - In milliseconds, how often should the CommandSyncClient process data.
    • name - A UNIQUE identifier for the CommandSyncClient, used for the /sync console single command. (UNSET means the plugin will not operate.)
    • pass - A password that the client uses to authorize with the server. (UNSET means the plugin will not operate.)
    • debug - If true all debug will be saved to a log.txt file.
    • removedata - If true, will delete the file data.txt.
    • lang - Select the language used by the plugin. You can create your own language file based on the available ones.
    Awesome Features
    • This plugin now uses Java networking, making it much more reliable than the Plugin Messaging System. This means that silly bugs no longer exist. It also means you can synchronize commands across Minecraft servers under different BungeeCord server instances!
    • If you try sync a command and the CommandSyncServer is down, it will be kept in a queue for when it comes back online!
    • If a Minecraft server is down the CommandSyncServer will wait until it comes back online before it tells it to run a command!
    • If you try sync a command for a player that is offline, the command will not be attempted to run until they come back online!
    • All command queues are saved to a file on shutdown, meaning you can have downtimes across many servers but every command will be stored and run as soon as possible!
    • Authorization for secure cross-network links!
    • Debug file logging!
    Internals
    Here's my very bad diagram of how it works made in Paint, you're welcome to make me a better one. http://imgur.com/llIbkia

    If that diagram made no sense to you here it is in most basic text form.
    • /sync console all /sync -> Single CSC -> CSS -> All CSCs -> MC Console -> Run
    • /sync console <server> /sync -> Single CSC -> CSS -> Defined CSC -> MC Console -> Run
    • /sync console bungee /sync -> Single CSC -> CSS -> Bungee Console -> Run
    • /sync player all /sync -> Single CSC -> CSS -> All Players -> Run
    • /sync player <name> /sync -> Single CSC -> CSC -> Defined Player -> Run
    Because of how it all works data has to be saved. So here's that explained.

    CommandSyncClient (CSC) saves:
    • All the string commands that have been sent. These are never cleared.
    • An int value representing where the CSC is up to in sending commands to the CSS. This is not cleared.
      • This allows the CSC to queue up commands if the CSS goes down.
    CommandSyncServer (CSS) saves:
    • All the string commands that have been received. These are never cleared.
    • An int value for every CSC representing where it is up to in sending commands to that CSC. These are never cleared.
      • This allows the CSS to queue up commands so when a CSC goes down commands will be run when it comes back online, or when a new CSC is added to the setup the stored commands can be run for it.
    • All the commands that have been queued up for offline players. These are cleared after being run.
      • These are run when the player comes online.
    Deleting any piece of data (excluding the queued commands for offline players) will cause the CSS and the CSCs to go out of sync (wow such pun) potentially causing commands to be run duplicate times.

    If the CSS or a CSC crashes and prevents its data from saving then the same effect as described above may occur.

    If you are confident that all commands have been processed successfully and would like to reset the saves then you must:
    1. Shut down the Bungee server running CSS and all MC servers running CSC.
    2. Delete all the data.txt files located at:
      1. Bungee/plugins/CommandSync/data.txt
      2. Bukkit Server/plugins/CommandSync/data.txt
      3. Sponge Server/config/CommandSync/data.txt
    3. Start up all the servers.
    Changelog

    Version 2.5 ►
    Now one single file!
    The id of the plugin on the Sponge API is changed.
    Fixed incorrect permissions in the Sponge API version.
    Fixed a small localization error on the Bukkit API.
    In language files, the symbol § is replaced by &.
    The SelectLocalization.yml file in the Bukkit API version was deleted. Now the parameter for changing the language in the main config.
    Now localization files are available on the Bungee and Sponge API. ◄

    Version 2.4 + Sponge 0.9 - Creation of commands for the server on Sponge API is completed.

    Version 2.4 + Sponge 0.5.9 - Added config option to remove data.txt. Added localization option for Bukkit version.

    Version Bukkit 2.3-Fix + Sponge 0.5 - Fix errors on PaperSpigot servers. Added support Sponge servers(Not full. I have not yet been able to make the plugin commands on this core.)


    ========== Old ==========

    Version 2.3 - Added support for spaces in the /sync command. Added version to internal checking. Fix null password bug.

    Version 2.2 - Fix config file generation.

    Version 2.1 - The config.txt will be updated on startup with some new options for auth and debug file logging.

    Version 2.0b - Complete rewrite! Now uses Java networking making it a lot more flexible, reliable and secure.

    Version 1.0 - Initial release. Not feature complete.
    PearJuice, juliagamer and tomikcz987 like this.

Recent Updates

  1. Update 2.5.3b
  2. Update 2.5.3
  3. 2.5

Recent Reviews

  1. Jasonjams8
    Jasonjams8
    5/5,
    Version: 2.5.3b
    Very useful plugin to have, thanks for updating it! I used to use a different fork that didn't have the clear logs option, so this is very nice to have to prevent that weird bug
    1. glavrak
      Author's Response
      Thanks for your feedback.
  2. DevelopmentHigh
    DevelopmentHigh
    5/5,
    Version: 2.5.3b
    Can i use this plugin does this plugin can't execute command when i restart server? like old
    1. glavrak
      Author's Response
      Thanks for your feedback. Repeated execution of commands upon server restart is a random bug. There is an option in the configuration file to delete previously entered commands. Use the option on all servers.
  3. minez
    minez
    5/5,
    Version: 2.5.3b
    I'm just surprised how much the developer seems to like this plugin. The developer is very sensitive to his work. Thank you for your work!
    1. glavrak
      Author's Response
      Thanks for your feedback.
  4. DaemanSpawn
    DaemanSpawn
    3/5,
    Version: 2.5.3b
    ----------------------------------------
    There is a problem when bungee hangs.
    ----------------------------------------
    1. glavrak
      Author's Response
      I tested the plugin many times and did not identify any problems. You seem to be having a plugin conflict.
  5. Rakaan
    Rakaan
    4/5,
    Version: 2.5.3b
    Plugin works, but there is prob with the /sync console.
    the console does not use /
    so it does not reconize the command
    1. glavrak
      Author's Response
      Thanks for the feedback.

      In the console and enter commands beginning with the character /
      Not from any plugin.
  6. Mundschutziii
    Mundschutziii
    5/5,
    Version: 2.5.3
    -----------------------------
    Very good plugin! Works perfect :D
    ----------------------------
    1. glavrak
      Author's Response
      Thanks for the feedback.
  7. PearJuice
    PearJuice
    5/5,
    Version: 2.5.3
    Works great so far with little fixable problems. As far as i can see its he only plugin like this so it was a savior. Is it possible to add placeholder api to this?
    1. glavrak
      Author's Response
      Thanks for the feedback. Support for PlaceholderAPI is not planned.
  8. evalyn
    evalyn
    5/5,
    Version: 2.5.3
    It seems that it wont work properly with command block.
    For example, I wrote "sync console bungee send @p lobby" on a CB in my mod server. When I triggered the block. I saw the command running on bungee as "send @p lobby". Obviously the "@p' isn't correctly replaced with my username.
    Is this a bug? or just I didn't get it?
    1. glavrak
      Author's Response
      Thanks for your feedback.
      Command blocks on the Bukkit API interact very poorly with plugins.
      I had cases when command blocks did not work at all even with commands from the server core or did not open at all despite their inclusion in the server config.
      Check how it will work on SpongeAPI. If there is no problem on SpongeAPI, then write Issue to Spigot developers. This plugin can run on Sponge servers.
  9. Digital_Beast
    Digital_Beast
    5/5,
    Version: 2.5.3
    If you run a bungee network this plugin is a must-have.
    Easy setup, Easy to use, Powerful plugin. Helpful and fast Developer.
    I recommend this to everyone. 5/5
    - Digi
    1. glavrak
      Author's Response
      Thanks for your feedback.
  10. RasmonT
    RasmonT
    5/5,
    Version: 2.5.3
    I had some complications at the beggining, but developer responded me and i fixed the issues! Plugin works great and really useful for bungeecord network!
    1. glavrak
      Author's Response
      Thanks for your feedback.