Custom Enchantments version 6

Did you ever want your own, customized enchantments? Look no further!

  1. Hex_27
    [​IMG]
    The project has been put on ice for now as it causes major performance issues. Fine for use in small servers, but will be highly unstable if you have >20 players
    The enchantments plugin

    Did you ever want to create your own enchantments? Your very own special enchantments to interest your players? Here is the plugin for you! Be able to create your own custom enchantments, with custom names, custom enchantment requirements and custom damage multipliers! Edit your enchants based on your opponent's health or your enchantment's level! Have roman numeric and realistic-looking enchantments!

    Now supports 1.8!

    Features
    • Fully customizable enchantments, allowing you to name your enchants whatever you want
    • Potion effects per hit! You can set some enchantments to give the attacker or defender a potion effect!
    • Potion effects per block break!
    • Customizable effects(When you hit a target, play a certain block break animation to make combat look more interesting!)
    • Customizable tool types, (SWORD, PICKAXE, AXE, SHOVEL, LEGGINGS, CHESTPLATE, HELMET, BOOTS, TUNIC, CAP, PANTS, FISHING_ROD)
    • Customizable target entity (You can make things like "Creeper Bane" and deal more damage to creepers!)
    Commands
    • /menchant [enchantname] [level] ENCHANTMENT NAME IS CASE SENSITIVE. Permission: mystic.enchantcmd
    Configuration

    To configure damage multipliers
    Code (Text):
    Nether_Stalker: #This is the name of your enchantment. The underscores represent spaces
    trigger: onhit #THIS PART IS ESSENTIAL. THIS DEFINES AN ONHIT
    chance: 40 #This is the chance of your enchantment getting enchanted.
    chance-per-level: 20 #When your enchantment is enchanted, there is a 20% chance for it to be of a higher level (for this case)
    special: dmgmultiplyer,1.2+level*0.1 (This is the main feature. This equation defines the damage dealt by the weapon. IT MUST BE IN THIS
    #FORMAT: dmgmultiplyer,[equation] level represents the enchantment's level,health represents your target's health
    #These mobs will be affected by your enchantment. Put ALL if you want all mobs to be affected. A SPACE IN FRONT OF THE WORD IS NECESSARY, ALONG WITH THE CAPS.
    affected-mobs:
    - MAGMA_CUBE
    - PIG_ZOMBIE
    - GHAST
    - BLAZE
    - WITHER_SKELETON
    max-level: 5 #The maximum possible level of your enchantment
    min-req-xp-level: 3 #The minimum required enchanting experience to obtain the enchantment
    max-req-xp-level: 30 #The maximum allowed enchanting experience to obtain the enchantment
    accepted-tools: #This defines the tools that can be enchanted with this enchantment. Must have a space before the dash and must be capped.
    - SWORD
    enabled: true #This is for a upcoming feature, but for now, leave it as true if you want players to be able to enchant it.
    block-effect: REDSTONE_BLOCK #In this case, attacking mobs with this enchantment will create a redstone block breaking effect. If you don't #want an effect, simply remove this line completely.
    To configure on hit potion effects
    Code (Text):
    Savour:
       chance: 10
       chance-per-level: 5
       trigger: onhit #THIS PART IS ESSENTIAL. THIS DEFINES AN ONHIT
       #How this works: potioneffect,POTION_EFFECT_TYPE,duration(s),amplifier,chance-per-strike/blockmine,splash radius,targets
       #FOR NOW, SPLASH DOES NOT WORK.
       #in targets, SELF refers to the attacker and ENEMY refers to the opponent.
       #In this case, each attack against any mob will give the attacker regeneration I + level for (3+level) seconds
       special: potioneffect,REGENERATION,3+level,0+level/3,100,0,SELF
       #On attacking which mobs would this work?
       affected-mobs:
       - ALL
       max-level: 3
       min-req-xp-level: 25
       max-req-xp-level: 30
       accepted-tools:
       - SWORD
       - PICKAXE
       enabled: true
       block-effect: PORTAL
    To configure block break potion effects
    Code (Text):
    Siphoning:
       chance: 10
       chance-per-level: 7
       trigger: blockbreak #THIS PART IS ESSENTIAL. THIS DEFINES A BLOCK BREAK
       #How this works: potioneffect,POTION_EFFECT_TYPE,duration(s),amplifier,chance-per-strike/blockmine,splash radius,targets
       #FOR NOW, SPLASH DOES NOT WORK.
       #in targets, SELF refers to the miner. Putting ENEMY will do nothing here.
       #In this case, each block mine will give the miner regeneration I + level for (3+level) seconds
       special: potioneffect,REGENERATION,3+level,0+level/3,100,0,SELF
       #This is still required, but doesn't do anything.
       affected-mobs:
       - ALL
       max-level: 3
       min-req-xp-level: 25
       max-req-xp-level: 30
       accepted-tools:
       - PICKAXE
       enabled: true
       block-effect: EMERALD
    Planned Features

    • More variables for admins to toy with for more customization
    • Actual pickaxe, shovel, axe and armor customized enchants
    • Optimize enchanting system in future
    • More options?
    Tennant likes this.

Recent Updates

  1. BlockMining update
  2. Java 7
  3. Mystic 1.8 update

Recent Reviews

  1. EliteKing
    EliteKing
    5/5,
    Version: version 6
    Add like possibilities when you hit a player there is 40 % chance to get the poison type
    Also add and armor costumization
  2. calebci
    calebci
    5/5,
    Version: version 6
    Amazing free plugin! Just the one I've been looking for! I just want a few things such as more Armor abilities! Thanks! I hope this keeps getting worked on! :)
    1. Hex_27
      Author's Response
      Why do people still download this.. I already stated somewhere it was causing major lag issues, and until I find a better way, won't be updated...
  3. Fifkee
    Fifkee
    5/5,
    Version: version 6
    This plugin is astounding!
    This has helped me in pvp in many situations, I can't see why this is terrible.
    I have made a test server, and it works perfectly. I love it!
  4. TheUprising
    TheUprising
    5/5,
    Version: version 6
    Please add custom armor abilities

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Effects when wearing

    Potion effects when someone hits you while wearing

    Potion effect when you hit someone while wearing

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  5. Long
    Long
    3/5,
    Version: v5
    Sp 1.8.3 Pls :3
  6. mipastu
    mipastu
    2/5,
    Version: v1
    No protocol hack support.
    1. Hex_27
      Author's Response
      Supports 1.8 now.
  7. NOBUTSS
    NOBUTSS
    5/5,
    Version: v1
    GREAT!Useful and very INTERESTING plugin´╝ü
    And you can add options like:potion effect probability for player or nearby players
    enable a command for player or nearby player.
    thanks :D
    1. Hex_27
      Author's Response
      I can work on the potion effects one, but I probably can't do the "send command for nearby players" thing.
  8. Aoro
    Aoro
    5/5,
    Version: v1
    Are there already some custom enchantments that come with the plugin?
    I mean are there options like: you hit an enemy and a nearby ally get's healed 1 heart. Or an enchantment that gives a % chance to get a players head if you killed them? If they are implemented in your plugin then change this to a paid plugin :D . If not, are you planning to add this in the future?
    1. Hex_27
      Author's Response
      Since I'm already taking in ideas from the community, I don't see why not
  9. Kraser7
    Kraser7
    4/5,
    Version: v1
    perfect add a gui and rate 5 stars :D
    1. Hex_27
      Author's Response
      Do specify what you mean by "add a gui" in the comments. I'll be glad to add suggested things (If it is feasible)