Custom JumpPads | [1.8 - 1.13.2] 1.14.1

A JumpPad-plugin like no other! Featuring realistic arch-like flight!

  1. [1.14.1] Entity Launch Improvement

    Benz56
    [​IMG]
    • Improvement | The entity launch checker ran every 5 ticks which were a bit "overkill". I've changed this to once every 10 ticks. This change cuts the resources needed for the entity launch checker in half without any noticeable in-game change i.e. launch latency.

    [​IMG]
  2. [1.14.0] Fixes and Improvements!

    Benz56
    [​IMG]
    • Stuck Entities (Major) | On some servers it could occur that entities were not removed correctly trapping players and leaving behind particles. This could result in a number of exploits/issues and has been fixed. This only concerns 1.13.x servers.

    • Flight Fix | If switching between flight enabled/disabled or survival/creative it could occur that your flight ability was disabled. This has been fixed and no longer occurs....
    mibby likes this.
  3. [1.13.3] Update Checker

    Benz56
    [​IMG]
    • Update Checker | The update checker task will cancel itself if it is unable to check for an update. On some systems or newer Java versions, this could result in a stacktrace every 10 minutes due to a failed check. This will no longer happen.

      Requested by @mibby :)

    I have been made aware that there still are a few complications with the plugin on 1.13 servers. Due to exams, I am unable to fix this here...
  4. [1.13.2] Null fix.

    Benz56
    [​IMG]
    • Fix | A missing null check could result in a quite spammy exception stack. This has been resolved in this update.

      Reported by @DrOreo002 & @Diego_ht; thanks! :)

    [​IMG]
  5. [1.13.1] Update checker interval

    Benz56
    [​IMG]
    • Update Checker | The update checker will now check for an update once every 10 minutes instead of just on server reload/restart. The check is performed async and won't impact performance.

    [​IMG]
  6. [1.13.0] 1.13 Fix!

    Benz56
    Changelog:
    • Fix | There have been quite a few problems with running Jumppads on 1.13 servers. Mainly it was the issue with leaving behind entities when landing and particles sticking. After a lot of testing, I found that 1.13 servers will actually convert the entity into an invisible "block" without truly being a block when landing. I've implemented some extra logic that'll prevent the conversion. Hopefully, this should make the plugin run on 1.13 without issues....
  7. [1.12.4] Fall damage consistency.

    Benz56
    Changelog:
    • Fix | Due to the way JumpPads handled resetting fall damage you could by performing certain actions right before landing still receive fall damage. I've changed this completely and players will no longer be able to accidentally receive fall damage.
    I am aware that there are still a few issues running JumpPads on 1.13 servers. I am working on fixing these issues....
  8. [1.12.3] Fix and Improvement!

    Benz56
    Changelog:
    • Fix | The block the hidden entity is about to enter is now checked. If it is a liquid type the entity is killed and the launch is ended. This resolves the issue where if you were launched into e.g. water, a water block would be turned into air and you could only replace it again using a plugin like WorldEdit.


    • Improvement | The jumppad clean up now runs during startup instead of shutdown. There were a few server freeze issues in 1.13 with this...
  9. [1.12.2] 1.13 Server Lock Fix

    Benz56
    Changelog:
    • 1.13 Fix | Due to some changes in 1.13 a problem regarding reloading and shutting down has irregularly been an issue. The issue seems to have been caused by the JumpPads clean-up algorithm which runs on plugin disable. I've made a few changes and hopefully solved the issue.

      Thanks to @mibby for providing useful info on this issue! :)

    [​IMG]
    mibby likes this.
  10. [1.12.1] 1.8 fix!

    Benz56
    Changelog:
    • Fix | Due to the implementation of the 1.13 support for particles using the 1.12.2 API this caused an error to be thrown on 1.8 servers. This has also been fixed.

    [​IMG]