Custom JumpPads | [1.8 - 1.13.2] 1.13.0

A JumpPad-plugin like no other! Featuring realistic arch-like flight!

  1. [1.13.0] 1.13 Fix!

    Benz56
    Changelog:
    • Fix | There have been quite a few problems with running Jumppads on 1.13 servers. Mainly it was the issue with leaving behind entities when landing and particles sticking. After a lot of testing, I found that 1.13 servers will actually convert the entity into an invisible "block" without truly being a block when landing. I've implemented some extra logic that'll prevent the conversion. Hopefully, this should make the plugin run on 1.13 without issues....
  2. [1.12.4] Fall damage consistency.

    Benz56
    Changelog:
    • Fix | Due to the way JumpPads handled resetting fall damage you could by performing certain actions right before landing still receive fall damage. I've changed this completely and players will no longer be able to accidentally receive fall damage.
    I am aware that there are still a few issues running JumpPads on 1.13 servers. I am working on fixing these issues....
  3. [1.12.3] Fix and Improvement!

    Benz56
    Changelog:
    • Fix | The block the hidden entity is about to enter is now checked. If it is a liquid type the entity is killed and the launch is ended. This resolves the issue where if you were launched into e.g. water, a water block would be turned into air and you could only replace it again using a plugin like WorldEdit.


    • Improvement | The jumppad clean up now runs during startup instead of shutdown. There were a few server freeze issues in 1.13 with this...
  4. [1.12.2] 1.13 Server Lock Fix

    Benz56
    Changelog:
    • 1.13 Fix | Due to some changes in 1.13 a problem regarding reloading and shutting down has irregularly been an issue. The issue seems to have been caused by the JumpPads clean-up algorithm which runs on plugin disable. I've made a few changes and hopefully solved the issue.

      Thanks to @mibby for providing useful info on this issue! :)

    [​IMG]
    mibby likes this.
  5. [1.12.1] 1.8 fix!

    Benz56
    Changelog:
    • Fix | Due to the implementation of the 1.13 support for particles using the 1.12.2 API this caused an error to be thrown on 1.8 servers. This has also been fixed.

    [​IMG]
  6. [1.12.0] 1.13 Support!

    Benz56
    Changelog:
    • 1.13 | Custom Jumppads now supports 1.13. All features, to my knowledge, are working except for the launch effect which has been disabled in 1.13. If you get any errors on startup it is most likely a sound enum that has changed in 1.13. If you can't figure it out for yourself please send me a pm or join the discord :)

    [​IMG]
  7. [1.11.1] Set command fix!

    Benz56
    Changelog:
    • Fix: Prior to this update you could use the '/jp set <attribute> [value]' command on any block; also non-jumppads. This caused some pretty nasty and spammy stacktraces. The issue was caused by a missing check which this update adds. I recommend updating as soon as possible.

      Thanks to @mibby for discovering this issue!

    [​IMG]
    mibby and Jinxed like this.
  8. [1.11.0] Update Checker.

    Benz56
    Changelog:
    • Update Checker: An update checker has been implemented. This will notify you in the console on startup/reloads when a new update is available on Spigot as well as OPs when they join.

      Please note that you won't get notified about this update. Once you've updated to this version you'll get notifications of following new updates.


    • Permission: A new permission regarding the update checker has also been added: jumppads.update

      Players...
  9. [1.10.1] Permission Fix.

    Benz56
    Changes:
    • Fix: Fixed the permission for breaking jumppads. Previously jumppads.create was both used for creating as well as deleting/breaking jumppads. As per 1.10.0 that was no longer the case as jumppads.delete was introduced.

      You will now need jumppads.delete to break jumppads.

    [​IMG]
    Jinxed likes this.
  10. [1.10.0] Commands restructured!

    Benz56
    Changelog:
    • Command Framework: The commands have been totally recoded. JumpPads is now using my latest command framework which is also used in my premium plugins GPS and Pocket Games. The help menu has also been overhauled and now looks like this:
      [​IMG]

      The command framework allows you to easily input commands using...
    sam12213 and Jinxed like this.