CustomJoinEvents |⭐FireworksEvent⭐SoundsEvents⭐ and more.. |⚡[1.8x - 1.17x]⚡ 1.2.3

Custom, Events, Fireworks, Titles, PlaceholderAPISupport, CustomMessages

  1. _SoyELNooobPvP_
    Native Minecraft Version:
    1.16
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    • 1.16
    • 1.17
    FULL WIKI (Español and English)
    https://jonasantos203.gitbook.io/customjoinevents/

    howtostart.png
    REQUIREMENTS:
    1.Spigot or Paper
    2.PlaceholdersAPI (download here: https://www.spigotmc.org/resources/placeholderapi.6245/) (Optional)

    You copy the CustomJoinEvents and Placeholders plugin, then paste it in the plugins folder of your server, and then turn on the server and configure!

    WARNING: If you use a version higher than 1.8, please check the list of sounds compatible with that version.
    You can check in:
    https://www.spigotmc.org/wiki/cc-sounds-list/ Sounds [1.8x - 1.9x]
    https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html [1.16.0x]

    NOTE: If you have added the plugin to your server and you want it to appear here, in the list of servers that use the plugin, send me a direct message via discord to be able to put your server

    My discord: JonathanSH#0147

    doeswork.png
    CustomJoinEvents is a plugin that performs actions when a player enters the server, either sending a title to all players, making a sound and more

    Each player will be able to select their type of firework and the sound it will emit.
    At the event of input message, titles and actionbar, it will be chosen by the owner of the server

    You can add more sounds, and fireworks as you like!
    [​IMG]

    [​IMG]


    updates.png
    v1.1.0 New features
    • ActionBar has been added.
    • Fixed some bugs.
    • Some things about fireworks have been changed.
    • With fireworks you can add new features.
    WARNING: Note of this new update
    You are required to add the new fireworks features,
    only if you already use the plugin.
    If you like you can add this new line to the list of your ranks

    Actionbar: '&cWelcome %vault_prefix%%player_name% &cto the server'
    PermissionActionBar: 'customjoinevents.joinactionbar'


    v1.2.1 New features

    • Greater compatibility with all versions of Minecraft.
    • Implementation of new systems
    • XSeries implementation
    • New system to save player data
    • Modification of messages, and more are implemented
    • Modifying the GUI system
    • Now you can change the main command to your liking
    WARNING: if you change the main command you need to restart your server

    v1.2.2 New features

    • In this update a problem that I had overlooked was fixed, in the entry and exit event, the exit event was added, something that I forgot, and I corrected it, because when selecting another event, it was canceled
    IMPORTANT: You must update for its best performance

    v1.2.3 New features

    • Some things in the plugin have been improved
    • Now notifies you when there is an update (In-game, administrators only)

    feature.png
    Inventories fully configurable in config.yml, Fireworks.yml, Sounds.yml and Deactivators.yml.
    Customizable messages.
    You could add more input effects, as many times as you like.
    Customizable sounds, you can add the sounds you like.
    PlaceholderAPI variables.
    Customizable permissions to your liking.
    Customizable titles.
    Support for all versions of minecraft [1.8x - 1.16.0x]
    Fully customizable ActionBar (You can add or remove for each of the ranks).
    HEX COLOR support

    IMG_20210619_141929.png

    %cj_get_FireworksInteger% - Get how many fireworks a player has (Only number)
    %cj_get_FireworkSelected% - Obtain a player's selected firework
    %cj_has_Firework_<firework>% - Check if a player has a specific firework, An example (%cj_has_Firework_Firework1%
    %cj_has_FireworkSelected_<firework>% - Get if a player has a specific firework selected

    %cj_get_SoundsInteger% - Get how many sounds a player has (Only number)
    %cj_get_SoundSelected% - Obtain a player's selected sound

    %cj_has_Sound_<sound>% - Check if a player has a specific sound, An example (%cj_has_Sound_sound1%
    %cj_has_SoundSelected_<sound>% - Get if a player has a specific sound selected

    %cj_get_ActiveEventsInteger% - Get how many triggered events a player has
    %cj_has_EventActivated_<event>% - Get if a player has a specific event activated


    images.png
    [​IMG]

    [​IMG]
    [​IMG]


    config.png
    Code (YAML):
    ##################################################
    #                                                #
    #          CustomJoinEvents-Free                 #
    #           by _ImJona - V1.2.1                  #
    #                                                #
    #   If you have any bugs or suggestions          #
    #  for the plugin, contact me via discord        #
    #            JonathanSH#0147                     #
    #                                                #
    ##################################################
    #This will be the main command that players execute when they want to open the menu.
    #WARNING: If you change the main command, you must restart the server for the changes to take effect
    Command
    : cj
    #Here you can choose the alias of the command, this is for convenience when writing it
    CommandAliases
    :
     - customjoin
      - join
    #These are the permissions that users need to do certain actions
    Permissions
    :
     #SoundsOnJoin: is the permission that the user needs for the sound to be heard when entering the server
      #If the player doesn't have these permissions, they just won't make the sound when they enter
      SoundsOnJoin
    : 'customjoinevents.sounds'
      #FireworksOnJoin: This permission is necessary for when the player enters the server the
      #fireworks that the player has selected is launched.
      FireworksOnJoin
    : 'customjoinevents.fireworks'
      ##This permission is necessary for the player to be able to execute the main command
      MainCommand
    : 'customjoinevents.cmd.customjoin'
    #You will be able to edit the messages that will be sent to the player when they do these actions.
    #If you have your server in Minecraft version 1.16 you can use HEX Color in your messages.
    #Get HEX colors here: https://www.htmlcsscolor.com/
    Messages
    :
      Prefix
    : '&b&lCustomJoin&f&lEvents &d&l¦¦'
      reloadConfig
    : '%prefix% &fYou have reloaded the configuration.'
      SavePlayerData
    : '%prefix% &fSaving player data...'
      Wrongarguments
    : '%prefix% &fThe arguments are wrong, please use &b%cmd%'
      NoPermissionsCmd
    : '%prefix% &fSorry, but you don''t have permissions to run this command.'
      NoFireworkPermission
    : '%prefix% &fSorry, but you don''t have permissions to choose this firework.'
      NoDisabledPermission
    : '%prefix% &fSorry but you do not have permissions to &bdeactivate&7/&bactivate &fyour events.'
      NoSoundPermission
    : '%prefix% &fSorry but you don''t have permissions to choose this sound.'
      ActivatedEvent
    : '%prefix% &fYou have &aactivated &fthe &b%eventName%&f event.'
      DeactivatedEvent
    : '%prefix% &fYou have &cdisabled &fthe &b%eventName%&f event.'
      SelectEvent
    : '%prefix% &fYou have selected &b%selectedName% &ffor the &9%eventName% &fevent.'
      Alreadyselected
    : '%prefix% &fYou already have this event selected.'
      OpenMenu
    : '%prefix% &fOpening the menu &b%menuOpening%'
      OpeningMenuToOtherPlayers
    : '%prefix% &fYou are opening the &b%menuOpening% &fmenu to the player &9%player%'
      playerOffline
    : '%prefix% &fSorry but player &b%player% &fis not online at the moment'
      None
    : 'None'
      EventsName
    :
        Sound
    : 'sound'
        Titles
    : 'titles'
        Firework
    : 'firework'
        Messages
    : 'messages'
        ActionBar
    : 'actionbar'
      Status
    :
        Selected
    : '&cAlready selected'
        NotSelected
    : '&eClick to select'
        Activated
    : '&a&lActivated'
        Disabled
    : '&c&lDisabled'
        Locked
    : '&cYou don''t have this event'
        Unlocked
    : '&aYou already have this event'
    #You can change the sounds to your liking, these sounds are when doing certain actions
    #How does it work? It's simple, go to the next page and check all the sounds
    #https://helpch.at/docs/1.8.8/index.html?org/bukkit/Sound.html
    #select the sound you like the most and paste it here.
    #As shown here, there are other values after the sound.
    #They are the volume and the tone, this is important agrarian, otherwise the plugin will have errors.
    Sounds
    :
      NoPermissions
    : ENTITY_ITEM_PICKUP;1;1
      EventSelected
    : ENTITY_PLAYER_LEVELUP;3;2
      EventDeselected
    : ENTITY_VILLAGER_TRADE;1;2
      AreadySelected
    : NOTE_PLING;3;3
      Error
    : NOTE_PLING;1;1
    #This is the main menu, you can modify it to your liking.
    MainMenu
    :
      TitleMenu
    : '&c❥ &9&lMain menu'
      #This is how long the inventory will be, it is important to put the
      #exact number, such as: 9,18, 27, 36, 45 and 54.
      Size
    : 36
      #Now the plugin has support to use the name of the materials regardless
      #the server version, you will be able to use the names of the materials from minecraft 1.12, etc.
      #Here you can get the materials: https://helpch.at/docs/1.8/org/bukkit/Material.html
      DecorationMenu
    :
        Decoration
    :
          Item
    : WHITE_STAINED_GLASS_PANE
          Name
    : '&f'
          Lore
    : []
          Activated
    : true
        CloseMenu
    :
          Item
    : BARRIER
          Name
    : '&c&lClose Menu'
          Slot
    : 31
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to close the menu'
      #If you want to use a head with a custom texture instead of using an item, just
      #delete the "Item" line and put "SkullData", and you should put the value of the texture.
      # You can get the textures here: https://minecraft-heads.com/
      Items
    :
        Deactivators
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQxOWM2ODQ2MTY2NmFhY2Q3NjI4ZTM0YTFlMmFkMzlmZTRmMmJkZTMyZTIzMTk2M2VmM2IzNTUzMyJ9fX0='
          Name
    : '&6&l» &e♦ &c&lDeactivator &e♦ &6&l«'
          Slot
    : 11
          Lore
    :
           - ''
            - '&a&l* &7You can desactive or activate the'
            - '&a&l* &7events that you want to be used when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7You have &e%cj_get_ActiveEventsInteger% &7active events'
        FireWorks
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjU1ZWE0M2U1OTI3ODVkMDE2YWNkZWVhOWE0YTZmOWNmMjJjMjc1M2U2OTU0MDVlOGM4M2QyZTA5ZWJjZjY0NyJ9fX0='
          Name
    : '&d&l✦ &2&lSelect Your Firework &d&l✦'
          Slot
    : 13
          Lore
    :
           - ''
            - '&a&l* &7You can select the fireworks'
            - '&a&l* &7that you want, only if'
            - '&a&l* &7you have the permission.'
            - ''
            - '&a&l* &7These fireworks will be'
            - '&a&l* &7launched when you enter the server'
            - ''
            - '&7Your selected firework
    : &a%cj_get_FireworkSelected%'
            - ''
            - '&7You currently have &a%cj_get_FireworksInteger% &7fireworks'
        Sounds
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGNlZWI3N2Q0ZDI1NzI0YTljYWYyYzdjZGYyZDg4Mzk5YjE0MTdjNmI5ZmY1MjEzNjU5YjY1M2JlNDM3NmUzIn19fQ=='
          Name
    : '&9&l✱ &d&lSelect your Sound &9&l✱'
          Slot
    : 15
          Lore
    :
           - ''
            - '&a&l* &7You will be able to select a sound'
            - '&a&l* &7from all those that are available only'
            - '&a&l* &7if you have the required permission'
            - ''
            - '&a&l* &7The sound will be heard every'
            - '&a&l* &7time you enter the server'
            - ''
            - '&7Your selected sound
    : &a%cj_get_SoundSelected%'
            - ''
            - '&7You currently hace &a%cj_get_SoundsInteger% &7sounds'
    # You can add the events you want, you can put the actions you like
    #If you don't want an event to have permissions, just delete the line.
    #In the "Owner" group you can see all the actions that you can add to your events.
    Events
    :
      default
    :
        JoinMessage
    : '&8[&a+&8] &e%player_name% &fhas entered the server'
        QuitMessage
    : '&8[&a+&8] &e%player_name% &fhas left the server'
        Actionbar
    : '&cWelcome %vault_prefix%%player_name% &cto the server'
      Owner
    :
        Title
    : '%vault_prefix%'
        Subtitle
    : '&3%player_name% &bhas entered'
        JoinMessage
    : '&8[&a+&8] %vault_prefix% &c%player_name% &6has entered the server'
        QuitMessage
    : '&8[&a+&8] %vault_prefix% &c%player_name% &6has left the server'
        Actionbar
    : '&cWelcome %vault_prefix%%player_name% &cto the server'
        PermissionActionBar
    : 'customjoinevents.actionbar.owner'
        PermissionTitle
    : 'customjoinevents.titles.owner'
        PermissionJoinMessage
    : 'customjoinevents.joinmessage.owner'
        PermissionQuitMessage
    : 'customjoinevents.quitmessage.owner'
    Code (YAML):
    ##################################################
    #                                                #
    #          CustomJoinEvents-Free                 #
    #           by _ImJona - V1.2.1                  #
    #                                                #
    #   If you have any bugs or suggestions          #
    #  for the plugin, contact me via discord        #
    #            JonathanSH#0147                     #
    #                                                #
    ##################################################
    FireWorksMenu
    :
      TitleMenu
    : '&9&lFireWorks Menu'
      #This is how long the inventory will be, it is important to put the
      #exact number, such as: 9,18, 27, 36, 45 and 54.
      Size
    : 54
      #Now the plugin has support to use the name of the materials regardless
      #the server version, you will be able to use the names of the materials from minecraft 1.12, etc.
      #Here you can get the materials: https://helpch.at/docs/1.8/org/bukkit/Material.html
      DecorationMenu
    :
        Decoration
    :
          Item
    : WHITE_STAINED_GLASS_PANE
          Name
    : '&f'
          Lore
    : []
          Activated
    : true
        BackButton
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ=='
          Name
    : '&e&lBack'
          Slot
    : 50
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to return'
            - '&e&l* &7to the main menu'
        CloseMenu
    :
          Item
    : BARRIER
          Name
    : '&c&lClose Menu'
          Slot
    : 49
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to close the menu'
      #If you want to use a head with a custom texture instead of using an item, just
      #delete the "Item" line and put "SkullData", and you should put the value of the texture.
      # You can get the textures here: https://minecraft-heads.com/
      #Types of fireworks: CREEPER, BURST, STAR, BALL, BALL_LARGE
      #The power can be customized to your liking, as well as the colors and the quantity that will be
      #launched, you can use HEX Color or the list that we offer you:
      # BLUE, RED, GREEN, AQUA, BLACK, FUCHSIA, GRAY, LIME, MAROON, WHITE, SILVER, YELLOW, OLIVE, TEAL, NAVY, PURPLE, ORANGE
      Items
    :
        Firework1
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQzZGM1NDEzMDI2YzJlYmNjOWFlNmFhMTk2NDUxMWVlMTQ1MzhhMWFkNGExMGFkY2Y2OTkxMzRkNTdkYmI5In19fQ=='
          Slot
    : 10
          Name
    : '&b&lFirework &9#1'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : CREEPER
          Power
    : 1
          Color
    :
           - RED
          Fade
    :
           - BLUE
          Amount
    : 1
          Permission
    : 'customjoineventsp.fireworks.firework1'
        Firework2
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDlkZjM5MjUxMmJkYzZkNjUyNmZhMDJiNjVmMmIwMjQyNmNkYmQ2MDNmOTY3NmNhODU2NTkyNzE0NWJhZWMxYyJ9fX0='
          Slot
    : 11
          Name
    : '&b&lFirework &9#2'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : STAR
          Power
    : 3
          Color
    :
           - 0xB28007
          Fade
    :
           - 0xE4CD9C
          Amount
    : 3
          Permission
    : 'customjoineventsp.fireworks.firework2'
        Firework3
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFkMjYzMmVlNTU2NDUxMmU2Y2M0OThkZDgwOTM2M2JkYTlkYTUxOGQzNjg4NWFjYmJjZGM5ZmI1NWEifX19'
          Slot
    : 12
          Name
    : '&b&lFirework &9#3'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BALL
          Power
    : 3
          Color
    :
           - 0x104FF4
          Fade
    :
           - 0x67983B
          Amount
    : 2
          Permission
    : 'customjoineventsp.fireworks.firework3'
        Firework4
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODgzMTI1Nzg5MTc1OTY4N2Y4MzRhZWZhZTc5ODIyMTk2MjgzN2Q4YzE4YWRjOTA3YTkxZTU5ZDkyZjU3ZmQifX19'
          Slot
    : 13
          Name
    : '&b&lFirework &9#4'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BALL_LARGE
          Power
    : 3
          Color
    :
           - 0xEBFA19
          Fade
    :
           - 0xDB70B5
          Amount
    : 2
          Permission
    : 'customjoineventsp.fireworks.firework4'
        Firework5
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTAzYWRkOTM0ZGJlZjJkNWNhMTc1ZTAzYjk4MWNiMTg3ZGRiMzEyOTU5YTU1MmE4NzY0ZWZhZGRiODQwYmIifX19'
          Slot
    : 14
          Name
    : '&b&lFirework &9#5'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BURST
          Power
    : 3
          Color
    :
           - 0x845C59
          Fade
    :
           - 0xACFA5E
          Amount
    : 2
          Permission
    : 'customjoineventsp.fireworks.firework5'
        Firework6
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWM4MWMzY2RjZmFkMmFlMjE1OGJmOGNlODYwZGU2YjdhYWFiODIzZmNhNmFjMDUwYjUzMzNlNGJjYTU0NCJ9fX0='
          Slot
    : 15
          Name
    : '&b&lFirework &9#6'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BURST
          Power
    : 2
          Color
    :
           - 0x17B15D
          Fade
    :
           - 0xACFA5E
          Amount
    : 4
          Permission
    : 'customjoineventsp.fireworks.firework6'
        Firework7
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzAyZjQ4ZjM0ZDIyZGVkNzQwNGY3NmU4YTEzMmFmNWQ3OTE5YzhkY2Q1MWRmNmU3YTg1ZGRmYWM4NWFiIn19fQ=='
          Slot
    : 16
          Name
    : '&b&lFirework &9#7'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : STAR
          Power
    : 3
          Color
    :
           - 0xAD6F49
          Fade
    :
           - 0xAD6F49
          Amount
    : 5
          Permission
    : 'customjoineventsp.fireworks.firework7'
        Firework8
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzQ2ZmQ3NTcwOTRlZTJkZmUyMmNjNjI2MzE4ZWRlNjc5MzY0ZTMzZjZjZjZmZTNmZjFmNTJkMDQ1ZjQifX19'
          Slot
    : 19
          Name
    : '&b&lFirework &9#8'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : CREEPER
          Power
    : 2
          Color
    :
           - 0xF29D81
          Fade
    :
           - 0xB70B2F
          Amount
    : 2
          Permission
    : 'customjoineventsp.fireworks.firework8'
        Firework9
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDk4NTg2Y2MyNDk4YmM1ZjU2MjhjOTIxNWJlZjQ2YjRkZDU1ZmQ4Yjg0MmJmOTM0OTk3ZjU2ZDhkZDE2YWEyIn19fQ=='
          Slot
    : 20
          Name
    : '&b&lFirework &9#9'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BALL_LARGE
          Power
    : 3
          Color
    :
           - 0xC838E7
          Fade
    :
           - 0xC9ACD2
          Amount
    : 3
          Permission
    : 'customjoineventsp.fireworks.firework9'
        Firework10
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzVmZDRhMmI0NzY4NmRhZTgyYTNiZWVlOTRhMzI1NGFjYTJlODQyMzdmZGY2ZjgyMDQzZTU3YWE3OGMzYzYyIn19fQ=='
          Slot
    : 21
          Name
    : '&b&lFirework &9#10'
          Lore
    :
           - ''
            - '&e&l* &7This firework is in the form of a &b%type%'
            - '&e&l* &7which launches &b%amount% &7fireworks '
            - '&e&l* &7with a launch power of level &b%power%'
            - '&f'
            - '%statusLocked%'
            - '%statusSelected%'
          Type
    : BALL
          Power
    : 4
          Color
    :
           - 0xF29D81
          Fade
    :
           - 0x6F6E8D
          Amount
    : 4
          Permission
    : 'customjoineventsp.fireworks.firework10'
    Code (YAML):
    ##################################################
    #                                                #
    #          CustomJoinEvents-Free                 #
    #           by _ImJona - V1.2.1                  #
    #                                                #
    #   If you have any bugs or suggestions          #
    #  for the plugin, contact me via discord        #
    #            JonathanSH#9390                     #
    #                                                #
    ##################################################
    SoundsMenu
    :
      TitleMenu
    : '&9&lSounds Menu'
      #This is how long the inventory will be, it is important to put the
      #exact number, such as: 9,18, 27, 36, 45 and 54.
      Size
    : 54
      #Now the plugin has support to use the name of the materials regardless
      #the server version, you will be able to use the names of the materials from minecraft 1.12, etc.
      #Here you can get the materials: https://helpch.at/docs/1.8/org/bukkit/Material.html
      #To know more about the sounds, go to the configuration file of config.yml
      SoundsAllPlayersOnline
    : true
      DecorationMenu
    :
        Decoration
    :
          Item
    : WHITE_STAINED_GLASS_PANE
          Name
    : '&f'
          Lore
    : []
          Activated
    : true
        BackButton
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ=='
          Name
    : '&e&lBack'
          Slot
    : 50
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to return'
            - '&e&l* &7to the main menu'
        CloseMenu
    :
          Item
    : BARRIER
          Name
    : '&c&lClose Menu'
          Slot
    : 49
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to close the menu'
      #If you want to use a head with a custom texture instead of using an item, just
      #delete the "Item" line and put "SkullData", and you should put the value of the texture.
      # You can get the textures here: https://minecraft-heads.com/
      Items
    :
        Sound1
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#1'
          Slot
    : 10
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : ENTITY_PLAYER_LEVELUP;1;2
          Permission
    : 'customjoinevents.sounds.sound1'
        Sound2
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#2'
          Slot
    : 11
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : NOTE_PLING;2;3
          Permission
    : 'customjoinevents.sounds.sound2'
        Sound3
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#3'
          Slot
    : 12
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : ANVIL_USE;2;3
          Permission
    : 'customjoinevents.sounds.sound3'
        Sound4
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#4'
          Slot
    : 13
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : BLOCK_ANVIL_BREAK;1;3
          Permission
    : 'customjoinevents.sounds.sound4'
        Sound5
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#5'
          Slot
    : 14
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : ENTITY_VILLAGER_AMBIENT;3;1
          Permission
    : 'customjoinevents.sounds.sound5'
        Sound6
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#6'
          Slot
    : 15
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : ENTITY_VILLAGER_HURT;1;1
          Permission
    : 'customjoinevents.sounds.sound6'
        Sound7
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQxZDhjNTA0ODY3OTMzNzAzZGEzNmVjMTFmNTM4ZjYyNjVmOTg0NDFkODgxZWFjNDhlZjJjNDkzNGMxYiJ9fX0='
          Name
    : '&b&lSound &9#7'
          Slot
    : 16
          Lore
    :
           - ''
            - '&e&l* &7By selecting this sound effect'
            - '&e&l* &7the &b%sound% &7sound'
            - '&e&l* &7will be heard when you enter the server'
            - ''
            - '%statusLocked%'
            - '%statusSelected%'
          Sound
    : BLOCK_NOTE_BLOCK_HAT;3;3
          Permission
    : 'customjoinevents.sounds.sound7'
    Code (YAML):
    DeactivatorsMenu:
      TitleMenu
    : '&9&lDeactivation menu'
      #This is how long the inventory will be, it is important to put the
      #exact number, such as: 9,18, 27, 36, 45 and 54.
      Size
    : 36
      #Now the plugin has support to use the name of the materials regardless
      #the server version, you will be able to use the names of the materials from minecraft 1.12, etc.
      #Here you can get the materials: https://helpch.at/docs/1.8/org/bukkit/Material.html
      ActivatedItem
    :
        Item
    : LIME_DYE
      DecorationMenu
    :
        Decoration
    :
          Item
    : WHITE_STAINED_GLASS_PANE
          Name
    : '&f'
          Lore
    : []
          Activated
    : true
        BackButton
    :
          SkullData
    : 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ=='
          Name
    : '&e&lBack'
          Slot
    : 32
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to return'
            - '&e&l* &7to the main menu'
        CloseMenu
    :
          Item
    : BARRIER
          Name
    : '&c&lClose Menu'
          Slot
    : 31
          Activated
    : true
          Lore
    :
           - ''
            - '&e&l* &7Click to close the menu'
      #If you want to use a head with a custom texture instead of using an item, just
      #delete the "Item" line and put "SkullData", and you should put the value of the texture.
      # You can get the textures here: https://minecraft-heads.com/
      Items
    :
        Sound
    :
          Item
    : GRAY_DYE
          Name
    : '&6&l✿ &3&lSound'
          Slot
    : 11
          Permission
    : 'customjoineventsp.deactivate.sound'
          Lore
    :
           - ''
            - '&a&l* &7You can activate or deactivate'
            - '&a&l* &7the sound event when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7Status
    : %status%'
        Titles
    :
          Item
    : GRAY_DYE
          Name
    : '&6&l✿ &3&lTitles'
          Slot
    : 12
          Permission
    : 'customjoineventsp.deactivate.titles'
          Lore
    :
           - '&a&l* &7You can activate or deactivate'
            - '&a&l* &7the titles event when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7Status
    : %status%'
        Firework
    :
          Item
    : GRAY_DYE
          Name
    : '&6&l✿ &3&lFirework'
          Slot
    : 13
          Permission
    : 'customjoineventsp.deactivate.firework'
          Lore
    :
           - '&a&l* &7You can activate or deactivate'
            - '&a&l* &7the firework event when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7Status
    : %status%'
        Messages
    :
          Item
    : GRAY_DYE
          Name
    : '&6&l✿ &3&lMessages'
          Slot
    : 14
          Permission
    : 'customjoineventsp.deactivate.messages'
          Lore
    :
           - '&a&l* &7You can activate or deactivate'
            - '&a&l* &7the messages event when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7Status
    : %status%'
        ActionBar
    :
          Item
    : GRAY_DYE
          Name
    : '&6&l✿ &3&lActionBar'
          Slot
    : 15
          Permission
    : 'customjoineventsp.deactivate.actionbar'
          Lore
    :
           - '&a&l* &7You can activate or deactivate'
            - '&a&l* &7the actionbar event when'
            - '&a&l* &7you enter the server'
            - ''
            - '&7Status
    : %status%'

    commands.png
    /customjoin - Used to open the menu
    /customjoin reload - This is to be able to reload all the configuration.
    /customjoin open <menu> <player> - Open a specific inventory, either you or other players (menu list - sound/firework/deactivators)
    /customjoin save - save player files

    This is the command that comes by default, but you can change it to your liking

    Command aliases: /cj


    contact.png
    If you have any errors or problems with the plugin, please contact me so I can help you.

    My personal discord: JonathanSH#0147

    [​IMG]

Recent Updates

  1. Update version 1.2.3
  2. Update version 1.2.2
  3. Update version 1.2.1

Recent Reviews

  1. noieta13
    noieta13
    5/5,
    Version: 1.2.3
    Hola Aun no he probado el plugin pero parece bueno ¿se puede hacer que un jugador al entrar allá un sonido como Ha entrado %player_name% y suene un sonido? y puedes crear una wiki del plugin para que sea mas fácil
    1. _SoyELNooobPvP_
      Author's Response
      Hola, gracias por la Review
      Y con respecto a lo del sonido, quieres que igual se ponga en "Events" sin necesidad de que el jugador elija su propio sonido.

      Y ya estoy trabajando en un Wiki, dentro de la Wiki habrá más detalles :)