CustomMessages 1.0

Custom Minecraft Messages. Supports join, leave, and death messages.

  1. RapidGamez21
    Native Minecraft Version:
    Legacy (< 1.13)
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    • 1.16
    • 1.17
    Contributors:
    Gaming Production
    This is my CustomMessages plugin!

    You can set custom messages for when people join for the first time, when people join in general, when people leave, and when people die.

    You can also set in the config whether it overrides the current message or not.

    You could also send messages for death messages to the victim, the killer, and globally.

    I hope you install this plugin and use it on your server, enjoy it, and rate it 5 stars on spigot!

    No commands or permissions! Just change it in config.yml!

    Configuration:
    #CUSTOM MESSAGES PLUGIN BY GAMINGPRODUCTION

    #Custom messages plugin supports color codes!
    #You could change any of these messages at anytime in this config file.

    #Please do not change any of the names for the inputs as doing so will make this plugin not work.
    #If you do somehow mess the plugin upp you could always reinstall the plugin.

    #firstJoin_message is the message of when a player joins your server for the very first time.
    #join_message is the message of when a player joins your server any time.

    #Join message variables:
    #<name> = player's name
    #<nickname> = players display name / nickname

    #join_message_override determines if the join messages will override the current join messages or not.
    #join_message_override is permitted to either true or false.
    #if the override paramaters does not see true or false then it will default to true.

    join_message_override: true

    firstjoin_message: '&a<player> &7has joined the server for the first time!'

    join_message: '&e<player> &7has joined the server!'

    #Leave message variables:
    #<name> = player's name
    #<nickname> = players display name / nickname

    #leave_message_override determines if the leave messages will override the current leave messages or not.
    #leave_message_override is permitted to either true or false.
    #if the override paramaters does not see true or false then it will default to true.

    #leave_message is the message for when a player leaves the server.

    leave_message_override: true

    leave_message: '&e<player> &7has left the server.'

    #Death Messages

    #death_message_killer is the message that it sends to the killer of the player
    #death_message_victim is the message that it sends to the victim of the kill
    #death_message_override determines whether it replaces the default kill message or not
    #death_message_override is permitted to either true or false.
    #if the override paramaters does not see true or false then it will default to true.
    #death_message_global is the message that it sends globally

    #Death message variables:
    #<name> = victim's name
    #<nickname> = victim's display name / nickname
    #<killer> = killer's name
    #<killer_nickname> = killers display name / nickname

    death_message_override: true

    death_message_killer: '&8[&c*&8] &7You have killed &6<player>'

    death_message_victim: '&8[&c*&8] &7You have been slained by &c<killer>'

    death_message_global: '&8[&c*&8] &7<player> has been killed by <killer>'

Recent Reviews

  1. wittus6993
    wittus6993
    4/5,
    Version: 1.0
    Nothing special, but it's good. Does what it says and working fine.

    ...........