DeathMessagesPrime 1.12.25

Allows the formatting of all death messages

  1. Various ender dragon fixes

    CosmoConsole
    Fixed bugs relating to ender dragon and dragon breath deaths.
    PleiadesMC likes this.
  2. Fixed Wither and Dispenser messages

    CosmoConsole
    Self-explanatory, neither of the messages were working but should be now.
    KittyInOveralls likes this.
  3. Added %distance%

    CosmoConsole
    This variable is simply the integer number of blocks of distance between the player and the killer at the time of the death in a death message (if a killer exists).
    KittyInOveralls likes this.
  4. Fix projectile NPE

    CosmoConsole
    A bit more looking before you leap in the actual code regarding the handling of projectile deaths.
    Ethon6 likes this.
  5. Queue glitch possibly fixed

    CosmoConsole
    The exact circumstances of this glitch are still unknown, but the common factor is that a large number of death messages (that either got delayed or were never supposed to be broadcasted in the first place) will get broadcasted at once on specific configurations. There is now a lock around the queue when it comes to broadcasting messages, and some of the checks for each message have been reordered.
    TheTopCz likes this.
  6. Fixed 1.8 bug

    CosmoConsole
    When running on 1.8, an occasional error related to AreaEffectCloud could break the plugin. This has now been fixed.
    BrettPlayMC likes this.
  7. Multiline colors fixed

    CosmoConsole
    Fixed some bugs where messages split into multiple lines might lose colors (such as when a weapon name wraps to a second line).
  8. Small bugfixes

    CosmoConsole
    No major changes here. This update tries to fix the possible NPE that might sometimes occur.
  9. Fixed some mob messages not working with custom-mob-death-messages

    CosmoConsole
    Fairly self-explanatory. This mainly affected the Creeper and WitherSpawnBoom messages, which will now be properly checked through TNTKill.
  10. Fixed %weapon% possibly being empty

    CosmoConsole
    This would only happen with weapons with no custom name. It attempts to use a standard name based on the item's type now, although at some point translation support for it will be added.