DeathSwap is a minigame in which 2 (or more) players are randomly teleported to a different player's position at regular intervals. They attempt to kill the other players by placing them into traps with these swaps rather than through traditional PvP.
- Native Minecraft Version:
- Tested Minecraft Versions:
- Source Code:
- Minecraftmage113 (AKA Mindarius, Hoohoo2)
Originally created by SethBling(citation needed), this version of the minigame expands it to be playable by more than 2 players as well as having a few customization options such as interval duration and a random teleport at the start
Any feedback relating to the plugin (or general formatting of this page and the github) would be highly appreciated, thank you.
/RTP - Teleports the player to a random location
/Rule <rule> <value> - sets a game setting
/Start - by default needs to be issued by an operator or from console, initiates a game if there are 2+ players online.
/Spec <player> - teleports a player in spectator to the target player.
doubleFirst <true/false> - If true the interval before the first swap is doubled, allowing more time for players to prepare.
freeze <true/false> - If true, players are frozen in their starting position for a 10 second countdown prior to game start.
anyoneStart <true/false> - If true allows any player to issue '/start'
randomStart <true/false> - If true players are teleported to random locations on game start. If false they are swapped to a different player's position (helps balance if a player got online earlier and is trying to set themselves up)
radius <positive whole number> - the maximum distance along the x and z axis from the world spawn that a player should be sent to when issuing '/rtp' or being randomly teleported at the start of a game.
interval <positive whole number> - the duration in seconds between each swap
killInterval <positive whole number> - the duration after a swap that a player dying should be considered another player's intentional kill. (and thus be attributed in chat)