DragonDropElytra2 1.13_1.0.4

When the Ender dragon is killed an Elytra is dropped.

  1. JoelYahwehOfWar
    Tested Minecraft Versions:
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    • 1.16
    • 1.17
    Source Code:
    https://github.com/JoelGodOfwar/DragonDropElytra
    Contributors:
    JoelYahwehOfWar
    Since I can't access my old account here is the newest version.
    Well here is another Hermitcraft inspired plugin.

    This plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.
    1. drop-on-ground: Drops the Elytra on the ground at droploc.
    2. place-in-chest: Places Elytra in a chest at droploc
    3. give-to-player: Places Elytra in killing player's inventory
    If player's inventory is full, it will drop the Elytra on the ground at the player's location.

    Configurations:
    Code (YAML):
    # DO NOT CHANGE VERSION
    version
    : 1.0.10
    # change to false to stop auto-update-check
    auto_update_check
    : true
    # set to true before sending a log to developer
    debug
    : false
    # Set the language to use, en_US, nl_NL, lol_US, fr_FR, de_DE, zh_CN, cs-CZ, pt_BR, es_ES
    lang
    : en_US
    #
    # World settings - World Names are Case Sensitive, World does not equal world
    world
    :
    # list of worlds DDE will work in. Blanks means all except for blacklisted worlds
    # Example (world, world_nether, world_the_end) will drop heads
      whitelist
    :
    # list of worlds DDE will NOT work in.
    # Example (world_Dungeon) will NOT drop heads
      blacklist
    :
    #
    # set location to drop elytra, in the end
    droploc
    : 0, 62, 4
    #
    do_what
    :
    # should dde drop the elytra on the ground at droploc?
      drop_on_ground
    : false
    # Should dde drop the elytra naturally?
      drop_naturally
    : false
    # should dde place the elytra in a chest at droploc?
      place_in_chest
    : false
    # should dde give the elytra to the killing player?
      give_to_player
    : true
    # should dde prevent the dragon egg from spawning?
      prevent_dragon_egg_spawn
    : false
    # the delay before the repeating task starts
      prevent_dragon_egg_spawn_delay_init
    : 5
    # the delay between the repeating task repeating.
      prevent_dragon_egg_spawn_delay_run
    : 5
    #
    drop
    :
    # should dde drop an elytra?
      elytra
    : true
    # should dde drop a broken elytra?
      brokenelytra
    : false
    # should dde drop a dragon head?
      dragonhead
    : false
    # should dde drop a dragon egg?
      dragonegg
    : false
    #
    chance
    :
      elytra
    :
    # Should the drop be a random chance?
       randomdrop
    : false
    # randomdrop must be true for chancepercent to be used.
    # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
    # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
       chancepercent
    : 0.25
      dragonhead
    :
    # Should the drop be a random chance?
       randomdrop
    : false
    # randomdrop must be true for chancepercent to be used.
    # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
    # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
       chancepercent
    : 0.25
      dragonegg
    :
    # Should the drop be a random chance?
       randomdrop
    : false
    # randomdrop must be true for chancepercent to be used.
    # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98)
    # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1%
       chancepercent
    : 0.25
    Permissions:
    None
    Code (YAML):
    permissions:
      dde.op
    :
        description
    : Allows the player to reload configs, and toggle debug.
        default
    : op
      dde.showUpdateAvailable
    :
        description
    : Shows player that there is a version update.
        default
    : op

    Commands:
    None
    Code (YAML):
    commands:
      dde
    :
        description
    : Shows DragonDropElytra help.
        usage
    : /<command>
    /dde reload
    /dde toggledebug

    Languages:
    Deutsche (de_DE), English (en_US), Español (es_ES), Français (fr_FR), LoLCat (lol_US), Malay (my_MY), Nederlands (nl_NL), Portuguese (pt_BR), and 中文 (zh_CN).

    [​IMG]

    For help you can post issues and suggest ideas on my discord server.
    [​IMG]
    This plugin utilizes bStats to collect anonymous statistics
    [​IMG]

    If you like this, check out my other plugins,
    [​IMG] SinglePlayerSleep, [​IMG] NoEndermanGrief,[​IMG] PortalHelper,
    [​IMG] DragonDropElytra, [​IMG] ShulkerRespawner, [​IMG] MoreMobHeads,
    [​IMG] SilenceMobs, [​IMG]VillagerWorkstationHighlights, [​IMG] RotationalWrench.

Recent Reviews

  1. ValenGamerXD
    ValenGamerXD
    5/5,
    Version: 1.13_1.0.3
    Kind dev fixed all my issues, if your are having problems in 1.16 check the dev buiilds!
  2. isaiahgerald
    isaiahgerald
    5/5,
    Version: 1.13_1.0.3
    Amazing Plugin! Amazing Plugin! Amazing Plugin! Amazing Plugin! Amazing Plugin! Amazing Plugin! Amazing Plugin! Amazing Plugin!
  3. wersky
    wersky
    5/5,
    Version: 1.13_1.0.3
    Nice plugin. It is more configurable than original Vanilla Tweaks datapack.
    In my test it does not eat up much ram as well.
  4. KAPIXDYT
    KAPIXDYT
    5/5,
    Version: 1.13_1.0.3
    Nice plugin but i have a question, is it possible to make the elytra falls down randomly?
    1. JoelYahwehOfWar
      Author's Response
      Reviews are not the place to ask questions or make suggestions. I'd love for you to explain further in the Discussion tab, or on my discord server.
  5. Gustavo_Player
    Gustavo_Player
    5/5,
    Version: 1.13_1.0.2
    Great plugin. =)
  6. McHau1ge
    McHau1ge
    5/5,
    Version: 1.12.0.1
    Nice, working as expected (1.14.4), a reload command would be nice for confic changes
    1. JoelYahwehOfWar
      Author's Response
      Thank you for the idea, added in version 1.13_1.0.0