Support, bug reports & suggestions
- Native Minecraft Version:
- Tested Minecraft Versions:
- Sataniel; original authors: Grafe, TT_The_King, Sn0wSt0rm
I highly appreciate any kind of feedback and I'm willing to offer support. This is not the place to ask for support, though! Please do not contact me by using my profile page and do not misuse the review function for support requests. I usually ignore these posts. I'll do my very best to help if you open an issue on GitHub and follow the template. Avoid to use the discussion thread, too, please, unless you don't have a GitHub account.
Reply times to comprehension questions are usually less than a day. Bug reports or questions that require testing may take much longer.
DungeonsXL now has a Discord server where you can chat with fellow users. We have channels in French, German and English.
Its main goal is to offer a way to use a world in a set state multiple times by a player (like for a jump'n'run), a group of players (e.g. for a quest dungeon, an adventure map or a PvE arena) or even by groups of groups of players (e.g. for PvP arenas). DungeonsXL also provides custom game mechanics to make these worlds interesting. It might also be helpful if you want players to build something in creative mode quickly and uncomplicated without any influence on their main world data (inventory, levels etc.).
- Create as many dungeons as you wish!
- The instantiation system allows dungeons to be played by multiple groups of players at the same time without clashes.
- Dungeons are accessable through portals in one of your main worlds. Read more...
- Invite players to edit single dungeons without the need to give them any further permissions. Read more...
- Allow players to build in creative mode safely without any influence to their game progress in the main worlds!
- Set checkpoints, breakable blocks, triggers, messages and much more through signs in the edit mode. Read more...
- Per dungeon configuration (you should try that after you became familiar with the basics of this plugin). Read more...
- Link multiple floors together to create large dungeons with multiple levels. Read more...
- Use a dungeon as a tutorial and give them a PEX group when they finish it. Read more...
- Players can play the dungeon with their own items or with configurable classes.
- The classes support doges!
- Mob waves: Read more...
- Time limits
- A built-in custom mob system and support for MythicMobs. Read more...
- A powerful API: Read more...
- Different game types allow you to use your maps dynamically for different purposes. Read more...
- Announcements sothat users can join the next match easily. Read more...
- ...and many more!
If you want to learn how to use DungeonsXL step by step, please have a look at the wiki page getting started.
An English language file will be generated automatically when you run DungeonsXL for the first time. You can change all messages as you please.
Detailed information and inofficial translations in other languages including Chinese, Spanish and Italian are available here.
DungeonsXL works with 1.8.8 and higher. However, support for 1.13 / 1.12.x / 1.11.x / 1.10.x / 1.9.x has a higher priority than support for 1.8.8. Old builds that support older versions are unusable for production environments. See here for detailed information. Some cosmetic features require the Spigot API and will therefore not work with CraftBukkit.
Technical inclusion and consideration of 1.14.x, 1.15.x, 1.16.x and 1.17.x features are present in the latest 0.18 snapshot builds. See their changelogs for an overview over the caveats.
DungeonsXL requires ItemsXL to run (please check the startup message or changelog).
Many incompatibilities can be fixed with PerWorldPlugins (fork for 1.8+). Try to add the incompatible plugins only to the worlds where you need them.
Addons and integrations
If you appreciate the time and work we dedicated to create this server mod in the last years, we thankfully accept any kind of support you would like to offer.
First of all, DungeonsXL uses the Plugin Metrics service by Hidendra and SpigotUpdater by inventivetalent (thank you very much for these services <3 ). It is great motivation to see that our plugin is actually used by a few servers and some of the statistics are really helpful and taken into consideration if it comes to the future of the project. Therefore, please do not disable Metrics.
The reason DungeonsXL exists is, besides my passion for programming, our own server. We have maintained it and paid for it without a shop and any other pay to win methods since 2011. We're also proud that all of our plugins have been released for free under open source licenses. If you'd like to support us, please consider donating.
Thank you very much for your support!
Plugins maintained by me
All of them are free and open source
FactionsOne - Factions 1.8.2 with UUID support - updated to latest Bukkit versions!
HolographicMenus - Create GUIs like in Sword Art Online!
DungeonsXL - Create custom dungeons or adventure maps with ease!
CommandsXL - Simple command link plugin.
ItemsXL - Advanced and unique custom item plugin.
BroadcastXS - Async broadcast plugin.
[1.8-1.17.1] Create custom dungeons and adventure maps with ease!
Plugin itself could be good but missing a lot of features required to say it a real dungeon plugin. For new server admins I didn't recommend it at all. You have to make a lot workarounds with denizen or skript, even though, your player will randomly lost their equipment if you didn't apply gamerule (which isn't mentioned at any tutorial at all). If you have large community and never dealt with dungeons problems, stop there and rethink your idea with some world manager instead. It'll save you a lot of crying players for their items and tens of hours to make them flawlessly playable. In case of support, it's poor, usually you can shortcut support to 'deal with it' or 'this should work' - further updates could completely crash your maps where you spend tens of hours of building, setting up signs, mechanisms etc. So if your hosting didn't provide backup, or you just don't backup everything before changes, that's wrong plugin to use as well.
I spend hours editing the map in game so that all work was lost for the love of art, you cannot use something so poorly designed, errors with portals, execution bugs, loading and reloading errors, a huge learning curve with little information in this regard. Excessively elaborate the organization of the configuration, basically it is not usable, this is my review of this plugin, if you want to be trolled, download it and use it, it is free.Now I do not recommend. Just the idea is good, Keep improving it.
[UPDATED] Plugin does what it is supposed to, basically to the T. There's a learning curve, but once you learn it, it's incredible. Personally had a few issues learning everything, but I got some help from the discord, and the dev is more than helpful. Would reccommend this plugin to anyone looking to make dungeons for friends, or for a public server. Virtually limitless.