DynamicRenderDistance 1.1.1

Change a player's render distance depending on the WorldGuard region (s)he's in

  1. Martijnie
    This plugin requires the Spigot fork PaperSpigot and WorldGuard to work

    Dynamic Render Distance

    This plugin allows your server to show off your spawn/cities/builds in their full glory by dynamically changing the render distance of the player when he enters a specific WorldGuard region, and setting it to default again when he leaves the region.

    Commands
    /drd or /drd help - Shows plugin information
    /drd reload - Reloads the config

    Permissions
    drd.affected - Only players with this permission are affected by this plugin
    drd.reload - Gives access to /drd reload

    Config
    Code (Text):
    #Specify the render distance that will be used when
    #a player is in one of the regions listed below
    MaxDistance: 16

    #Regions that will trigger the higher render distance
    Regions:
      - spawn
      - city

    #At what interval we should check in which region the player is
    Seconds: 5

    #If this is turned on the plugin will message the player whenever
    #the render distance is changed (useful for debugging)
    Debug: false
    If you have any problems, crashes or bugs let us know!

    This plugin was originally made for the World of Atlas server but we think a lot of other servers would benefit from it too, thus we decided to publish it.
    Azalthur and KleinMuffin like this.

Recent Reviews

  1. CubyMaster
    CubyMaster
    5/5,
    Version: 1.1.1
    Muy Bueno y mejora las texturas esta muy bien logrado y funciona muy bien altamente recomendable, Very good and recommendable
  2. Azalthur
    Azalthur
    5/5,
    Version: 1.0.0
    I've seen it in action, works really well, on World of Atlas for instance. With the normal render distance the whole area of spawn wouldn't have been in sight, this plugin makes that happen. Splendid.