Dynmap v3.1-beta-1

Dynamic 'Google Maps' style web maps for your Spigot/Bukkit server

  1. HARRY101
    HARRY101
    5/5,
    Version: v3.1-beta-1
    This is an amazing plugin. Hope things stay amazing. Dynmap was perfect for my earth server.
  2. Snickering_Imp
    Snickering_Imp
    5/5,
    Version: v3.1-beta-1
    This is one of my favorite plugins and I haven't even fully explored its capabilities.
  3. Dalon
    Dalon
    5/5,
    Version: v3.1-beta-1
    Amazingly quick update, big props to the developers
    Have been using this plugin fro my survival server and all my players make use of it daily.
  4. DaDMaR777
    DaDMaR777
    5/5,
    Version: v3.1-beta-1
    Thank You Mike for yet another update of one of the Minecraft Community's most treasured plugins ....... has it been over 8 years?
    --------------------------------------------------------------------------------------
    ---"Praise Be To He - Who Gives This To Us For !! FREE !!"---
    --------------------------------------------------------------------------------------
    For the people who have only been part of the community for a few years show some respect !
  5. Winchester83
    Winchester83
    5/5,
    Version: v3.0.1
    If one is not capable, he should limit himself to playing! Ignore the previous comment of "DrBot", which perhaps should remove "Dr"!

    True, this plugin is not for beginners! However, I found the guides very understandable and I managed to make everything work perfectly, even with external web and mysql, all without errors.

    I find this plugin exceptional, it works very well with 1.16.1
  6. DrBot
    DrBot
    4/5,
    Version: v3.0.1
    Dynmap is a plugin that a lot of players want. However, setting it up is a struggle. I'll just list some of the problems that I have encountered off the top of my head on my 1.15.2 server. First off, the config files are of the .txt format instead of .yml. Not to mention there are multiple configuration files which I just found annoying. The commands are not intuitive and tab complete is not supported. Parts of my pre-generated world wouldn't render on the Dynmap after using the fullrender command and still have not to this day. Looking up the issue, several other people have experienced the issue with no fix. There is no Discord support - you have to create an issue on Github. Once it was set up, it worked fine with the exception of the non-rendered chunks. I'm just subtracting a star for the struggle and the rendering bugs.

    Also, since it's not mentioned anywhere on the front page, for anyone wondering about 1.16 support, see
    https://www.spigotmc.org/threads/dynmap.8210/page-59. I just wanted to put the link to the comment out there so people could find it easily.
  7. RealTeamGamer
    RealTeamGamer
    4/5,
    Version: v3.0.1
    If i try to see the Dynmap on Firefox is says the whole time "Can't connect to server." and in the console it says that dynmap disables when starting up.
  8. AhmadAradii
    AhmadAradii
    5/5,
    Version: v3.0.1
    A great plugin indeed works fine and have it's uses in servers. Idk what to say to people who are complaining about no tutorials and things like that since they can see the source files and the commands they just don't want to work. IF YOU DON'T WORK HARD THEN DON'T TRY TO MAKE A SERVER! THIS IS NOT FOR YOU!.
  9. CoryWorth
    CoryWorth
    1/5,
    Version: v3.0.1
    HOW TO I DOWNLOAD THIS??? I PUT IN MY IP AND THE PORT IM SUPPOSE TO USE AND IVE TURNED OFF MY FIREWALL AND EVERYTHING, AND THERE IS NOT A SINGLE TUTORIAL TO TEACH YOU HOW IN HECK YOU ARE SUPPOSE TO SET THIS UP. THE ONLY ONES I COULD FIND WERE FROM ATLEAST 4 YEARS AGO, AND DONT WORK
  10. SkytAsul
    SkytAsul
    5/5,
    Version: v3.0.1
    Awesome plugin, works fairly well on 1.15 with the latest updates. Thank you!
    PS: my plugin BeautyQuests integrates a Dynmap support which automatically shows markers at the quest points without needing an add-on, I'd be pleased if you add it to your list ^^
  11. sketaful
    sketaful
    5/5,
    Version: v3.0
    This is one of the oldest still updated plugins I can remember. And it works flawlessly, as usual! Five star isn't really enough to describe how good it feels to see Mike still working on this. Amazing!
  12. ScuroK
    ScuroK
    5/5,
    Version: v3.0-RC3
    excellent plugin. thanks alot for keeping it alive. using it on paper spigot 1.15.2
  13. jaylawl
    jaylawl
    5/5,
    Version: v3.0-RC3
    still no command auto completions :-D otherwise still unrivaled best plugin. <33
  14. ichigo8480
    ichigo8480
    5/5,
    Version: v3.0-RC3
    Thanks so much for this update,
    Dynmap is a must to have a complet server !
    Just Amazing
  15. rmellis
    rmellis
    5/5,
    Version: v3.0-RC3
    As always Great update!
    By far the best and most unique plugin that ever existed, the things you can do with this is just amazing!
  16. Ice_fly
    Ice_fly
    4/5,
    Version: v3.0-RC3
    Nice new improvements & fixes... Glad to see the dedicated dev picking things back up!
  17. MoCaveman
    MoCaveman
    5/5,
    Version: v3.0-beta-10
    I like that it ran on it's own so well. I pre loaded using ChunkMaster then installed DynMap and did a full render. Came out great. I wish the "surface" map didn't give away ore locations along edges of "surface". http://play.stlcore.com:8123
  18. lolitsroger
    lolitsroger
    5/5,
    Version: v3.0-beta-10
    Very good plugin, but would you happen to know how to make it where certain staff members do not show up on the map with the plugin Ultimate Moderation?
  19. Jabbablocker
    Jabbablocker
    5/5,
    Version: v3.0-beta-10
    Six Stars for sure. Sorry for the long review but I cannot say enough good things about this particular MC super plugin. Always fast updates. (Used this for many years!!! TY to Mike Primm who has always kept it going.) It never fails to impress, instant server staff/player candy. Please make sure, all, to set your configs carefully and considerately. (!!!That is all. ) I dont know if I could even make servers without this awesome plugin. It's incredibly useful and awesome to showcase custom generated massive terraformed and normal worlds. TY Dynmap. You can only realy appreciate the scale of a minecraft world with players with this plugin. My survival world is fully generated and has giant trees, terrain alterations and about 50 custom other trees. Currently 25,000 blocks wide (fully filled by WorldBorder plugin) Dynmap is on jpg 75 slow render is fast. I have 2 screen shots one in game world showing last 5 10 15 min all in 20 TPS other the word getting generated in browser, so far so very gooood. (8 res 2 zoom in 1 zoom out with 2nd map cave layer. update-min-tps: 20.0 setting. Survival is on a iso_SE_30_medres and end has a custom rainbow topological map that looks sweet showing all end cities, boats vividly. Once again, a six stars plugin, in fact replace all the letters in this review with stars, it's still not enough. My host even recommends it! (Bisect, no joke!) Dynmap is capable of rendering from at least one perspective (or all if you're crazy! (4 maps N,S,E,W ?) every singe pixle in the game with up to 16 res per block. Custom textures support, live remote "members only" chat, banlist recognition, and more. For what it does this plugin is simply essential. Keep an eye on your player chats and activity with the map and so much more. I have player activated spells that put markers on our Dynmap, "playername discovered a spawner" triggerd if standing on mossy cobble in dark and below 40 eye level, also secret treasures discovered marked as claimed by them on map, villages that show what player owns or has claimed and protected the area (RiP Dynmap-PreciousStones *wipes tears* He was a good man.), custom icon (unicode) shop markers etc. This plugin will generate millions of .jpg on your server if you let it or make a map that big. (Seriously, use .jpg not .png. Is smaller and faster.) My last server had a 35k wide fully generated world, I asked host and they guessed around 20+gb of space was being used by Dynmap. They are happy to give away 50GB before checking why your disc is so chocka and mine was getting close, I just deleted nether world map was np. They told me 20gb was nothing and complimented my "light" rendering low res slow settings. 20+ GB map. Almost as much as my world files lol. HUGE high res multi layer maps will bother some hosts and fry their chips to way over cooked status if you set use multiple threads cores etc and fast bully settings when do large renders. Bully that machine? 7TPS is worth it if you are in a mad rush but dont. Dynmap wil do whole giant worlds over days never pushing lower than 20TPS np. Dynmap fully generated high res map is a server master achievement. Go Go GO! Imagine two worlds with one surface map each both posing as oposite sides of a planet, one in day while the other is in night, fully mapped? Why imagine, do it. Registered players can chat in transit on their phone's etc live to players on server while watching them play about the map. Players never forget a Dynmap server. (Ty Primm, thanks again. Best plugin, best cake!) ★★★★★★ since I first used it and may times since 1.8 days. Works perfectly in 1.15.2 as it did in 1.12+ and many previous versions. Dynmap has had way more downloads elsewhere that the stated 1/4 a million here! For sure, one of the top plugins in the history of MC plugins. No overstatement. Millions of downloads. VGJ Sir! Gold medalist plugin.
    Dynmap-Structures addon is putting icons on map np in 1.15.2. If you think maybe your map is taking ages just remember if your TPS is 20 or even 19 push it a bit more? There is no rush, the wait is well worth it. When it's done make sure to set your tileupdatedelay: 120 or something long, also look at the triggers for map rendering after your world is done. With some tweeks you can get Dynmap to run always without ever bothering TPS below 20.0. My server has 60+ plugins loaded, lots of very big ones too. 20 TPS. fullrender-min-tps: 20.0. It also helps to not overload or rush your server map in fry chips mode as it can sometimes skip chunks which you may end up with a map that needs manually finished off? Is np and easy to fix but just beware. Dynmap has plenty resource use control, map size, resolution, rendering speed etc. Worst thing to do is rage at the plugin because it's slow, the wait is well worth it and you will see when you work with the plugin more. I have rendered worlds at 7TPS for 36+hours in a row way back in the days. I was worried it would make a mess of the map render at that TPS but the map was done fully NP 35k wide medres 1 zoom in/out. Do it. Let Dynmap bully your server TPS at really quiet non peak times. /whitelist etc if you have to? Be careful using Dynmap on a shared resources cheapo network also ^^ This one time the default port setting in my Dynmap started generating someone else's server's map and players chat. I was like Hi.. In their chat. Got a response too, it was unforgetable. XD I dont think they even had Dynmap too? This plugin is truly amazing. Last tip? Fully research the plugin's extensive help and references then build a few tiny 1k wide maps till you find a best setting that suits you. Speed vs end result? Generating a huge map is not something you want to do repeatedly so get the settings right first time before commiting to any large or massive render. O/ Good luck, all. Best wishes to you, Mr Primm.
  20. PureHeroine
    PureHeroine
    1/5,
    Version: v3.0-beta-10
    Yes,how all others says its "good" plugin.....BUT ONLY IF U HAVE SMALL WORLD MAP LOL...when u got big world map this plugin literally sucks,rendering week and more and still not finished lol,server is running on good machine(8 core 16gb ram(i think its good)) so dont try to tell something about server cpus or other sh1ts :D