E&F Blockmanager |Explosion and Grief Regen| MC[1.8.3] version 0.7.1

Regen, Manage, Build

  1. Tactix1429
    Contributors:
    Texso, Axesines, Tactix1429
    This plugin works for Bukkit/Spigot 1.7.2 - 1.8.1 and regenerates destroyed blocks

    Commands: /save on -> Enables Save-Mode
    /save off -> Disables Save-Mode
    /edit on -> Disables regeneration
    /edit off -> Enables regeneration

    Features:
    - Restores destroyed blocks
    - Save-Mode
    - Configurable regenerationspeed through config
    - Permissions system
    - Physic controlls
    - Mob dependent regeneration
    - Enderdragon, Creeper, Ghast...
    - Ping in player list
    - "Falling Blocks" on explosion
    - Block dependent regeneration time
    .....
    In Progress: - Permissions-system
    - no Lags in Save-Mode
    - Save-Mode can handle bigger explosions
    - Fireregeneration in Save-Mode
    - configurable InGame Messages
    - Bugfixing ;)
    - ....
    Planed features:
    - Worldedit-/Worldguard-Support
    - Factions-Support
    - .....

    Images

    1. E&F BlockManager.png

Recent Updates

  1. Version 0.7 Reupload
  2. Version 0.7

Recent Reviews

  1. Evolution31
    Evolution31
    1/5,
    Version: version 0.7.1
    Le plugin mais plein d'erreur sur mon serveur.. Il faudrait crée une version de se plugin en 1.8.9 ! :/
  2. TheDarkhooper.fr
    TheDarkhooper.fr
    1/5,
    Version: version 0.7.1
    Not working in 1.9. You really thank the 1.8 version of RegenBlock will make happy some users? If no, go and make a 1.9 support for this plugin.
  3. Nathan_forever
    Nathan_forever
    4/5,
    Version: version 0.7.1
  4. Aoro
    Aoro
    5/5,
    Version: version 0.7.1
    I've searched a long time for a plugin like this.
    Very good work
  5. xXINeoIXx
    xXINeoIXx
    5/5,
    Version: 0.7
    Hey nice Plugin :) dont stop it ! ^^ the old version works good, but Version 0.7 have an error on my console she say : Invalid Plugin.yml... and add the worldguard Region Support pls :)
    1. Tactix1429
      Author's Response
      Fixed it; thanks for support ;)