Fixed a bug that caused items to refuse to combine in anvils, this is due to an inconsistency between paper and spigot
Fixed a bug where chemical shield could not be added to shields through the anvil
Fixed an issue where soulbound would sometimes interfere with other plugins' on-death mechanics
Fixed an issue where unbreakable items could still take damage with certain enchantments
New enchantment: Basalt Skin
Gives fire resistance while worn, but slows you down (toggleable in config)...
Enchants Squared - Custom enchantments that act like vanilla ones! 1.5
40+ Highly customizable vanilla-like enchantments. w/ WorldGuard, Geyser, & Jobs compatibility
The plugin has now been compiled in java 16, this means it should be good to go for Minecraft 1.17
Added a debug mode. Quite a few people say of inconsistencies with the anvil, and it sometimes not working for combining enchantments. It won't really appear for me though, so I can't really find and fix the issue if I don't see the issue. Debug mode should help with that a bit, debug mode will send the player, if applicable, status messages whenever they try to combine things with the anvil...IamSeverus likes this.
New command: /es give
Gives you an item customizable with a number of options:
custom: adds a number of custom enchantments to the item
enchant: adds a number of vanilla enchantments to the item
name: adds a custom display name to the item
lore: adds custom lore to the item
/es give Athlaeos diamond_sword 1 custom=bonus_exp:5 name=&2Blade_of_Knowledge enchants=sharpness:10,unbreaking:5 lore=&aGives_you_a_lot/n&amore_exp
Just use underscores in the...
Fixed a bug where villager trades would sometimes switch their (custom) enchantments
You guys have been insane as of late, jumping from 1000 to 1500 downloads in just 1 update. Thank you so much, this was the fastest growing update of any of my plugins.
Disabled enchantments now are never registered by the plugin. This means any disabled enchantments won't be obtainable or usable. Use this feature to disable enchantments in case they're clashing with other plugins!
Added the /es menu command, which is essentially just /es list but in GUI format. This GUI contains...
Fixed an oversight where items would be given enchantment glints on log-in, regardless if they actually had any enchantments or not.
Thanks a lot for 1000+ downloads!
Partially fixed inconsistencies regarding combining items in an anvil
As it turns out, spigot's anvil listener is a bit inconsistent at times. Sometimes the extra EXP costs will be applied and sometimes they're not. When the exp costs are 0, you can still take the output item out but they won't be visible on your cursor, but you can still place it in your inventory.
I'm still looking for ways to fix this, but at least in the meantime you can combine items...
You can now configure a chance for villagers to sell custom enchanted books instead of vanilla ones! As well as a custom cost (range).
For each enchanted book a librarian would normally sell, it has a configurable chance to be replaced by a custom enchanted book. You can also choose certain enchants to not be obtainable via trading, allowing even more control.
Of course, since enchanted books only containing a custom enchant are obtainable now, they should naturally also be compatible in...
Fixed an issue where the kinship enchantment was capped at max level 1 regardless of configuration
Fixed an issue where custom enchant on enchanted books would still work
Corrected a default message that's sent to the player when removing an item from the grindstone, items only get their custom enchantments removed. Attribute modifiers are NOT removed
Fixed an inconsistency in item lore placement whenever an item is updated (when logging in, for example)
Fixed inconsistencies in enchantment permissions required
The permission is now changed to how the enchants are noted in the tab autocomplete of /es list
es.enchant.illuminate --> es.enchant.illuminated
es.enchant.steady --> es.enchant.knockback_protection
es.enchant.lavawalker --> es.enchant.lava_walker
es.enchant.luck --> es.enchant.lucky
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