Enchants Squared - Custom enchants with enchantment table, villager, grindstone, and anvil support 1.3

40+ Highly customizable vanilla-like enchantments. w/ WorldGuard, Geyser, & Jobs compatibility

  1. Athlaeos
    Native Minecraft Version:
    1.14
    Tested Minecraft Versions:
    • 1.14
    • 1.15
    • 1.16
    Languages Supported:
    Fully translatable
    Enchants²
    40+ vanilla-like enchantments


    This plugin is a total rewrite of the similar custom enchants plugin EnchantsPlus, who's owner unfortunately can't maintain it further. He's given me permission to publish this plugin as a rewrite of his.

    EnchantsSquared aims to add a bunch of enchants without making it feel too much off from vanilla.

    Every enchant is obtainable through regular enchanting with the enchantment table and combinable in anvils, as well as obtainable through villager trades! Each enchant can be configured for rarity, in-game name, effect strengths, maximum levels, trade costs, etc.

    The plugin features worldguard compatibility, you can choose to disable functionality of all enchants in a region or just specific enchants using a range of new worldguard flags.

    I tried making the enchants with every playstyle in mind, so the plugin features some enchants fun for PvP-ers, some fun for builders, for miners/survivalists, rangers, farmers, etc.

    Also, most of the enchantments have no hard coded level limit. If you wanted to you could enchant an item with Fleeting 50 and give the wearer insane speed while wearing. Of course, only if you're an admin able to use /es enchant, players can't do this in a normal enchanting table or anvil :)

    As of version 1.2-ALPHA you can now allow/disallow specific enchantments based on permissions, so if you want you can sell access to specific enchantments just as an example.


    (note, this video features the original 35-ish enchantments the plugin started out with. There are some enchantments not featured in this video)

    Github

    Have any suggestions or need help? Got any bugs or performance issues to report? Ask away in the spigot discussions page or, for a faster and more quality response, ask me in my support discord here
    Excavation - Allows you to mine a 3x3 area of blocks rather than just 1, effect can be cancelled by holding shift. Mine-able blocks can be configured.

    Kinship - When mining an ore of the material that matches your pickaxe (diamond ore by a diamond pickaxe for example) it repairs some durability.

    Sunforged - Smelts blocks you mined, fully configurable.

    Illuminated - Right clicking with an illuminated tool places a torch at the cost of some durability.

    Harvesting - Right clicking on a fully grown crop will instantly harvest it and replant it.

    Neutralizer - Shield enchant, when you get hit by a splash or lingering potion and you're blocking you don't get affected by it.

    Potency - When drinking a potion, its strength increases while its duration decreases. Strength II for 1:30 could become Strength IV for 0:45 for example.

    Vitality - You heal a % more from everything from each level you have on your armor or tools combined.

    Vigorous - Your max HP is increased.

    Plated - The item receives additional armor value

    Shielding - You have a chance to deflect a projectile that would otherwise hit you.

    Steady - You take less knock-back.

    Metabolism - You slowly regenerate hunger points while you move.

    Wings - You can fly at the cost of durability degeneration.

    Soul Eater - When killing an entity, you regain some health.

    Sapping - When killing an entity, there's a chance it drops more EXP.

    Executioner - Adds a chance for mobs like creepers, players, skeletons, to drop their head.

    Shockwave - When right-clicking on the top surface of a block, it causes a shockwave that sends all surrounding mobs flying backwards. Has a cooldown.

    Toxic - Damaging a mob or player reduces their healing by a % for a certain amount of time.

    Crushing - When damaging a mob or player, if they're wearing diamond or netherite armor your damage is increased by a % for each piece they're wearing.

    Scattershot - Shooting a mob or player damages all entities in a radius around the target with a fraction of the damage.

    Soulbound - Items with soulbound will not be dropped on death, and spawned back in your inventory when you respawn.

    Rejuvenation - Slowly regenerates durability while you move.

    Lava Walker - Frost walker but for lava, transforms nearby lava blocks into magma blocks(configurable).

    Brittle - Slowly breaks the cursed item while you move.
    Parasitic - Slowly makes you hungrier.
    Burden - Makes all your movement slower.
    Curse of Rage - Increases your damage, but you also take more damage.

    As well as a number of other enchants that just give you potion effects while held/worn or give the entity you're attacking potion effects.

    While held/worn:
    - Blessing gives you Luck
    - Gills gives you Water Breathing
    - Night Vision gives you... well you know.
    - Leaping gives you Jump Boost
    - Fleeting gives you Speed Boost
    - Quickened gives you Haste
    - Barbarian gives you Strength


    When damaging something:
    - Blinding might Blind the enemy
    - Concussion might Nauseate the enemy
    - Poisoning might Poison the enemy
    - Crippling might Slow the enemy
    - Weakening might Weaken the enemy
    - Withering might Wither the enemy
    - Blunt might Stun the enemy

    (A stun is a combination of effects that all in all prevent the player from moving or attacking, because of its strength it should obviously have a lower duration and apply chance compared to the others)

    Code (YAML):

    baguette
    : true

    # Level minimum in the enchantment table before custom enchants start appearing
    level_minimum
    : 30

    # The amount of times the enchantment table will attempt to roll for custom enchantments
    # This means that the higher this number, the generally more enchantments will appear on an item
    # This also makes this amount the max amount of custom enchants that can appear on an item at once in an enchantment table
    enchantment_table_rolls
    : 3
    # The additional levels it'll cost to combine items with custom enchants in an anvil
    enchantment_extra_cost
    : 2

    # Disable certain core features of the plugin in case they severely clash with other plugins, or you just don't want to use them.
    disable_anvil
    : false # Disables custom enchantments from being able to be combined in an anvil
    disable_enchanting
    : false # Disables custom enchantments from appearing in the enchantment table
    disable_trading
    : false # Disables villagers from trading custom enchantments
    disable_fishing
    : false # Disables enchanted books obtained by fishing from receiving custom enchants
    # disable_dungeonlootgen: false  # Disables enchanted books obtained from dungeon generated chests from receiving custom enchants

    # The maximum amount of enchantments you're allowed to put on a tool
    max_enchants
    : 5

    # The chance for custom enchantments to appear on an item while enchanting, in %
    custom_enchant_rate
    : 50
    # The chance for an enchanted book in a librarian trade to instead be of a random custom enchantment, in %
    # The enchantments appearing will appear at the same rate they would when enchanting a normal enchanted book, except
    # there will always be just 1 enchantment.
    custom_enchant_trade_rate_book
    : 33
    # The same as for librarians, but for armorers, toolsmiths, or weaponsmiths. Since these villagers sell items that
    # can contain several enchantments here you can configure the chance and how many custom enchants they may get.
    custom_enchant_trade_rate_other
    : 33 # Chance for a trade to contain custom enchants in %
    custom_enchant_trade_rolls_other
    : 2 # Max amount of times it will roll for enchants, will be at least 1.

    # You get the deal, when you fish up an enchanted book it may have enchants. Here you can decide if they should also have
    # custom enchants.
    custom_enchant_fish_rate
    : 33 # Chance for a fished up enchanted book to contain custom enchants
    custom_enchant_fish_rolls
    : 2 # Max amount of times it will roll for enchants, will be at least 1
    # Same deal but with dungeon generated enchanted books, DOES NOT WORK YET!
    # custom_enchant_dungeon_rate: 33 # Chance for a dungeon-generated enchanted book to also contain custom enchants
    # custom_enchant_dungeon_rolls: 3 # Max amount of times it will roll for enchants, will be at least 1

    # If true, players require permissions for each individual enchant to be able to obtain them while enchanting.
    # The permission for each of these will be es.enchant.(enchantment name)
    # The enchantment name will be the name as written down in the config. Example: Curse of burdening will be es.enchant.curse_burden
    permission_required
    : false

    # Include rarity(weight) in /es list enchant descriptions
    eslist_include_weight
    : true
    # Include max level in /es list enchant descriptions
    eslist_include_max_level
    : true
    # Include compatible items in /es list enchant descriptions
    eslist_include_compatible_items
    : true

    enchantment_configuration
    :
      excavation
    :
        description
    : '&8> Mines a 3x3x1 area instead of 1x1x1, but you mine a bit slower. Sneak while mining to stop this effect.'
        enchant_name
    : '&7Excavation' # The lore applied on items, which is also used for determining item enchants
        enabled
    : true # If disabled, enchant will not appear in the enchantment table. It will still be functional though
        weight
    : 20 # The rarity of the item in weight, lower values mean less common
        book_only
    : false # If true, enchant will only appear on books
        nerf_excavation_speed
    : true # If true, players will be given mining fatigue when mining with excavation.
        # This is to prevent the player from instant-mining stone with Haste II and Efficiency V
        fatigue_amplifier
    : 0 # The strength of mining fatigue applied to the player if nerf_excavation_speed is true
        fatigue_duration
    : 20 # The duration of mining fatigue applied to the player if nerf_excavation_speed is true
        durability_decay
    : 0.33 # Chance to consume 1 durability per block broken.
        # Note: Excavation is severely unbalanced with a durability_decay value of less than 1.
        # This is because lower values make the tool last significantly longer relatively speaking, being able to break
        # a lot more blocks a lot faster than it normally would. However, from my experience, players tend to complain their
        # tools break too fast if this value is set at 1, hence why it's set at 0.33 by default. If you have an economy on your
        # server it is recommended to keep excavation in mind when balancing it, because players WILL get a LOT of resources.
        trade_enabled
    : true # If true, custom enchantments will appear in villager trades
        trade_cost_base_lower
    : 32 # Lowest emerald cost value for a level 1 enchantment, cost is random between lower and upper value
        trade_cost_base_upper
    : 64 # Highest emerald cost value for a level 1 enchantment
          # Example: If an enchant is configured as so:
          # trade_cost_base_lower: 8
          # trade_cost_base_upper: 16
          # trade_cost_lv_lower: 4
          # trade_cost_lv_upper: 8
        icon
    : TNT
        # A level 1 enchant of this type would cost between 8-16 emeralds, a level 2 would cost 12-24, level 3 16-32, etc.
        compatible_with
    : # Limited to AXES, PICKAXES, SHOVELS, and HOES
          - AXES
          - PICKAXES
          - SHOVELS
          - HOES

      rejuvenation
    :
        description
    : '&8> Slowly regenerates durability while moving'
        enchant_name
    : '&7Rejuvenation %lv_roman%' # For enchantments that have a max level higher than 0 you can use either
        # %lv_roman% for roman numeral levels or %lv_number% for regular number levels, if you prefer lame virgin arabic numbers over epic chad roman numerals
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        durability_regeneration_base
    : 0.1 # Base chance per movement packet to regenerate 1 durability at lv 1
        durability_regeneration_lv
    : 0.1 # Additional chance to regenerate 1 durability per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 12
        trade_cost_base_upper
    : 24
        trade_cost_lv_lower
    : 6 # Additional emerald cost per extra level added to the lower base cost of an enchant
        trade_cost_lv_upper
    : 12 # Additional emerald cost per extra level added to the upper base cost of an enchant
        icon
    : ANVIL
        compatible_with
    :
         - ALL


      lava_walker
    :
        description
    : '&8> Transforms lava under you within a radius of &e1&8-&e2&8-&e3&8 blocks into magma, at the cost of durability.'
        enchant_name
    : '&7Lava Walker %lv_roman%'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        durability_degeneration
    : 0.1 # Chance per block of lava transformed to reduce 1 durability
        transform_into
    : 'MAGMA_BLOCK' # The block lava will turn into when walked over
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : LAVA_BUCKET
        compatible_with
    :
         - BOOTS

      shielding
    :
        description
    : '&8> Has a &e20&8-&e40%&8 chance to deflect projectiles that would normally hit you'
        enchant_name
    : '&7Shielding %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        deflect_chance_lv
    : 0.2 # Chance per level to deflect a projectile
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : SHIELD
        compatible_with
    :
         - CHESTPLATES

      chemical_shield
    :
        description
    : '&8> While blocking, splash potions and potion effect clouds don''t affect you. Careful, as this also blocks beneficial effects.'
        enchant_name
    : '&7Neutralizer'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        icon
    : MILK_BUCKET

      potion_potency_buff
    :
        description
    : '&8> Any potion you drink will have their duration reduced by &e20&8-&e40%&8, but have their amplifiers increased by &eI&8-&eII'
        enchant_name
    : '&7Potency %lv_roman%'
        enabled
    : true
        weight
    : 10
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier_buff_base
    : 1 # The base amplifier bonus added onto the potion effect amplifier
        amplifier_buff_lv
    : 1 # Additional amplifier per level added onto the potion effect amplifier
        duration_buff_base
    : 0.8 # The base duration bonus added onto the potion effect duration
        duration_buff_lv
    : -0.2 # Additional duration per level added onto the potion effect duration
        # Both duration_buff_base and duration_buff_lv can be decimal numbers, if whole numbers are used it will add this
        # number onto the duration in game ticks (20 = 1 second). If decimal numbers are used it will multiply the potion
        # effect duration with this number and round downwards. Ex: duration_buff_base of 1.5 will increase a buff
        # duration from 6 seconds to 9 seconds with an enchant strength of I.
        # With a duration_buff_lv of 0.5 this is added on top of 1.5 and will double the duration from 6 seconds to 12
        # seconds with an enchant strength of II.
        # If duration_buff_base is set to 40, it will add a flat 2 seconds to the potion effect duration.
        # Both values have to be either decimals or whole numbers, if you use a mix of both an error will be shown on startup.
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 16
        trade_cost_lv_upper
    : 32
        icon
    : GLOWSTONE_DUST
        compatible_with
    :
         - CHESTPLATES
          - SHIELDS
          - ELYTRA

      steady
    :
        description
    : '&8> Reduces knockback taken by &e20&8-&e40%'
        enchant_name
    : '&7Steady %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        knockback_reduction_lv
    : 0.2 # Knockback reduced per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 12
        trade_cost_base_upper
    : 24
        trade_cost_lv_lower
    : 6
        trade_cost_lv_upper
    : 12
        icon
    : IRON_BOOTS
        compatible_with
    :
         - LEGGINGS

      illuminated
    :
        description
    : '&8> Shift-Right click with a pickaxe on an empty surface to place a torch at the cost of &e3 &8durability'
        enchant_name
    : '&7Illuminated'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        durability_cost
    : 3 # Durability consumed when a torch is placed
        use_unbreaking
    : false # If false, the durability cost will always be deducted. If true, the chance to use durability
        # is reduced.
        cooldown
    : 100 # Cooldown in ticks
        cooldown_message
    : '&cCooldown: {cooldown}s' # Message sent to player if torch placement is on cooldown
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        icon
    : TORCH

      auto_replant
    :
        description
    : '&8> Right click with a hoe on a fully grown crop to instantly harvest and replant it'
        enchant_name
    : '&7Harvesting'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 48
        icon
    : DIAMOND_HOE

      kinship
    :
        description
    : '&8> If the pickaxe matches the material of the ore you''re mining, some durability is restored. &estone:0-0-0&8, &eiron:1-2-3&8, &ediamond:10-20-30&8, &enetherite:50-100-150'
        enchant_name
    : '&7Kinship %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        durability_regen_netherite
    : 50 # Durability regenerated when mining netherite ore with a netherite pickaxe per level
        durability_regen_diamond
    : 10 # Durability regenerated when mining diamond ore with a diamond pickaxe per level
        durability_regen_iron
    : 1 # Durability regenerated when mining iron ore with a iron pickaxe per level
        durability_regen_stone
    : 0 # Durability regenerated when mining stone with a stone pickaxe per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : DIAMOND_PICKAXE

      metabolism
    :
        description
    : '&8> Slowly regenerates hunger points while moving'
        enchant_name
    : '&7Metabolism %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        saturation_limit
    : 5 # Maximum amount of saturation points regenerated if player has 10 full hunger bars
        hunger_regeneration_lv
    : 0.03 # additional chance to regenerate 1 hunger per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : GOLDEN_CARROT
        compatible_with
    :
         - HELMETS
          - CHESTPLATES
          - LEGGINGS
          - BOOTS

      vigorous
    :
        reset_health
    : true # Vigorous recently went through a significant technical change, meaning the extra health it
        # provides no longer comes in the form of changing your max health attribute and now in the form of item attributes.
        # This means players who still have their max hp altered will continue to have this max hp altered after the plugin
        # updated, so they'll have more health than they're supposed to. This makes sure their health is reset to 20 while
        # it's set to "true", after all players have their health reset it may be set back to false so you can do custom
        # things with the player's health once more.
        description
    : '&8> Adds &e1&8 per level extra max health to the wearer'
        enchant_name
    : '&7Vigorous %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 5
        max_level_table
    : 5
        health_lv
    : 1 # Extra half-hearts added to the wearer's max health per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 6
        trade_cost_lv_upper
    : 12
        icon
    : GOLDEN_APPLE
        compatible_with
    :
         - HELMETS
          - CHESTPLATES
          - LEGGINGS
          - BOOTS

      reinforced_plating
    :
        description
    : '&8> Adds &e2&8 per level extra armor to the item'
        enchant_name
    : '&7Plating %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        armor_lv
    : 2 # Extra armor added to the item per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : IRON_INGOT
        compatible_with
    :
         - ELYTRA

      sunforged
    :
        description
    : '&8> Smelts blocks mined'
        enchant_name
    : '&7Sunforged'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        drop_exp_chance
    : 0.0 # Chance for a sunforge smelted block to drop 1 exp
        # Blocks and recipes can be found in smeltblocksrecipes.yml
        trade_enabled
    : true
        trade_cost_base_lower
    : 32
        trade_cost_base_upper
    : 48
        icon
    : FURNACE
        compatible_with
    :
         - AXES
          - PICKAXES
          - SHOVELS
          - HOES

      flight
    :
        description
    : '&8> Allows the wearer temporary flight at the cost of durability. Recharge your flight by standing on the ground'
        enchant_name
    : '&7Wings %lv_roman%'
        enabled
    : true
        max_level
    : 3
        max_level_table
    : 2
        # If max_level is set to 0, flight will not run out (as long as they have durability, of course)
        # If it's higher than 0, the next 5 options determine how long a player can fly for before they have to
        # go back to the ground to recharge and if they gain slow fall if it expires. Or if they have a fuel bar displayed.
        flight_duration_base
    : 20000 # Base duration a player can fly in milliseconds
        flight_duration_lv
    : 10000 # Additional duration per level a player will be able to fly
        regeneration_base
    : 1000 # Base speed at which your flight duration or "fuel" regenerates when on ground, in milliseconds per 0.5 seconds
        regeneration_lv
    : 500 # Additional speed at which your flight duration or "fuel" regenerates when on ground
        slowfall_duration
    : 200 # The duration of the slow falling buff in ticks (20 = 1 second)
        flight_bar
    : true # If true, while in flight a small "fuel" bar will appear above your hotbar displaying
        # how much flight you have left.
        flight_bar_display
    : '&c%fuel%'
        flight_bar_present
    : '&e' # Color used for present fuel
        flight_bar_absent
    : '&c' # Color used for absent fuel
        weight
    : 10
        book_only
    : false
        durability_decay
    : 1.0 # Chance per movement packet to decay 1 durability (1.0 = 100%)
        trade_enabled
    : true
        trade_cost_base_lower
    : 48
        trade_cost_base_upper
    : 64
        icon
    : FEATHER
        compatible_with
    :
         - BOOTS

      speed_boost
    :
        description
    : '&8> Grants the wearer speed boost &eI&8-&eII&8 while wearing'
        enchant_name
    : '&7Fleeting %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier
    : 0 # Base strength of speed boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv
    : 1 # Additional strength of speed buff per level
        duration
    : 100 # Duration of speed boost buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 16
        trade_cost_lv_upper
    : 32
        icon
    : SUGAR
        compatible_with
    :
         - BOOTS

      jump_boost
    :
        description
    : '&8> Grants the wearer jump boost &eI&8-&eII&8 while wearing'
        enchant_name
    : '&7Leaping %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier
    : 0 # Base strength of jump boost buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv
    : 1 # Additional strength of jump buff per level
        duration
    : 100 # Duration of jump boost buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : RABBIT_FOOT
        compatible_with
    :
         - BOOTS

      luck
    :
        description
    : '&8> Grants the player luck &eI&8-&eII&8 while wearing'
        enchant_name
    : '&7Blessing %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier
    : 0 # Base strength of luck (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv
    : 1 # Additional strength of luck per level
        duration
    : 100 # Duration of luck granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : GOLD_INGOT
        compatible_with
    :
         - CHESTPLATES

      night_vision
    :
        description
    : '&8> Grants the player night vision while wearing'
        enchant_name
    : '&7Nightvision'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        duration
    : 300 # Duration of night vision buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 48
        icon
    : GOLDEN_CARROT
        compatible_with
    :
         - HELMETS

      water_breathing
    :
        description
    : '&8> Grants the player water breathing while wearing'
        enchant_name
    : '&7Gills'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        duration
    : 100 # Duration of water breathing buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 48
        icon
    : PUFFERFISH
        compatible_with
    :
         - HELMETS

      haste
    :
        description
    : '&8> Grants the player haste &eI&8-&eII&8 while holding'
        enchant_name
    : '&7Quickened %lv_roman%'
        enabled
    : true
        weight
    : 10
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier
    : 0 # Base strength of haste buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv
    : 1 # Additional strength of haste buff per level
        duration
    : 100 # Duration of haste buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 16
        trade_cost_lv_upper
    : 32
        icon
    : GOLDEN_PICKAXE
        compatible_with
    :
         - SWORDS
          - PICKAXES
          - SHOVELS
          - AXES
          - HOES

      strength
    :
        description
    : '&8> Grants the player strength &eI&8-&eII&8 while holding'
        enchant_name
    : '&7Barbarian %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier
    : 0 # Base strength of strength buff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv
    : 1 # Additional strength of strength buff per level
        duration
    : 100 # Duration of strength buff granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : BLAZE_POWDER
        compatible_with
    :
         - AXES

      vitality
    :
        description
    : '&8> Increases the wearer/holder''s healing by &e5%&8 per level, adding up all vitality you have on all pieces of armor up to &e100%.'
        enchant_name
    : '&7Vitality %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 5
        max_level_table
    : 4
        extra_healing_lv
    : 5 # additional healing in % per level per piece of armor.
        max_bonus_healing
    : 100 # the cap for additional healing, no matter how much combined vitality the player has.
        # Having vitality 3 on 4 pieces of armor grants (3 * 4 * extra_healing_lv) more healing,
        # or max_bonus_healing if it exceeds its value
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 6
        trade_cost_lv_upper
    : 12
        icon
    : ENCHANTED_GOLDEN_APPLE
        compatible_with
    :
         - HELMETS
          - CHESTPLATES
          - LEGGINGS
          - BOOTS

      withering
    :
        description
    : '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Wither'
        enchant_name
    : '&7Withering %lv_roman%'
        enabled
    : true
        weight
    : 120
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        apply_chance
    : 0.05 # The base chance the damaged target is inflicted with withering
        apply_chance_lv
    : 0.05 # The additional chance per level the damaged target is inflicted with withering
        amplifier
    : 0 # Base amplitude of the debuff
        amplifier_lv
    : 1 # Additional amplitude debuff strength per level
        duration
    : 20 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : WITHER_SKELETON_SKULL
        compatible_with
    :
         - SWORDS
          - BOWS
          - CROSSBOWS

      poisoning
    :
        description
    : '&8> Has a &e5&8-&e10&8-&e15%&8 chance to inflict the entity you''re damaging with Poison'
        enchant_name
    : '&7Poisoning %lv_roman%'
        enabled
    : true
        weight
    : 120
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        apply_chance
    : 0.05 # The base chance the damaged target is inflicted with poisoning
        apply_chance_lv
    : 0.05 # The additional chance per level the damaged target is inflicted with poisoning
        amplifier
    : 0 # Base amplitude of the debuff
        amplifier_lv
    : 1 # Additional amplitude debuff strength per level
        duration
    : 20 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : SPIDER_EYE
        compatible_with
    :
         - SWORDS
          - BOWS
          - CROSSBOWS

      weakening
    :
        description
    : '&8> Has a &e5&8-&e10%&8 chance to inflict the entity you''re damaging with Weakness'
        enchant_name
    : '&7Weakening %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        apply_chance
    : 0.05 # The base chance the damaged target is inflicted with weakening
        apply_chance_lv
    : 0.05 # The additional chance per level the damaged target is inflicted with weakening
        amplifier
    : 0 # Base amplitude of the debuff
        amplifier_lv
    : 0 # Additional amplitude debuff strength per level
        duration
    : 40 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : FERMENTED_SPIDER_EYE
        compatible_with
    :
         - SWORDS
          - BOWS
          - CROSSBOWS

      stunning
    :
        description
    : '&8> Has a &e2&8-&e4%&8 chance to inflict the entity you''re damaging with a stun'
        # A stun is a combination of 5 very strong debuffs, mining fatigue, slowness, weakness, blindness, and jump boost (to cancel jumping)
        enchant_name
    : '&7Blunt %lv_roman%'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        apply_chance
    : 0.02 # The base chance the damaged target is inflicted with several debuffs removing all mobility
        apply_chance_lv
    : 0.02 # The additional chance per level the damaged target is inflicted with a stun
        duration
    : 20 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        buffed_axe_potency
    : true # If true, (pick)axes have twice the chance to stun targets over swords or (cross)bows
        trade_enabled
    : true
        trade_cost_base_lower
    : 12
        trade_cost_base_upper
    : 24
        trade_cost_lv_lower
    : 6
        trade_cost_lv_upper
    : 12
        icon
    : IRON_BLOCK
        compatible_with
    :
         - SWORDS
          - BOWS
          - CROSSBOWS
          - AXES
          - PICKAXES

      slowness
    :
        description
    : '&8> Has a &e4&8-&e8%&8 chance to inflict the entity you''re damaging with Slowness'
        enchant_name
    : '&7Crippling %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        apply_chance
    : 0.04 # The base chance the damaged target is inflicted with slowing
        apply_chance_lv
    : 0.04 # The additional chance per level the damaged target is inflicted with slowing
        amplifier
    : 0 # Base amplitude of the debuff
        amplifier_lv
    : 1 # Additional amplitude debuff strength per level
        duration
    : 40 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : ICE
        compatible_with
    :
         - SWORDS
          - BOWS
          - CROSSBOWS

      blinding
    :
        description
    : '&8> Has a &e2&8-&e4&8-&e6%&8 chance to inflict the entity you''re damaging with Blindness'
        enchant_name
    : '&7Blinding %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        apply_chance
    : 0.02 # The base chance the damaged target is inflicted with blindness
        apply_chance_lv
    : 0.02 # The additional chance per level the damaged target is inflicted with blindness
        duration
    : 20 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 10 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : OBSIDIAN
        compatible_with
    : # Limited to weapons
          - SWORDS
          - BOWS
          - CROSSBOWS
          - AXES

      elytra_firework_buff
    : # This enchantment is disabled for the time being, as the result of this enchantment didn't work as expected
        description
    : '&8> You gain extra speed from firework rocket boosts while gliding'
        enchant_name
    : '&7Volatile Fuel %lv_roman%'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        potency_buff_base
    : 1.5 # Base velocity multiplier at lv 1
        potency_buff_lv
    : 0.25 # Additional velocity multiplier at levels higher than 1
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : FIREWORK_ROCKET

      nausea
    :
        description
    : '&8> Has a &e3&8-&e5%&8 chance to inflict the entity you''re damaging with Nausea'
        enchant_name
    : '&7Concussion %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        apply_chance
    : 0.03 # The base chance the damaged target is inflicted with nausea
        apply_chance_lv
    : 0.02 # The additional chance per level the damaged target is inflicted with nausea
        duration
    : 60 # Base duration of the debuff (20 = 1 second)
        duration_lv
    : 20 # Additional duration of the debuff per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : IRON_SHOVEL
        compatible_with
    : # Limited to weapons
          - SWORDS
          - BOWS
          - CROSSBOWS


      toxic
    :
        description
    : '&8> Hitting an entity reduces its healing received by &e40&8-&e70&8-&e100%&8 for &e6&8-&e8&8-&e10&8 seconds'
        enchant_name
    : '&7Toxic %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        healing_reduction_base
    : 0.4 # Base healing reduction at lv 1
        healing_reduction_lv
    : 0.3 # Additional healing reduction for each additional level
        duration_base
    : 120 # Base duration in ticks
        duration_lv
    : 40 # Additional duration per level in ticks
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : BARRIER
        compatible_with
    : # Limited to weapons
          - CROSSBOWS
          - BOWS
          - SWORDS

      crushing
    :
        description
    : '&8> For each piece of diamond/netherite armor the enemy is wearing, you deal &e2.5&8-&e3.75&8-&e5%&8 more damage'
        enchant_name
    : '&7Crushing %lv_roman%'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        damage_base
    : 2.5 # Base additional damage dealt per piece of diamond/netherite armor at enchantment level 1
        damage_lv
    : 1.25 # Additional damage dealt per piece of diamond/netherite armor per extra level
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 24
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 12
        icon
    : DIAMOND_CHESTPLATE
        compatible_with
    :
         - CROSSBOWS
          - AXES

      aoe_arrows
    :
        description
    : '&8> Hitting an arrow on an entity deals &e50&8-&e70&8-&e90%&8 of the damage to all enemies in a &e1.5&8-&e2&8-&e2.5&8 block radius around that initial entity'
        enchant_name
    : '&7Scattershot %lv_roman%'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        aoe_damage_base
    : 0.5 # Fraction of the damage dealt to the main entity hit that's inflicted on mobs around it
        aoe_damage_lv
    : 0.2 # Additional damage per level dealt to mobs around the main mob hit.
        # Example: level I will deal 50% of the main damage dealt in an AOE, level II will increase this to 70%, III to 90%, etc.
        radius_base
    : 1.5 # Base radius of AOE around mob damaged
        radius_lv
    : 0.5 # Additional radius per level of AOE around mob damaged
        explosion
    : true # Displays and plays the sound of an explosion when the arrow hits a target
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : TIPPED_ARROW
        compatible_with
    : # Not limited to ranged weapons
          - CROSSBOWS
          - BOWS

      sapping
    :
        description
    : '&8> Killing an entity adds a &e40&8-&e60%&8 chance of dropping &e1&8-&e2&8 more EXP'
        enchant_name
    : '&7Sapping %lv_roman%'
        enabled
    : true
        weight
    : 20
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        drop_chance_base
    : 0.4 # Base chance to drop extra exp
        drop_chance_lv
    : 0.2 # Additional chance to drop extra exp
        exp_base
    : 1 # Additional exp per mob killed
        exp_lv
    : 1 # Additional exp per level per mob killed
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : EXPERIENCE_BOTTLE
        compatible_with
    : # Limited to weapons
          - SWORDS
          - AXES

      vampiric
    :
        description
    : '&8> Killing en entity heals you for &e2&8-&e4&8 points'
        enchant_name
    : '&7Soul Eater %lv_roman%'
        enabled
    : true
        weight
    : 80
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        healing_base
    : 2.0 # Base amount healed when killing an entity
        healing_lv
    : 2.0 # Additional amount healed when killing an entity
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : ENDER_EYE
        compatible_with
    : # Limited to weapons
          - SWORDS
          - AXES

      beheading
    :
        description
    : '&8> Killing an entity adds a &e1&8-&e2%&8 chance of dropping its head. Works with creepers, skeletons, players, etc.'
        enchant_name
    : '&7Executioner %lv_roman%'
        enabled
    : true
        weight
    : 10
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        beheading_base
    : 0.01 # Base chance for a killed enemy to drop a head
        beheading_lv
    : 0.01 # Additional chance per level for a killed enemy to drop a head
        axe_buff
    : 2.0 # Chance multiplier if using an axe
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : IRON_AXE
        compatible_with
    : # Limited to weapons
          - SWORDS
          - AXES

      soulbound
    :
        description
    : '&8> Dying with a soulbound item prevents it from being dropped, instead, you respawn with it in your inventory'
        # Warning: If the player doesn't have enough space in their inventory, their excessive soulbound items are dropped
        enchant_name
    : '&7Soulbound'
        enabled
    : true
        weight
    : 40
        book_only
    : false
        single_use
    : true # Soulbound disappears off the item upon death
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 32
        icon
    : NETHER_STAR
        compatible_with
    :
         - ALL

      shockwave
    :
        description
    : '&8> Right clicking on the upper surface of a block causes a shockwave that sends entities flying backwards in a radius of &e3&8-&e4&8 blocks, with a strength of &e0.5&8-&e0.7'
        enchant_name
    : '&7Shockwave %lv_roman%'
        enabled
    : true
        weight
    : 10
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        radius_base
    : 3.0 # Base amount healed when killing an entity
        radius_lv
    : 1.0 # Additional amount healed when killing an entity
        force_base
    : 0.5
        force_lv
    : 0.2
        cooldown
    : 20
        cooldown_message
    : '&cCooldown: {cooldown}s'
        explode
    : true # If true, plays an explosion sound effect and visual on usage
        trade_enabled
    : true
        trade_cost_base_lower
    : 16
        trade_cost_base_upper
    : 32
        trade_cost_lv_lower
    : 8
        trade_cost_lv_upper
    : 16
        icon
    : GUNPOWDER
        compatible_with
    : # Limited to weapons
          - SWORDS
          - AXES

      curse_brittle
    :
        description
    : '&8> Curse enchant that, while moving, slowly decays durability'
        enchant_name
    : '&cBrittle %lv_roman%'
        enabled
    : true
        weight
    : 5
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        durability_degeneration_base
    : 0.1 # base chance per movement packet to regenerate 1 durability at lv 1
        durability_degeneration_lv
    : 0.1 # additional chance to regenerate 1 durability per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : WOODEN_SWORD
        compatible_with
    : # Limited to weapons
          - ALL

      curse_heavy
    :
        description
    : '&8> Curse enchant that, while holding/wearing, slows the holder/wearer down and gives them mining fatigue'
        enchant_name
    : '&cBurden %lv_roman%'
        enabled
    : true
        weight
    : 5
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        amplifier_slow
    : 0 # base strength of slow debuff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv_slow
    : 1 # additional strength of slow per level
        amplifier_fatigue
    : 0 # base strength of mining fatigue debuff (an amplifier of 0 means the effect is applied at level I, 1 is II, etc.)
        amplifier_lv_fatigue
    : 1 # additional strength of mining fatigue per level
        duration
    : 100 # duration of slow and mining fatigue debuffs granted per movement packet (20 = 1 second)
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : PACKED_ICE
        compatible_with
    : # Not limited to tools
          - ALL

      curse_hunger
    :
        description
    : '&8> Curse enchant that slowly eats away at your hunger'
        enchant_name
    : '&cParasitic %lv_roman%'
        enabled
    : true
        weight
    : 5
        book_only
    : false
        max_level
    : 2
        max_level_table
    : 2
        hunger_degeneration_lv
    : 0.1 # additional chance to remove 1 hunger per level
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : POISONOUS_POTATO
        compatible_with
    : # Not limited to armor
          - HELMETS
          - CHESTPLATES
          - LEGGINGS
          - BOOTS

      curse_berserk
    :
        description
    : '&8> You deal &e20&8-&e35&8-&e50%&8 more damage, but you also take &e30&8-&e50&8-&e70%&8 more damage'
        enchant_name
    : '&cCurse of Rage %lv_roman%'
        enabled
    : true
        weight
    : 5
        book_only
    : false
        max_level
    : 3
        max_level_table
    : 3
        damage_dealt_base
    : 1.2 # Base damage dealt multiplier at level I
        damage_dealt_lv
    : 0.15 # Additional damage multiplier at levels higher than I, added onto the base multiplier
        # Example: Curse of Rage level III will have a damage multiplier of 1.2 + 0.15 * 2 = 1.5, which means you deal 50% more damage
        damage_taken_base
    : 1.3 # Base damage taken multiplier at level I
        damage_taken_lv
    : 0.2 # Additional damage multiplier at levels higher than I, added onto the base multiplier
        # Example: Curse of Rage level III will have a damage multiplier of 1.3 + 0.2 * 2 = 1.7, which means you take 70% more damage
        trade_enabled
    : true
        trade_cost_base_lower
    : 8
        trade_cost_base_upper
    : 16
        trade_cost_lv_lower
    : 4
        trade_cost_lv_upper
    : 8
        icon
    : BLAZE_ROD
        compatible_with
    : # Not limited to ranged weapons
          - ALL

    # All usable compatible_with values, editing these values does not change anything
    compatible_with_values
    :
     - SWORDS
      - BOWS
      - CROSSBOWS
      - TRIDENTS
      - HELMETS
      - CHESTPLATES
      - LEGGINGS
      - BOOTS
      - SHEARS
      - FLINTANDSTEEL
      - FISHINGROD
      - ELYTRA
      - PICKAXES
      - AXES
      - SHOVELS
      - HOES
      - SHIELDS
      - ALL
     

    es-deny-all
    es-deny-aoe-arrows
    es-deny-barbarian
    es-deny-blinding
    es-deny-curse-brittle
    es-deny-curse-heavy
    es-deny-curse-hunger
    es-deny-deflect-projectiles
    es-deny-excavation
    es-deny-flight
    es-deny-haste
    es-deny-jump
    es-deny-kinship
    es-deny-knockback-resistance
    es-deny-luck
    es-deny-metabolism
    es-deny-nausea
    es-deny-night-vision
    es-deny-crushing
    es-deny-poisoning
    es-deny-rejuvenation
    es-deny-sapping
    es-deny-shockwave
    es-deny-slowing
    es-deny-smelting
    es-deny-speed
    es-deny-stunning
    es-deny-torches
    es-deny-toxic
    es-deny-vitality
    es-deny-vampiric
    es-deny-water-breathing
    es-deny-withering
    es-deny-weakening
    es-deny-beheading

    es-deny-soulbound
    es-deny-auto-replant
    es-deny-lava-walker
    es-deny-auto-replant
    es-deny-potion-potency-buff
    es-deny-chemical-shield
    es-deny-curse-berserk

    Code (YAML):
    es.reload
    Allows you to reload the plugin

    Code (YAML):
    es.help
    Allows you to use /es help

    Code (YAML):
    es.nocooldowns
    Enchantments that would otherwise have a cooldown no longer have a cooldown for you.

    Code (YAML):
    es.noregionrestrictions
    Region flags no longer stop you from using enchantments in restricted regions

    Code (YAML):
    es.enchant
    Allows you to use /es enchant to force enchant an item with a specific enchant and level

    This plugin took a while to develop, so leaving a review would be massively appreciated.
    If you want to support me further you could donate or take a look at my other plugins :) :) :)
    Supah_bruh, Halflove and Flak like this.

Recent Reviews

  1. B4m1237
    B4m1237
    5/5,
    Version: 1.3
    There are really no comparable plugins out there for custom enchants with a vanilla feel. The dev is great, the enchants work really smoothly and the dev makes a huge effort to fix any bugs reported on his discord as quickly as possible.
  2. M4RCKYM4RC
    M4RCKYM4RC
    2/5,
    Version: 1.3
    I need help. How do I get enchanted books for the custom enchants and why doesn't it work on anvils? Thanks
    1. Athlaeos
      Author's Response
      Why leave a review asking for help when there are much better alternatives like... you know... ask ME for help in the places designed to get help? You can get enchanted books by enchanting books, through villager trades, or through fishing. If anvils aren't working that's likely due to another plugin interfering with anvil mechanics, some other users are reporting the same issue but I can't reproduce the issue so it's very hard to fix. I can't fix something I can't see.
  3. Superespresso
    Superespresso
    5/5,
    Version: 1.2
    So I see the "Villagers switch their enchantments" thing changed in an update and I uh.. wont get the update. We actually adore that lol...
    1. Athlaeos
      Author's Response
      Lmao, nice
  4. KazMNF
    KazMNF
    5/5,
    Version: 1.0
    Great plugin for skyblock, survival servers.
    Using it about 2 month no bug found yet.
    i would recommend.
    1. Athlaeos
      Author's Response
      Glad you like it!
  5. FishMissile
    FishMissile
    4/5,
    Version: 1.0
    Great plugin! I almost gave up looking for a solid Enchanting plugin that didn't have tons of crazy features I didn't want. This plugin integrates well with the normal game and is highly configurable.
    1. Athlaeos
      Author's Response
      I'm glad you enjoy my plugin :)
  6. Xiione
    Xiione
    4/5,
    Version: 1.11-ALPHA
    Pretty good. Played with the plugin on a survival server with some friends. It does have a few issues currently, which I'd be willing to offer a little bit of insight on.
    1. Athlaeos
      Author's Response
      Of course! I'll try my best to patch out any issues you might find
  7. ThaaatName
    ThaaatName
    5/5,
    Version: 1.7-ALPHA
    I must say that this plugin is better than most of the enchantment plugins I've tried. I was looking for a plugin like this and now I have it. Keep it up!
    1. Athlaeos
      Author's Response
      Thanks for the review!
  8. BestoCat
    BestoCat
    5/5,
    Version: 1.7-ALPHA
    Hey brother, your plugin is incredible, if you continue with the plugin and update this, I promise that I will donate constantly, within what I can little by little, really this plugin is very good and on my server it will help me too much.
    1. Athlaeos
      Author's Response
      Thank you so much!
  9. fireworkman1
    fireworkman1
    1/5,
    Version: 1.5-ALPHA
    Not good, poorly made. No wonder it got rejected, looking at the code quality it's disgusting even for a free plugin. Enchants aren't good either, seems to be copied from other plugins completely and mechanics are pretty buggy.
    1. Athlaeos
      Author's Response
      Yes, most of the enchants are copied over from another plugin called EnchantsPlus. This is a rewrite that I got permission from the E+ author to make, because he no longer could afford to maintain it. And even so, is it a problem if custom enchant plugins contain one or several similar enchants to other plugins? The main selling point of this plugin is that they're all act as closely to vanilla enchants as possible, with anvils and enchantment tables and such. Yes, I'm aware the code quality is not the best, but that wasn't the reason it got rejected. I'm still new at this and learning as I go. This plugin is still in alpha, so if you had any bugs you should have reported those to me. Regardless, thanks for your honest opinion. I'll better myself as I get more practice in.
  10. Archantion
    Archantion
    5/5,
    Version: 1.4-ALPHA
    Perfect Plugin! We are using this plugin now for 1 week, but we had found a error in the console. When I messaged the developer with the error he responded in 5 minutes and 10 minutes later the plugin was updated on spigot with the bugg fix.

    I recommend this plugin to everyone that wants new vanilla like enchantments.