EquestrianDash is a Mario Kart-esque minigame that can bring endless fun to you and your users. Set up a race course with your imagination and with a few basic tools as the only requirements, customize your config. You can even get your own developers to create new powerups using the simple, but powerful, Powerup API. EquestrianDash is low-maintenance and preserves performance to keep hosting a server for it cheap. Download today and setup your game quickly. A standalone server for EquestrianDash is recommended, but not required.
Want to see this game in action? Watch this! (Don't forget to watch in HD!)
(( Featured Features ))
Multi-track/world support: Add various tracks to your server to give your players a selection of maps to play without needing multiple servers.
Powerups: Smash through Item Boxes containing a variety of powerups. You can adjust them to your liking and even add your own using the Powerup API. A list of powerups and their abilities is over here.
Easy track setup: View the config and tutorials sections to learn how to set up EquestrianDash on your server.
Live track/position updating: Player positions are color-coded and updated secondly on a scoreboard on the sidebar as well as below racers' names.
Spectating: Players who don't want to play can spectate and watch matches, or just do their own thing while they wait. Note: not all functionality for non-players is there quite yet. In order for EquestrianDash to restart, it currently must restart the whole server—but this may change soon.
(( Requirements ))
- Bukkit/Spigot 1.8 or above.
- Java 8 or above - Don't worry, all your Java 7 stuff will work with Java 8. Java 8 is magical. Update today!
- Optional: TitleManager
(( Permissions & Base Command ))
Base command: /ed - Permission: equestriandash.ed
/vote - Permission: equestriandash.vote
EquestrianDash is a high-performance racing game with powerups, customizable horses, and easy setup.
- New powerups, better track/marker/item box handling, better optimization/bug fixes Oct 24, 2015
- Version 1.1 - Fixes Mar 19, 2015
- [Release 1.0] Structure update & 2 new powerups Jan 31, 2015