Extra Hard Mode 3.13.2

Deliver interesting new challenges for advanced players

  1. 3.13.2

    If you like me you can support me c:

    Bug squashing.
    • Fix incorrect casting of snow layers
    • Prevent endermen from teleporting players into the void
    • Correct incorrect conversion of grass to grass_block
      • This caused hostile mobs to not spawn on grass blocks
    • Unmark claustrophobic animals when they no longer feel claustrophobic
      • This caused animals that experienced claustrophobia to not drop anything when slayed...
    SlimeDog, Diclo and PsychoLynx like this.
  2. 3.13.1

    • Use getBlockData for FallingBlock entities (getMaterial uses legacy materials :eek: )
    • Chat prefix can be configured. Meh.
    Hestia23, LogoCat and ShaneBee like this.
  3. 3.13.0

    Finally, EHM has been updated to 1.13. Thank you SlimeDog for rigorously testing, and patrons and reviewers for the extra motivation. c: As such, this version is only compatible with 1.13 server versions. Please take note of the bold parts of the changelog.

    1.13-specific updates
    • RealisticChopping (Falling Logs) has been removed. This feature can be found in GraviTree. It...
  4. 3.12

    A couple fixes, and a bit more configurable features. Yay updates.
    darkchaos916, SlimeDog and PsychoLynx like this.
  5. 3.11

    One day I said "hey let's fix some bugs"
  6. 3.10

    Some fixes and a new config option
  7. 3.8.9

    This better fix that sql thing
    krustymk likes this.
  8. 3.8.8

    Some stuff that isn't all too critical but yea just click download to read the update notes.
    PsychoLynx and krustymk like this.
  9. 3.8.6

    Changelog in download link cuz lazy to translate to bbcode
  10. 3.8.5

    • A player's speed won't be set if there's no need to do so. This provides (limited) compatibility with other plugins that set a player's speed directly (player.setWalkSpeed) instead of via potion effects. (As such, the repeating task that sets player speed is now split into a task for each player, instead of one task that checks all players.)

    • Damage modifier event handler priority has been changed from MONITOR to HIGHEST. This is also to provide compatibility with other plugins...