Extra Hard Mode 3.12

Deliver interesting new challenges for advanced players

  1. 3.12

    A couple fixes, and a bit more configurable features. Yay updates.
    SlimeDog and PsychoLynx like this.
  2. 3.11

    One day I said "hey let's fix some bugs"
  3. 3.10

    Some fixes and a new config option
  4. 3.8.9

    This better fix that sql thing
    krustymk likes this.
  5. 3.8.8

    Some stuff that isn't all too critical but yea just click download to read the update notes.
    PsychoLynx and krustymk like this.
  6. 3.8.6

    Changelog in download link cuz lazy to translate to bbcode
  7. 3.8.5

    • A player's speed won't be set if there's no need to do so. This provides (limited) compatibility with other plugins that set a player's speed directly (player.setWalkSpeed) instead of via potion effects. (As such, the repeating task that sets player speed is now split into a task for each player, instead of one task that checks all players.)

    • Damage modifier event handler priority has been changed from MONITOR to HIGHEST. This is also to provide compatibility with other plugins...
  8. 3.8.4

  9. 3.8.3

    • Fix a casting check (due to me assuming entity is already an Animal when the isEntityAnimal method is used)
    • Set default Textcolor in messages.yml. (Previously set to NONE resulting in scoreboard messages not using colors.) Will not change existing messages.yml.
    • Fix notification messages not appearing in chat if scoreboard messages are disabled.
  10. 3.8.2

    Minor fixes, detailed on download page.