Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. Empire92
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.

    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on IRC or discord (link above)
    > Media
    //brush image

    //brush flatten

    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    Height Map / Color Map interface
    Asset Pack interface
    > Global Stats

Recent Reviews

  1. CraftyFoxe
    Version: development-builds
    Great, I like how you can rollback worldedits in this, this is good for against griefing.
  2. kite
    Version: development-builds
    10 million blocks per 3second. Amazing
    Much better than other worldedit optimize plugins.
  3. FlailoftheLord
    Version: development-builds
    Absolute Best WorldEdit plugin out there, its both constantly updated and its fast, efficient, and barely lags your server even with a massive paste. SO many features that nobody even knows are there until someone tells you or you discover it by accident, the author is very dedicated and has worked well on this. 6/5
  4. Dcore18
    Version: development-builds
    I really wanted to use your plugin, but it does not work there is no way in my server 1.8
    I used several worldedit.
  5. StupidDrew9
    Version: development-builds
    Breathes life into what was otherwise a dull, slow WorldEdit. No alternative for such an amazing plugin.
  6. vy_vu
    Version: development-builds
    It's amazing
    I just entered the paste command immediately it has repaired 3,500,000 blocks
    Loading it on my server is smoother
    It surpasses "Asyncworldedit"
    It is unfortunate for any server not using this plugin
    1000* for dev
    I'll translate its language to Vietnamese(vn)
  7. royalkingkb
    Version: development-builds
    Extremely high performance. Has been used on production servers with over 100 people worldediting at the same time. No slow down whatsoever.
  8. kotzeimer
    Version: development-builds
    This plugin make very big problems!!! Dont't install!
  9. NotMyFault
    Version: development-builds
    Can't tell for how long I'm using this thing thingy now. Great plugin and developer, always merging my pr ^^
  10. Ivain
    Version: development-builds
    Many people say that this plugin is nothing more than a performance upgrade over old-fashioned WE and VS. I used to be one of them. Then I started learning about the additional brushes, commands and parameters. the #simplex parameter alone has already changed the way I color things.
    A lot of the 'bad' reviews I see appear to be about people not understanding how the plugin works, not realizing how it interacts with existing plugins on their server, or not understanding how to contact the creator and get support for their problems. Very few seem to actually be about the functioning of the plugin itself.
    So all in all, this is a very good next step in the evolution of building tools in Minecraft.