Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. Empire92
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.

    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on IRC or discord (link above)
    > Media
    //brush image

    //brush flatten

    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    Height Map / Color Map interface
    Asset Pack interface
    > Global Stats

Recent Reviews

  1. kotzeimer
    Version: development-builds
    This plugin make very big problems!!! Dont't install!
  2. NotMyFault
    Version: development-builds
    Can't tell for how long I'm using this thing thingy now. Great plugin and developer, always merging my pr ^^
  3. Ivain
    Version: development-builds
    Many people say that this plugin is nothing more than a performance upgrade over old-fashioned WE and VS. I used to be one of them. Then I started learning about the additional brushes, commands and parameters. the #simplex parameter alone has already changed the way I color things.
    A lot of the 'bad' reviews I see appear to be about people not understanding how the plugin works, not realizing how it interacts with existing plugins on their server, or not understanding how to contact the creator and get support for their problems. Very few seem to actually be about the functioning of the plugin itself.
    So all in all, this is a very good next step in the evolution of building tools in Minecraft.
  4. rmellis
    Version: development-builds
    Awesome World Edit Plugin!
    I have been using this on our Bedrock Edition server via nukkit for a while and have just now found out it is also out for spigot!
    By Far the best world edit plugin out there!
    Id recommend everyone out there using original world edit to give this a try instead, It's Extremely fast, Customizable and able to do Huge Things with no lagg at all
  5. CableGuy
    Version: development-builds
    Really wonderful plugin

    but no ability to exlude containers from being copy/cut

    please add it, that thing is very important, i saw that many people asking for it
  6. MineStein
    Version: development-builds
    A solid resource, must have for anyone who needs an incredibly speedy and high-powered WorldEdit and VoxelSniper.
  7. Larryl79
    Version: development-builds
    OMG.... so blowminder... I dont't find words how imressive it is this plugin, wery good job! Thanks
    1. Empire92
      Author's Response
      words, words, wordly, wordlier, wordlington, wordlyMcWordFace.
      How's that?
  8. Guigui5031
    Version: development-builds
    wow, it helped me a lot with my player managment.
    awesome dude, keep going with the good job.
  9. Asura_Prism
    Version: development-builds
    Better than AsyncWorldEdit, and free :D thank for your plugins!!!!!!!!!!!!!!!!!!
  10. frizzbee30
    Version: development-builds
    truly mind blowing, does the impossible with virtually no resource usage. Allows us to give our players access to some great functionality in creative!
    1. Empire92
      Author's Response
      It's not doing the impossible, it just seems that way. Preparation and taking shortcuts are key.

      For instance, with the schematic visualizer in the latest update:
      1) Not much is actually processed when the command is run
      2) Schematics are cached/indexed beforehand on disk
      3) It only cares about what the player can see
      4) The pre-cached chunks are read from disk into memory then sent to the player