Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. Empire92
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    Source Code:
    https://github.com/boy0001/FastAsyncWorldedit
    Contributors:
    https://github.com/boy0001/FastAsyncWorldedit/graphs/contributors
    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.



    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on IRC or discord (link above)
    > Media
    //brush image

    //brush flatten


    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    [​IMG]
    Height Map / Color Map interface
    [​IMG]
    Asset Pack interface
    [​IMG]

    Height map interface: https://github.com/boy0001/HeightMap
    [​IMG]
    AccioAce, K0M3X, Gasha and 57 others like this.

Recent Reviews

  1. Anathos
    Anathos
    1/5,
    Version: development-builds
    Don't work in 1.13 ,
  2. Kevin_W_825
    Kevin_W_825
    3/5,
    Version: development-builds
    It was fine, sometimes got really glitchy at times when doing large w/e such as doing streaks of the edited region. When i got the 1.13.2 version, the stairs wouldn't rotate got spammed with error messages so i converted back to regular W/E, I highly encourage you to not use the plugin for 1.13.2, even still for 1.12 it had some errors and I expect it due to it being a large plugin but it still should be developed to be fixed, it had many errors and developers were lazy to fix.
  3. ItzMeLel
    ItzMeLel
    5/5,
    Version: development-builds
    Using on 1.12.2 and works flawlessly. Developers are still working for full compatibility with 1.13.2 plugins.
  4. Stager83
    Stager83
    1/5,
    Version: development-builds
    I would gladly pay for a premium version that was kept up to date with the latest Minecraft version, but one cannot expect free plugin owners to keep updated all the time.
  5. Bufnita
    Bufnita
    1/5,
    Version: development-builds
    Great for lower versions than 1.13.X Unfortunately, On 1.13.2 doesn't work.
    ----------------------------------------------------
  6. Meowbeard
    Meowbeard
    2/5,
    Version: development-builds
    There are lightning issues when copy pasting, which result in ugly world. The //fixlightning command doesn't fix it. Rotating stairs, slabs doesn't work correctly. It's really fast though. I don't recommend using it unless you don't mind the ugly lightning and stairs rotation.
  7. Rocologo
    Rocologo
    4/5,
    Version: development-builds
    I love FAWE, but I cant make it work after updating to MC 1.13.x. FAWE conflicts with SK89's Worldguard/WorldEdit 7.0 version. If I use FAWE and the embedded WG/WE version, WG/WE breaks with other plugins. At the moment I have disabled FAWE, hoping that you will make a release which works with SK89's WG/WE versions.
  8. Haydar
    Haydar
    5/5,
    Version: development-builds
    great plugin but can you add support for FactionsOne because its the only version that actually works with 1.13
  9. LightningZap
    LightningZap
    5/5,
    Version: development-builds
    Good plugin due to its additions in features such as convex selections and ability to change many blocks without server lag. However it would be nice if stairs would rotate with //rotate in the 1.13 versions.
  10. BBoyJD10
    BBoyJD10
    1/5,
    Version: development-builds
    brushes do not work on 1.13 - no support just told to open source it and fix it yourself.
    1. Empire92