Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. Empire92
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    https://github.com/boy0001/FastAsyncWorldedit
    Contributors:
    https://github.com/boy0001/FastAsyncWorldedit/graphs/contributors
    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.



    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on IRC or discord (link above)
    > Media
    Using `//schematic show`

    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation:

    Catenary brush:

    Blob brush:

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    [​IMG]
    Height Map / Color Map interface
    [​IMG]
    Asset Pack interface
    [​IMG]
    > Global Stats
    [​IMG]

Recent Reviews

  1. Guigui5031
    Guigui5031
    5/5,
    Version: development-builds
    wow, it helped me a lot with my player managment.
    awesome dude, keep going with the good job.
  2. Asura_Prism
    Asura_Prism
    5/5,
    Version: development-builds
    Better than AsyncWorldEdit, and free :D thank for your plugins!!!!!!!!!!!!!!!!!!
  3. frizzbee30
    frizzbee30
    5/5,
    Version: development-builds
    truly mind blowing, does the impossible with virtually no resource usage. Allows us to give our players access to some great functionality in creative!
    1. Empire92
      Author's Response
      It's not doing the impossible, it just seems that way. Preparation and taking shortcuts are key.

      For instance, with the schematic visualizer in the latest update:
      1) Not much is actually processed when the command is run
      2) Schematics are cached/indexed beforehand on disk
      3) It only cares about what the player can see
      4) The pre-cached chunks are read from disk into memory then sent to the player
  4. Battlevali
    Battlevali
    5/5,
    Version: development-builds
    Best worldedit plugin in spigot 1.12.2 server, fast copy and paste commands, great development :D
  5. bluelightspirit
    bluelightspirit
    2/5,
    Version: development-builds
    Said in "discuss this resource" that it didn't work with WorldGuard and the person that was trying to help me said I was using the wrong version of FAWE. I updated to 1.12 and used the latest WorldGuard and latest FAWE but it didn't work. It says directly on the FAWE page that it is compatible with WorldGuard, even though I can only select regions with the original regular WorldEdit. WorldGuard does not detect FAWE's made WorldEdit and wants WorldEdit with a version after it apparently. Still, I basically asked that question in "discuss this resource" and all I was told was "I'm using the wrong version of FAWE". It doesn't even say on the page that it doesn't work with 1.8. Not satisfied even though I really wanted to use this plugin for no lag. Guess I will have to stick with the regular WorldEdit. Poor support. Disappointed.
    1. Empire92
  6. corporabruno
    corporabruno
    5/5,
    Version: development-builds
    20/5 stars. We are not worthy. We are not worthy!

    Ive used other plugins similar to this one for years. LITERALLY YEARS. Some are even premium paid plugins.

    This is the fastest and most efficient I've ever used.

    If that's not all it is also everything else you ever wanted. AND ITS FOR VIRTUALLY EVERY PLATFORM.

    <3 never stop this plugin! 3 Cheers!
  7. MythicalNinja
    MythicalNinja
    5/5,
    Version: development-builds
    This Plugin Is the BEST!!! As a worldedit power user it adds so many needed features and speed improvements that put worldedit to shame.
    I just did a TWO BILLION block //set command in //fast mode and the server had no problems (2gb) totally lag free for the five minutes or so of rendering. Worldedit breaks servers at one million. This is in game MCEDIT basically.
  8. Apple_Pie
    Apple_Pie
    5/5,
    Version: development-builds
    Very good for large edits and loading schematics! Greatly increases the usability of worldedit
  9. KimoVoidDSGN
    KimoVoidDSGN
    5/5,
    Version: development-builds
    Wow!! it's actually better than the original worldedit, i did a //cyl grass 50 2 in a voidworld and the plugin did it really fast :o
  10. Erickgames_HD
    Erickgames_HD
    5/5,
    Version: development-builds
    FAWE works well on my 1.12.2 server .