Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. I-S
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    Empire92, IronApollo, MattBDev, NotMyFault
    Languages Supported:
    German, Spanish, French, Italian, Dutch, Russian, Chinese, Korean
    Chat/Support: [Discord/GitHub/Wiki]

    Support is available ONLY on our Discord!
    Snapshots for 1.14.4 - 1.15.2 are available on the download portal.


    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.

    > Features for you
    • Over 200 Commands
    • Style and translate messages and commands
    • (No setup required) Clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Adds lighting commands. (fix, set, remove) (NOT WORKING IN 1.14.4+)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins (this list may be out of date)
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on discord (link above)
    > Media
    //brush image

    //brush flatten

    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    Height Map / Color Map interface
    Asset Pack interface

    Height map interface:
    If you need help, join our discord.
    We cannot help you in the review section!

Recent Reviews

  1. SynexTV
    Version: development-builds
    It is a fucking joke. I installed this because WorldEdit and AsyncWorldEdit was not able to do a simple copy and paste job with a poly region (fast, async and without crashes) and i am suprised positivly about this plugin. It does the job in some seconds holy...
  2. DieNijmegenaar
    Version: development-builds
    Its a very nice plugin, very fast etc. But its very buggy with dark shadow...

    1. I-S
      Author's Response
  3. AdamFaker
    Version: development-builds
    Super Fast World Edit, Supportive Staffs many updates, full of features some which is REALLY GOOD
  4. Deitog
    Version: development-builds
    Epic, Fast and simple!
  5. FunnyGameNS
    Version: development-builds
    Very nice plugin. Thanks for fixing that issue with corrupted chunks after using //set. Looking forward for lighting support.
  6. franzhopper
    Version: development-builds
    This is an excelent plugin, opensource and even free.

    You guys shouldn't be leaving bad rewiews on "Development Builds", development builds means that the author is still fixing the bugs.

    I think the plugin is perfect and the author and the contributors are making a great effort to maintain such a great plugin.

    Thank you so much! <3
    Keep on going and don't even care about the bad reviews.
  7. orazio
    Version: development-builds
    su 1.8.8 va benissimo, ma la versione per 1.13.2 non funziona.
    Vi prego, risolvete perché è davvero un bel plugin
  8. makemp1997
    Version: development-builds
    Firstly I do not like the idea that they have combined WorldEdit and VoxelSniper in "one " plugin. Imo it should able possible to use fawe as a separate plugin. Also imo there is to many issues with fawe it self. On which it have imo ruined VoxelSnipers
    1. I-S
      Author's Response
      Fawe is not "WorldEdit + VoxelSniper". Neither is VoxelSniper shaded into Fawe in any way. We are just maintaining an up to date fork of VoxelSniper called Favs, which has nothing to do with Fawe at all.
      You can use Fawe without Favs or the original VoxelSniper, it will work regardless.
      If you found an issue, you can report it on our issue tracker:
  9. Wolvend
    Version: development-builds
    Amazingly fast rendering and improves greatly on Worldedit and it's horribly slow speeds. Runs great but nearly broken in later updates. Very awkward bugs and incompatibilities with schematics. Please get a stable version for 1.13+ soon!~
  10. Jokerrr
    Version: development-builds
    Full error in 1.8.8 SPIGOT. I do not recommend it at all. Flee from this shit. First time I see such rotten plugins.
    1. I-S
      Author's Response
      You can report issues on the issue tracker. The reviews are not the proper place to report issues.