Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. Empire92
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.

    > Features for you
    • Over 200 Commands
    • Style and translate messages and commands
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history and fast lookups/rollback
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds using heightmaps.
    • Convert maps or schematics between PC and MCPE.
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Interactive messages
    • Auto repair partially corrupt schematic files
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//frb` and `//inspect` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on IRC or discord (link above)
    > Media
    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation:

    Catenary brush:

    Blob brush:

    Brush copy and scatter schematics

    Patterns: #surfacespread

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    Height Map / Color Map interface
    Asset Pack interface
    > Global Stats

Recent Reviews

  1. Nyquest
    Version: development-builds
    This plugin is still in development so not without issues, but everytime I find one the dev fixes it very fast. He is super responsive, super active, and this plugin is super good. I can't go back to not using it. It's amazing! SIGNIFICANTLY better than a paid project that attempts the same thing.
    1. Empire92
      Author's Response
      yeah, after using this, normal worldedit will feel slow and limiting.
  2. Mitsu2k
    Version: development-builds
    Well i was having huge lag when using w-e in my own server with big edit but i found this and its brilliant! works perfectly. THANKS A LOT!!!
  3. enterih
    Version: development-builds
    Changed Review. Bug is fixing and working fine atm
    This plugin is great :):):):)
  4. MrMicky
    Version: development-builds
    Amazing plugin ! Really usefull for fast edit of huge aera and active developper ! And better than similar premium plugins
    Version: development-builds
    Great plugin works perfectly I can world edit huge sections fast and without crashing
  6. iiCarelessness
    Version: development-builds
    FAWE is amazing for pasting large schematics, but it's honestly awful to keep it and to get it working with WorldGuard, I've had nothing but issues when I had it installed, so I've disabled it until I need it.
  7. ZeCodeRex
    Version: development-builds
    I am having a problem everytime i do a command this pops up
    Caused by: java.lang.ClassNotFoundException: org.bukkit.World$ChunkLoadCallback
    1. Empire92
      Author's Response
  8. xX_NickLp_Xx
    Version: development-builds
    This Plugin have Crashing my server... Please Fix it Thank you! Mfg Nick
  9. symvizan
    Version: development-builds
    I tryed this plugin out back in August, I don't remember exactly why, but I did not like it. And not because of bugs, just in general.
  10. JavyMC
    Version: development-builds
    Great plugin! REDBOW Network its using this resource! IP: REDBOW.ML VERSION: 1.8.X ;)