Fast Async WorldEdit & VoxelSniper development-builds

Blazingly fast world manipulation for builders, large networks and developers.

  1. I-S
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    Source Code:
    https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13
    Contributors:
    Empire92, IronApollo, MattBDev, NotMyFault
    Languages Supported:
    German, Spanish, French, Italian, Dutch, Russian, Chinese, Korean
    [​IMG]
    Chat/Support: [Discord/GitHub/Wiki]
    *Installation guide on download page
    Support is NOT given in thread discussion!
    Join our discord for that! The link is above

    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.



    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on discord (link above)
    > Media
    //brush image

    //brush flatten


    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    [​IMG]
    Height Map / Color Map interface
    [​IMG]
    Asset Pack interface
    [​IMG]

    Height map interface: https://github.com/boy0001/HeightMap
    [​IMG]
    If you need help, join our discord.
    We cannot help you in the review section!

Recent Reviews

  1. Owner_jomzaza
    Owner_jomzaza
    5/5,
    Version: development-builds
    Well, this plugin is work perfectly but how to install fawe with WorldGuard both ??
  2. SkippTekk
    SkippTekk
    5/5,
    Version: development-builds
    The best WorldEdit fast version of it... holy crap im not even joking. im doing 20+mill block edits and it's pasting the blocks and uses maybe 1% of my ram to do it. holy crap it's bloody useful and quick!
    1. I-S
      Author's Response
      Whoop, amazing to hear, thanks for the positive review
  3. MG_100
    MG_100
    4/5,
    Version: development-builds
    Plugin works perfekt.
    Why FAWE does not support 1.14.2?
    Than i can use FAWE and not the default Worldedit
    1. I-S
      Author's Response
      Updating to 1.14 is a tricky one, since the plugin is not entirely updated to 1.13. This is something we are actively working on but have no ETA of. Feel free to join our Discord for more updates.
  4. JohnCollin
    JohnCollin
    5/5,
    Version: development-builds
    Absolutely fantastic piece of software and every single server owner should strongly consider using it. It's incredibly fast, reliable, and the support given is beyond expectation. Every other plugin on this platform should look to be as good as FAWE (the plugin) and its developers.
    1. I-S
      Author's Response
      Thanks for the heads up, we really appreciate it :)
  5. luoyiwei3
    luoyiwei3
    5/5,
    Version: development-builds
    It‘s a good public,but I don't can use it
    ’[02:51:50 ERROR]: Could not pass event PlayerCommandSendEvent to WorldEdit v7.0.0;214af8a
    java.lang.NoClassDefFoundError: Could not initialize class com.sk89q.worldedit.WorldEdit
    at com.sk89q.worldedit.bukkit.WorldEditPlugin.getWorldEdit(WorldEditPlugin.java:437) ~[?:?]
    at com.sk89q.worldedit.bukkit.WorldEditListener.onPlayerCommand(WorldEditListener.java:80) ~[?:?]
    at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor29.execute(Unknown Source) ~[?:?]
    at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:69) ~[1142.jar:git-Paper-95]
    at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[1142.jar:git-Paper-95]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[1142.jar:git-Paper-95]
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:536) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.CommandDispatcher.a(CommandDispatcher.java:257) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.PlayerList.a(PlayerList.java:906) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.PlayerList.d(PlayerList.java:757) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.PlayerList.a(PlayerList.java:167) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.LoginListener.c(LoginListener.java:169) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.LoginListener.tick(LoginListener.java:65) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.NetworkManager.a(NetworkManager.java:255) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.ServerConnection.c(ServerConnection.java:129) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.MinecraftServer.b(MinecraftServer.java:1216) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.DedicatedServer.b(DedicatedServer.java:418) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.MinecraftServer.a(MinecraftServer.java:1061) ~[1142.jar:git-Paper-95]
    at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:905) ~[1142.jar:git-Paper-95]
    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
    1. I-S
      Author's Response
      a) Use our discord server for support https://discord.gg/ebreupz
      b) The review section is meant the support section
      c) The plugin does not support 1.14.x yet (like the "Tested Minecraft Versions" section says
  6. titivermeesch
    titivermeesch
    5/5,
    Version: development-builds
    This is a really amazing plugin, just love it and I use it a lot in my plugins.
    If I had some more money I would donate some so that you can work faster on the 1.14 version :)
    Keep going with this plugin, it's the best
    1. I-S
      Author's Response
      Thanks for the review :)
  7. mr_coffee
    mr_coffee
    5/5,
    Version: development-builds
    Can't wait for the update!! This plugin is so very much needed. Keep up the good work guys!
    1. I-S
      Author's Response
  8. Ecledia
    Ecledia
    4/5,
    Version: development-builds
    we can't copy armor stands



    ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
    1. I-S
      Author's Response
  9. tyrael
    tyrael
    3/5,
    Version: development-builds
    nice plugin but i want 1.14 when will be relased 1.14 ? ............................
  10. WillianPVPGames1
    WillianPVPGames1
    4/5,
    Version: development-builds
    Why does not the schematic folder appear? ;-;
    but the rest of the plugin is perfect!
    1. I-S
      Author's Response
      The schematic folder appears if you create a schematic or you simply create it.