NOTE: Big trees were brought back in 1.9 which resolves the purpose of this plugin, plus the biome registration in NMS changed considerably and I have no desire to try and figure it out again at this point. So this project will no longer be developed or updated. If someone would like to branch it and continue for some reason, feel free to do so. Link to the source code is at the bottom.
- Tested Minecraft Versions:
- 1.7
- 1.8
In Minecraft 1.6 and earlier big trees generated in forests along with the regular size trees. The big trees however can generate foliage that is too large and causes some of it to decay immediately. In 1.7 they were removed from the forest biomes because this decay was impacting framerates; whenever the issue is fixed they are supposed to return but exactly when that will be is unknown. Details and discussion of the subject can be found here: http://www.reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
Without the big trees, forests lack some of the old character and can feel a little monotonous, especially for players who have been playing for a long time. This plugin fixes that by restoring the big trees to forest generation. The plugin should work in versions 1.7.2 through 1.8.8.
Below are pictures of the normal forest generation (top) and the same area with big trees mixed in (bottom).
Normal forest generation
With big trees (10% setting/Minecraft default)
Installation
Default config (config.yml):
- Put the plugin in the plugins directory
- Either create the config file manually or run the server once to let the plugin create it, then edit it.
- Set up which worlds you want the big trees in and set any of the other parameters you wish to change.
Source code: https://github.com/OtakuMegane/ForestBigTreesCode (Text):
# Add the worlds where you want forests to have big trees and set their parameters
# If you want to disable a world later you can just change 'enabled' to false
#
# All parameters are optional except for 'enabled'
# Available parameters:
# enabled - set true for big trees to generate in forests
# big-tree-percentage - this sets the percentage of trees that will be big ones; MC historically was 10%. Default is 10
# big-tree-fix - a fix to keep foliage from growing too large and immediately decaying. Default is false
# Example config set up:
#
# worlds:
# world1:
# enabled: false
# world2:
# enabled: true
# big-tree-percentage: 15
# big-tree-fix: true
worlds:

ForestBigTrees 1.0
Let big trees generate in forest biomes again