Fractal Forest adds procedurally generated trees to Minecraft. Trees are generated by right clicking on a grass block holding an enchanted sapling.
- Tested Minecraft Versions:
- Source Code:
Use one of the following commands to get an enchanted sapling associated with a custom tree species.
/sapling - open sapling selection menu
/sapling [species] [amount] - get saplings
Trees are generated by recursively splitting branches. Branches of each new iteration are assigned a random branching angle within a range. New branches are also assigned a smaller radius and length based on the selected angle. Branch splitting stops when every branch reaches a certain minimum length.
The trees come in many different species. Each species uses different variables for generation. Even though two trees may be of the same species, every tree will be unique. Check out the species list, for a complete list of all the species.
World Populators and Generators:
Fractal Forest allows users to create their own world populators. Populators are created through an easy to use graphical interface. Users can select biome specific spawn rates for each tree species.
/tpop help - display populator commands
/tpop list - list all populators
/tpop create [tpop] - create tree populator
/tpop edit [tpop] - edit tree populator
/tpop delete [tpop] - delete tree populator
/tpop rename [tpop] - rename tree populator
To assign your populator to a world, use the /tgenerator command to open the tree generator menu. You can dynamically enable or disable tree populators per world. Only one populator can be applied to a world at any given time.
Fractal trees will not override blocks protected by any of the following plugins:
Additionally the plugin supports rollbacks using Core Protect. The placed blocks will be registered under both "fractalforest" and the player that planted the tree's name.
- forest.sapling - grants access to /sapling commands
- forest.pop - grants access to /tpop commands
- forest.* - grants all permissions
Fractal Forest 1.11.2
Procedurally generated trees
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