GCore 7.10.7

The main library for all GuillaumeVDN's plugins [1.7-1.14]

  1. GCore v7.10.5

    GuillaumeVDN
    Please read this changelog, it's important. It contains all the changes related to this plugin and also things you could have to do after updating. If there's a GCore update, you have to download it too.

    I mainly provide support on my Discord server (the link is on the plugin page). Thanks for reporting bugs and suggesting features. Consider leaving a nice review to the plugin if you're satisfied with my work and dedication ! <3



    For QuestCreator v5.18.0 :

    Added :
    • Option 'fail_actions' for quest models, to fail quests whenever a player makes an action. Available actions : PLAYER_ITEM_PICKUP, PLAYER_ITEM_DROP, PLAYER_ITEM_ENCHANT, PLAYER_ITEM_CONSUME, PLAYER_BLOCK_PLACE, PLAYER_BLOCK_BREAK, PLAYER_MOB_TAME, PLAYER_MOB_MOUNT, PLAYER_MOB_DISMOUNT, PLAYER_MOB_SHEAR, PLAYER_CHAT, PLAYER_COMMAND, PLAYER_BED_ENTER, PLAYER_BED_LEAVE, PLAYER_FISH, PLAYER_VEHICLE_ENTER, PLAYER_VEHICLE_EXIT, PLAYER_DISCONNECT, PLAYER_DIE.
    • (#219) Options 'refund_token_if_fail', 'refund_token_if_success' and 'refund_token_if_cancel' for quest pool quests. If they're set to true, a pool token will be given to the player who fails/successes/cancels the quest.
    • (#209) Option 'next_start_cooldown' for quest models, to set a delay that the next player will have to wait to start the quest after someone started it.
    • Option 'end_type' for conditions QUEST_COMPLETED and QUEST_COMPLETED_TIME.
    • (#220) You can now set setting 'only_for_role' to 'RANDOM' and a random player will be selected. Once selected, the random player is the same during the entire quest until the object is over, then it resets.
    • You can now set setting 'only_for_role' to 'JOINED [order]' with order being the join order (from 1 to X where 1 is the leader and X is the maximum player count).

    Improved :
    • (#180) The checkpoints system. Now every object can have a checkpoint setting, to simply save the locations and/or quest branches states to restore it when wanted. Removed objects SERVER_CHECKPOINT_CREATE and SERVER_CHECKPOINT_RESTART and added object SERVER_CHECKPOINT_RESTORE. More info about checkpoints config at https://gitlab.com/GuillaumeVDN/questcreator/wikis/Configuration/In-depth-:-objects#general (under "generic settings").
    • (#224) Placeholders (such as {player} and other quest related placeholders) will now be parsed for objects SERVER_ITEMS_GIVE and SERVER_ITEMS_DROP.
    • Now serializing quest history in quest user data json, resulting in smaller data size.
    • Now stocking failed or canceled quests in quest history (most mechanics still only use the "success" end type as a reference to calculate completions and other stuff).
    • Removed some useless info from the wiki/file object/condition list, for the reading comfort ^^
    • Scoreboard lines will now be split if they're too long.
    • Objective progress won't show if the objective is 1 (instead of displaying "(0/1)").
    • Objective progress won't show on the scoreboard if there's a waiting time.
    • (#358) Objective progress will show in any case if there's a progress name even if it's not a player object (last progressed object are still prioritized).

    Fixed :
    • (#353) The GUI couldn't be opened if an item had no type.
    • (#352) DeluxeChat private message event couldn't be checked with no recipient and would throw errors.
    • (#301, GCore #9) Fixed a loading-related error with placeholders.
    • (#356) Icons would be separated into two pages for the model in-game editor.
    • (GCore #10) Removed forgotten debug log.
    • The back button was missing in the editor for cooldown, goto, model and GUI item type.
    • The setting couldn't be specified in the editor for cooldown, goto and GUI item type.
    • Some text and colors were sometimes disappearing in the scoreboard.
    • (#334) Global conditions couldn't be removed from the in-game editor.


    For SupremeShops v1.1.0 :

    Added :
    • (#5) An error message when interacting with a closed shop/merchant and the menu can't be opened.
    • (#9) Placeholders '{possible_trades_player}', '{possible_trades_shop}' and '{possible_trades}' for shop items.

    Fixed :
    • (#5) Unrented particle pattern wouldn't be displayed above NPC merchants.
    • (#5) Selecting a player in the player trade command menu wouldn't start the trading process.
    • (?) (#7) An error occurring when calculating previews for items.


    For BettingGames v1.13.0 :

    Added :
    • (#27) Setting 'icon' to the choices of game 'WHEEL', to customize the item entierly.
    • (#27) Setting 'icon_take_bet' to the choices of game 'WHEEL' to customize the item entierly. You can also specify a slot that will be used in the bet selection menu. Name and lore settings support placeholders, as well as a {current_bet} placeholder.
    • (#27) A menu to select the bey money instead of entering it chat. This option is toggleable (off by default) and this configuration part must be added to your config.yml : https://pastebin.com/7RUjTMAn.
    • (#24) You can now add potion effects to the BARGAMBLE chances ! https://prnt.sc/pef110

    Fixed :
    • (#28) Fixed an error preventing MySQL user data to be saved.


    For CustomCommands v3.2.0 :

    Added :
    • Command '/ccmd deleteitem -id:ID' to remove a saved item.
    • Command '/ccmd deletelocation -id:ID' to remove a saved location.


    For GSlotMachine v2.1.1 :

    Fixed :
    • Adapted to the latest GCore changes.


    For GParticles v5.2.1 :

    Fixed :
    • Trails were sending block changes on stairs and signs, causing them to look weird when restored until reconnection.


    For GCore v7.10.5 :

    Fixed :
    • Fixed an invalid redstone material missing in legacy versions.
    • The editor reset button wasn't working in some cases.
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