GimmeOres 1.0.1

Ore distribution control

  1. Gimme1
    Native Minecraft Version:
    1.13
    Tested Minecraft Versions:
    • 1.15
    • 1.16
    Source Code:
    https://github.com/Gimme0/GimmeOres
    This plugin was made to allow servers to reuse public maps without worrying about players downloading the map themselves and locating all of the valuable ores.

    The plugin is intentionally made very generic, so a lot of other features automatically come with it. The config allows you to do many things to control block generation (not just ores) in your worlds, and everything works for both new and already existing worlds.

    Out of the box:
    Diamond and emerald ores will be redistributed.

    IMPORTANT:
    Make a backup of your world before using this plugin because it will be affected. Keep in mind that, while the config can do many things and accepts many different kinds of inputs, the result might not always be what you first expect. Test it out on a throwaway world first.



    INSTRUCTIONS

    To configure the world, open up the config.yml that appears in the plugin folder after running the server once. The config contains a list of "populators" that each populates the world with a set of blocks. Simply replace the existing populators with whatever kind of custom populator you want (scroll down for inspiration).

    A populator has a number of settings that affect the generation:
    Code (YAML):
    # The type of block to generate, or "all" for all blocks (only for replacing).
    # (can also be a list)
    # (default: all)
    material
    : <block>
    # The populator/generation type: VEIN for clusters, SINGLE for solo blocks.
    # (default: VEIN)
    type
    : [VEIN/SINGLE]
    # The size of the veins to generate.
    # (does not represent an exact number of blocks for veins)
    # (should be left at 1 for SINGLE populators)
    # (default: 1)
    size
    : <vein size>
    # The number of generation attempts per chunk.
    # (1.4 would mean 1 guaranteed + 40% chance of one extra per chunk)
    # (default: 0.0)
    tries
    : <generation tries per chunk>
    # The min y-height to generate at.
    # (default: 0)
    min-height
    : <min generation height>
    # The max y-height to generate at.
    # (default: 255)
    max-height
    : <max generation height>
    # The type of block to replace previous instances of the specified material with,
    # or "none" for no removal of previous blocks.
    # (default: none)
    replace-with
    : <block>
    # Type of block to replace all other blocks (not covered by the specified material) with,
    # or "none" for no removal of other blocks.
    # (default: none)
    replace-rest-with
    : <block>
    # The type of blocks that can be replaced in the generation, or "all" for all.
    # (default: stone, andesite, diorite, granite)
    can-replace
    :
     - <block>
    # The worlds to generate in.
    # (default: "world")
    worlds
    :
     - <world name>
    # The biomes to generate in, or "all" for all biomes.
    # (available: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html )
    # (default: all)
    biomes
    : (all)
      - <BIOME>

    Useful populator examples:
    Generate ore veins:
    Code (YAML):
    - material: iron_block
      size
    : 17
      tries
    : 0.5
      max-height
    : 10
    50% chance per chunk to spawn a vein of iron blocks with size 17 at y-level 10 or below.



    Regenerate ores:
    Code (YAML):
    - material: diamond_ore
      size
    : 8
      tries
    : 1
      max-height
    : 15
      replace-with
    : stone
    First, replace all already existing diamond ores with stone, then regenerate new veins like in the previous snippet.



    Remove all blocks:
    Code (YAML):
    - replace-with: air
    Replace all blocks with air.

    If the "material" setting is left out, all materials are targeted by default.



    Strip the world of specific blocks:
    Code (YAML):
    - material:
        - oak_log
        - oak_leaves
      replace-with
    : air
    Target all blocks of type oak log or oak leaves and replace them with air.

    This would remove all oak trees.



    Strip the world of everything but specific blocks:
    Code (YAML):
    - material:
        - sand
        - bedrock
      replace-rest-with
    : air
    Target all blocks of type sand or bedrock and replace every block that is not of any of those types with air.

    This would remove everything in the world except sand and bedrock.



    Generate a layer of blocks:
    Code (YAML):
    - replace-with: bedrock
      min-height
    : 5
      max-height
    : 10
    Target all blocks between y-levels 5 and 10 and replace them with bedrock.

    This would generate a 6 block deep layer of bedrock covering y-levels: 5, 6, 7, 8, 9 and 10.



    Generate things in the air:
    Code (YAML):
    - material: diamond_ore
      type
    : SINGLE
      tries
    : 2
      min-height
    : 100
      max-height
    : 100
      can-replace
    :
        - air
    Generate a single block of diamond ore, twice per chunk, at y-level 100.

    It is important to specify that the populator can replace air as that is what most of y-level 100 is made up of.



    FEATURES

    Redistribute ores in any world

    This is a vanilla world stripped of everything but the ores:
    _javaw_KY0YbsOUe1.jpg
    Code (YAML):
    - material:
        - diamond_ore
        - gold_ore
        - iron_ore
        - coal_ore
        - emerald_ore
        - redstone_ore
        - lapis_ore
        - bedrock
      replace-rest-with
    : air

    This is the same world but with redistributed ores:
    _javaw_pvKxNEVSE4.jpg
    Code (YAML):
    - material: coal_ore
      size
    : 17
      tries
    : 20
      max-height
    : 127
      replace-with
    : stone

    - material
    : iron_ore
      size
    : 9
      tries
    : 20
      max-height
    : 63
      replace-with
    : stone

    - material
    : redstone_ore
      size
    : 8
      tries
    : 8
      max-height
    : 15
      replace-with
    : stone

    - material
    : lapis_ore
      size
    : 7
      tries
    : 1
      max-height
    : 30
      replace-with
    : stone

    - material
    : gold_ore
      max-height
    : 31
      replace-with
    : stone
    - material
    : gold_ore
      size
    : 9
      tries
    : 20
      min-height
    : 32
      max-height
    : 79
      replace-with
    : stone
      biomes
    :
       - BADLANDS
        - BADLANDS_PLATEAU
        - ERODED_BADLANDS
        - MODIFIED_BADLANDS_PLATEAU
        - MODIFIED_WOODED_BADLANDS_PLATEAU
        - WOODED_BADLANDS_PLATEAU
    - material
    : gold_ore
      size
    : 9
      tries
    : 2
      max-height
    : 31

    - material
    : emerald_ore
      type
    : SINGLE
      tries
    : 4
      min-height
    : 4
      max-height
    : 31
      replace-with
    : stone
      biomes
    :
       - GRAVELLY_MOUNTAINS
        - MODIFIED_GRAVELLY_MOUNTAINS
        - MOUNTAINS
        - MOUNTAIN_EDGE
        - WOODED_MOUNTAINS

    - material
    : diamond_ore
      size
    : 8
      tries
    : 1
      max-height
    : 15
      replace-with
    : stone



    Increase ore frequency
    _javaw_erxdb9yqTQ.jpg
    Code (YAML):
    - material: diamond_ore
      size
    : 8
      tries
    : 10
      max-height
    : 15
      replace-with
    : stone



    Custom ore generation
    _javaw_lqmRuqFvGq.jpg
    Code (YAML):
    - material: gold_block
      size
    : 7
      tries
    : 4
      max-height
    : 20

    - material
    : emerald_block
      type
    : SINGLE
      tries
    : 2
      max-height
    : 40

    - material
    : diamond_block
      type
    : SINGLE
      tries
    : 2.5
      max-height
    : 8


    Custom underground biomes
    _javaw_7blm1Zhbay.jpg
    Code (YAML):
    - material: stone
      max-height
    : 62
      replace-with
    : packed_ice
      biomes
    :
        - COLD_OCEAN
        - DEEP_COLD_OCEAN

    - material
    : stone
      type
    : SINGLE
      tries
    : 10000
      max-height
    : 62
      can-replace
    :
        - packed_ice
      biomes
    :
        - COLD_OCEAN
        - DEEP_COLD_OCEAN

    - material
    : blue_ice
      type
    : SINGLE
      tries
    : 5000
      max-height
    : 30
      biomes
    :
        - COLD_OCEAN
        - DEEP_COLD_OCEAN



    Create challenging worlds
    _javaw_fEKSxc7ays.jpg
    Code (YAML):
    - replace-with: air

    - material
    :
        - dirt
        - stone
        - oak_log
        - coal_ore
        - iron_ore
        - gold_ore
        - diamond_ore
        - gravel
        - sand
      type
    : SINGLE
      tries
    : 2000
      max-height
    : 100
      can-replace
    : all



    Generate layers
    __javaw_72KcBw9HH2.jpg
    Code (YAML):
    - replace-with: air
    - replace-with
    : bedrock
      max-height
    : 0
    - replace-with
    : diamond_ore
      min-height
    : 1
      max-height
    : 5
    - replace-with
    : gold_ore
      min-height
    : 6
      max-height
    : 10
    - replace-with
    : iron_ore
      min-height
    : 11
      max-height
    : 15
    - replace-with
    : coal_ore
      min-height
    : 16
      max-height
    : 20
    - replace-with
    : stone
      min-height
    : 21
      max-height
    : 25
    - replace-with
    : oak_log
      min-height
    : 26
      max-height
    : 30
    - replace-with
    : dirt
      min-height
    : 31
      max-height
    : 34
    - replace-with
    : grass_block
      min-height
    : 35
      max-height
    : 35



    Generate weird structures in the air
    _javaw_WERuohubcE.jpg
    Code (YAML):
    - material: redstone_block
      type
    : SINGLE
      tries
    : 1000
      min-height
    : 100
      max-height
    : 200
      can-replace
    :
        - air
    Resoluciones likes this.

Recent Updates

  1. Documentation update

Recent Reviews

  1. Resoluciones
    Resoluciones
    5/5,
    Version: 1.0.1
    Great plugin! Thanks Developer! ! ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. fin95
    fin95
    5/5,
    Version: 1.0.0
    Hello, where can I contact you, do you have a discord?




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