GriefPrevention Flags 5.8.3

GriefPrevention Add-On to set flags in claims.

  1. Small Fix [5.8.3]

    ShaneBee
    FIXED:
    - Fixes an issue with other entities being removed in NoMobSpawnsType flag

    CHANGED:
    - Allow `gpflags.admin.*` perm to cover `gpflags.nomobspawnstype.*`
    WeaselBeans likes this.
  2. Small Fix [5.8.2]

    ShaneBee
    FIXED:
    - Fixed an issue with the change biome flag not working in 1.15+ (Due to part of this issue being in Spigot, you will need to update your Spigot 1.15.2 jar to a new build as of yesterday!)
  3. Small Fixes [5.8.1]

    ShaneBee
    FIXED:
    - Fixed an issue with NoPlayerDamageByMonster flag stopping damage of other entities
    - Fixed an issue with resizing claims and having the flag stuck to on
    c-eAgle and LegendDoubleB like this.
  4. New Flag + Fixes [5.8.0]

    ShaneBee
    ADDED:
    - Added a new flag NoPlayerDamageByMonster... this will prevent players from taking damage by monsters

    FIXED:
    - Fixed an issue where teleporting in a claim with flag NoEnter was bypassed
    - Fixed an issue where a players bed was in a claim with flag NoEnter and being TPd back to death location (now TPs player to spawn)...
  5. Small Fixes [5.7.2]

    ShaneBee
    FIXED:
    - Fixed an issue without fly flags showing messages for fly flags
    - Fixed an issue where players abandoning claims with fly flags, they were still able to fly
    LegendDoubleB and CustomWorldYT like this.
  6. Small Fixes [5.7.1]

    ShaneBee
    FIXED:
    - Fixed an issue with movement flags not working during teleport (ie: OwnerFly, player does not lose fly mode when teleporting to spawn)
    - Fixed an issue with removing flags during server startup not actually saving the file
    WeaselBeans and CustomWorldYT like this.
  7. The Performance Update [5.7.0]

    ShaneBee
    This update refactors how movement flags are handled (ie: enter/exit flags). They now use a movement system based on the player's movement vs an ongoing timer.

    During testing, I have seen a good decrease in lag caused by these flags. That said it's just me on my test server, so I haven't had the opportunity to test with a lot of players.

    When using this update, please use with caution. Backup any important files. If performance somehow gets worse, please downgrade to the previous version...
  8. Some Fixes [5.6.4]

    ShaneBee
    FIXED:
    - Fixed an issue with tridents vanishing when PvP is denied
    - Fixed an issue with abandoning claims, and biomes being reset regardless if they had changed their biome or not
    - Fixed an issue with bypass perms for flight
  9. Small Changes [5.3.6]

    ShaneBee
    FIXED:
    - Fixed an issue with the "SetClaimFlagPlayer" command not properly setting biomes

    CHANGED:
    - Changed the methods used for setting biome, to properly send messages when the biome fails to change
    - Revamped the entire biome class, forcing chunks to instantly update when a biome changes.
    LegendDoubleB, iCaitlyn and XxrogerxX like this.
  10. Small Fixes [5.6.2]

    ShaneBee
    FIXED:
    - Fixed some more issues with the fly flags (one in particular was a player adding the OwnerFly flag, deleting the claim, and gaining the ability to fly forever)