GriefPrevention 16.8

PREVENTS all forms of grief - build/break, theft, spam, spawn camping, and more without a database.

  1. RoboMWM
    Tested Minecraft Versions:
    • 1.12
    Source Code:
    https://github.com/TechFortress/GriefPrevention/
    Contributors:
    Big_Scary (Creator)
    Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without a roster of trained administrators, without 10 different anti-grief plugins, and without disabling any standard game features. Because Grief Prevention teaches players for you, you won't have to publish a training manual or tutorial for players, or add explanatory signs to your world.

    Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single anti grief download, no database, and (for most servers) no configuration customization.

    Have an issue on 1.13? Read this spoiler first!

    Can't rightclick the other block? Or seeing an exception related to PlayerInteractEvent? Seeing an issue with WorldGuard? https://github.com/TechFortress/GriefPrevention/issues/329

    Seeing an exception related to a task failing? Something about a "BEACHES" biome? https://github.com/TechFortress/GriefPrevention/issues/319



    Got a question? Having problems? Ask it in the discussion thread!

    Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!

    Also, you might be able to catch me/others on the #GriefPrevention IRC channel (or dumcord) for help (please state your question and exercise patience if you use this option).


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    The Manual (Documentation)


    If you're new to Minecraft servers, you can learn how to set up a Minecraft server to run GriefPrevention and other plugins here.

    If you're not running a 1.8 or later server, you can get older builds of GriefPrevention on the BukkitDev page.

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    Yes, everything is customizable. See The Manual
    • No database or world backups required.
    • Extremely efficient CPU / RAM usage.
    • Land claims are easy to manage.
      • New players get automatic claims around their first chests.
      • Players who ask for help in chat get an instant link to a demonstration video.
      • Resizing claims and creating new claims is done with ONLY the mouse, no slash commands.
      • When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
      • Claim boundaries are easy to see, and don't require any client-side mod installation.
      • Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
      • Claim subdivision and granular permissions are available to organize towns and cities.Watch this video.
    • It's IMPOSSIBLE to grief a land claim. Watch this video.
      • No building or breaking.
      • No stealing from ANY containers.
      • No sleeping in beds.
      • No button/lever usage.
      • No adjusting redstone repeaters.
      • No pushing blocks in with pistons.
      • No pulling blocks out with pistons.
      • No TNT damage.
      • No creeper damage.
      • No damage from TNT cannons.
      • No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
      • No enderman block changes.
      • All doors may be automatically locked (optional, see config file).
      • No killing or luring animals away.
      • No stealing water (e.g. buckets).
      • No trampling crops, by players, animals, or monsters.
      • No building overtop, all claims reach to the max build height.
      • No placing or breaking paintings / item frames.
      • Fluids will not flow into a claim from outside.
      • No placing blocks via TNT/Sand/Gravel cannon.
      • No placing portals without build permission (even by walking through a portal in another world).
    • Pets and death loot are protected.
      • Players can't pick up what another player dropped on death without permission.
      • All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
    • Excellent anti-spam protection
      • Warns, then mutes, then may kick or ban spammers (configurable - you choose).
      • Most spammers get only one message out before they're muted.
      • Blocks server advertising (IP addresses).
      • Blocks repeat message spam.
      • Blocks ASCII art (ex. Nyan Cats) spam.
      • Blocks similar message spam.
      • Blocks unreadable (gibberish) message spam.
      • Blocks CAPS.
      • Blocks macro spam (very different messages in quick succession).
      • Blocks login/logout spam, even when the spammer has multiple accounts.
      • Blocks death spam.
      • Blocks bot team spam.
      • Blocks slash command spam, including /tell, /emote, and any more you add.
    • Wilderness Protection and Rollback
      • Fire doesn't spread or destroy blocks.
      • Creepers and other explosions don't destroy blocks above sea level.
      • TNT doesn't destroy blocks above sea level.
      • No planting trees on platforms in the sky ("tree grief").
      • Instant, point and click nature restoration for not-claimed areas. Watch this video.
        • Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
        • Point at what you don't like and click, and it's fixed. Even from far away.
        • Never accidentally changes blocks inside land claims.
        • No need to investigate who built it, who broke it, or when they did it.
        • Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
        • No database.
        • No backups.
        • No chunk regeneration (it's dangerous for technical reasons).
        • Fixes bad chunk generations, like floating islands. It will be better than new.
        • Fills holes, even next to water to correct big spills.
        • Smooths noisy terrain.
        • No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
    • Land claims can't be used as a griefing tool.
      • It's impossible to get a player "stuck" inside a land claim.
      • Land claims beyond the first require a golden shovel.
      • Minimum claim size prevents sprinkling small claims to annoy other players.
      • Max claim allowance grows with time played on the server, and can't be cheated by idling.
      • A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
    • Catches clever griefers.
      • Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
      • Logs sign placements.
      • /SoftMute command to shut down chat trolls without them knowing they're beaten.
    • PvP Protections.
      • When PvP is off, no setting fire or dumping lava near other players.
      • Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
      • No logging out, stashing items, or using plugin teleportation to escape combat.
      • Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
    • Supports your server growth.
      • Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
      • Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
    Please note that these projects may have been removed for inactivity - but the source for all of these are released on Big_Scary's github; you might be able to find a maintained fork too! http://github.com/BigScary

    AutomaticInventory discussion thread: https://www.spigotmc.org/threads/★-☆-intelligent-inventory-50-off-☆-★-from-bigscary-creator-of-spigots-1-plugin-paid.70991/page-21#post-2353750

    GriefPrevention Flags | GraviTree | AutomaticInventory | DiamondGuarantee | PhantomAdmin


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    FYI regarding all review responses from September 3, 2016 and earlier: These are Big_Scary's responses, not RoboMWM's (apparently the resource system just slaps the current author's profile picture on each review reply, regardless of who actually made the reply.)

    Got a question? Having problems? Ask it in the discussion thread!


    Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!



    Also, you might be able to catch me/others on the #GriefPrevention IRC channel (or dumcord) for help (please state your question and exercise patience if you use this option).

Recent Updates

  1. 16.8
  2. 16.7.1
  3. idle detection fixes

Recent Reviews

  1. Blood
    Blood
    2/5,
    Version: 16.8
    No "how-to" at all, players don't know and I don't know how tu use this plugin (how to create a protection?!) - no tutorial at all...
    1. RoboMWM
      Author's Response
      Reviews are not for support.
      There are definitely builtin howto's that appear when you join and as you build outside a claim.
  2. Imothep80
    Imothep80
    5/5,
    Version: 16.8
    Also works Beautiful on 1.13. Thx for you and your Team for this cool and great work. :) You should add this Version to your Discription. :D
    1. RoboMWM
      Author's Response
      Thanks!

      It does work on 1.13 yes, but not without some issues. Will add that to the "tested versions" as soon as it's tested, which will probably be sometime after spigot has an official "release" build of 1.13 as well c:
  3. alantaru
    alantaru
    5/5,
    Version: 16.8
    please add color codes & in mensages.yml, every time I edit the file it returns to the original.

    please release so you can add other variables in other messages. Ex. You've purchased {1} x Protection Blocks For {0} $ variables: 0: total cost; 1: adjustment
    1. RoboMWM
      Author's Response
      Color codes do work, but if you haven't enforced utf-8 mode via a java arg, you'll have to use the escape code for the section symbol instead. Ask in discussion, can't recall what it is offhand.
  4. pettyGamingHD
    pettyGamingHD
    4/5,
    Version: 16.8
    Great Plugin, The is an Issue with claiming land in 1.13 however I'm not disabling the plugin for world guard, if you can make it so that they can both work then that would be awesome thanks
  5. XupPlayz
    XupPlayz
    5/5,
    Version: 16.8
    Great plugin! But one thing that happens with my 1.13 survival server is that when there is redstone in the claim, the first corner works, but when the second corner is clicked and chosen, nothing appears in chat and also there is an error in console. I would still choose this over ANY grief plugin out there.
    1. RoboMWM
      Author's Response
      Turn off worldguard integration in config (something like worldguardrequiresbuild or something)
  6. thunderbolt73
    thunderbolt73
    5/5,
    Version: 16.8
    Such a good plugin!

    I don't even know if this is possible, but if you could make it so only you can push your pets that would be awesome. Right now it seems it you can push pets off cliffs or in to traps.
    1. RoboMWM
      Author's Response
      Not sure if possible since the server does this as part of its collision checks, and I don't think there's an event for this. What situations would people leave their pets in open areas so easy to steal from?
  7. Janderup
    Janderup
    5/5,
    Version: 16.8
    Great plugin but still I wish to see an update for 1.13. And yes, you say it is 1.13 competable. I'm also already using it on my server which is 1.13 but I do recieve errors in the console when a player creates a claim. Also, I created my custom permissions plugin and I don't seem to be able to add the permissions for GriefPrevention. But other than that, good plugin.
    1. RoboMWM
      Author's Response
      Errors are not game-breaking but do require a 1.13 build (and WorldGuard update since they hard-broke the class we're using in their v7 update). Update is on the way and bugs are being tracked in the issue tracker. Thanks for the review!
  8. iArex_
    iArex_
    5/5,
    Version: 16.8
    Hi, is there anyway for this plugin to work on modpacks? I have a gun modpack but the plugin doesn't protect players or mobs within the claim from bullets.
    1. RoboMWM
      Author's Response
      Unfortunately if the mod does not talk to Bukkit (i.e. doesn't fire Bukkit events), there is nothing GP can do to stop mods from doing whatever they want.
  9. cedu
    cedu
    5/5,
    Version: 16.8
    the plugin is great, I recommend it a lot. but I would like to know when it will update for 1.13
    1. RoboMWM
      Author's Response
      It's already 1.13-ready
  10. Lemafor
    Lemafor
    5/5,
    Version: 16.8
    I really like this plugin, it is simple and user friendly both for admins and players.