ADDED: Ability to communicate with BungeeCord networks. You'll need HawkAlertsBungee for this, which is located at https://github.com/HawkAnticheat/HawkAlertsBungee and will soon be uploaded to this site.
NOTE: Better support for slimeblocks
FIXED: A SwimVertical false positive in flowing water and lava
NOTE: Reduced SwimVertical false positives when exiting water
ADDED: ClickDuration check
FIXED: IOException on first start
ADDED: FightSpeedConsistency check
NOTE: Redesigned the...
Hawk Anticheat (MC 1.7.10 & 1.8.8) [REWRITTEN] BETA 1904
A free anticheat for legacy versions of Spigot.
These past updates had left liquid movement almost completely ignored. Allowing cheating to occur under water/lava. This update introduces checking while being submerged in liquids.
Be aware that this update introduces some false positives in flowing liquids. I will be working hard to fix that by the next update. Besides that, it's just improvements everywhere else.
FIXED: Speed false positive when sprinting right after teleportation.
ADDED: Boolean configuration option "ignoreItemUse"...
NOTE: Improved VL system for Speed check
NOTE: Slightly improved TickRate check
NOTE: Renamed TickRate config option "rubberbandOnFail" to "rubberband"
NOTE: Added Speed config option "vlFailDiscrepancyFactor"
FIXED: Configuration values for "tickrate" should not be listed under "clockspeed"
ADDED: SprintDirection check
FIXED: Yet another knockback false-positive
FIXED: Small thread management issue with async checking
REMOVED: FightCriticals check. 1) Critcals hacks should already be handled by movement checks. 2) Too many false-positives.
NOTE: Slightly improved Speed check during PvP. This should impact a handful of kill-auras out there.
ADDED: Anti-velocity check
FIXED: More knockback false positives
I'm really proud to release this anti-velocity check. It isn't perfect, but I haven't found many false-positives so far, and it seems accurate. By default, this check is disabled. If you want to try it out, you should enable it under the configuration. Just look for "antivelocity" under "checks". Don't worry! The configuration is auto-generated now.
FIXED: Async thread not terminating on plugin disable
FIXED: Ladders and vines false-flagging for small-hop
FIXED: Some false-positves regarding knockback
You can now move all the checking to a separate thread to alleviate load from the network thread. Just enable "asyncChecking" in the configuration file. Use at your own risk. Hawk will not prevent cheating when this option is enabled. You will not receive any support for any bypasses you encounter while this option is enabled.
The entire framework has been rewritten along with most checks. The project is now open-source, so anyone can contribute.
Users upgrading to at least this version should regenerate their configuration. The configuration is now automatically generated.
- Possibly fixed an NPE in the interact raytrace check due to a null AABB.
- Possibly fixed a false positve and glitch regarding cancelled teleports.
- Completely removed ProtocolLib as a dependency. You must run on 1.7.10 or 1.8.x
- GUI is now disabled in config by default. (If yours is already enabled, Hawk won't disable it)
No changes were made to the configuration.
- ADDED: Command to exempt players from checks
- ADDED: Cracked Vape check
- Renamed Nuker check to Creative Fastbreak check
- ADDED: Survival Fastbreak check
- Fixed an NPE in 1.7.10 servers caused by interacting through blocks with small hitboxes.
There has been changes to the configuration file.
Under notifications, you may want to add a line for survival nuker, like this:
Code (Text):nukerSurvival: "&7%player% failed survival block break speed. VL: %vl%"
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