HubThat 10.1.184

a hub for one world, a spawn for each world!

  1. Features & Fixes!

    mind_overflow
    This updates introduces some changes, such as:

    1. (bb5a9) (bcdad) performance & ram optimizations, with improved caching

    2. (431c2)...
    Aurelien30000 likes this.
  2. Teleport other players to spawn/hub! Multiverse bypass!

    mind_overflow
    This update includes:
    1. a new argument for the /spawn command,
    2. a new argument for the /hub command,
    3. a world-managment plugins bypass.
    4. a brand new /worldlist command, with many different infos about you worlds!

    You can now use /spawn <world> <player> to teleport <player> to <world>'s spawn! To use this, you need permission: hubthat.spawn.others

    You can now use /hub <player> to teleport <player> to the hub! To use this, you...
  3. JSON Update checker added!

    mind_overflow
    With this update, a new JSON update checker has been added.
    It will reduce the updates server load, be faster, more reliable and more versatile.
    Tommiboy likes this.
  4. Small fix

    mind_overflow
    The respawn handler was not enabled in the code. Fixed.
  5. EXTREMELY IMPORTANT! CODE REWRITE FROM SCRATCH!

    mind_overflow
    Starting from this version, v1.0.119, HubThat's code has been completely rewritten from scratch, by using a completely new modular structure.

    The config.yml file has also been radically modified: the plugin now relies on a Languge file, "lang.yml", and a Configuration file, "config.yml". The two files are structured in a completely different way than before, but the conversion will be handled automatically by the plugin.

    As you can see, the versioning...
    Orashgle and Yomaxdog like this.
  6. Fixed an error

    mind_overflow
    Fixed an error about the current version still being listed as 8.0 despite being 8.1.
    SKVIRLSOV likes this.
  7. Important bugfix and performance improvements!

    mind_overflow
    Players were not being teleported to the hub on join despite "tp-hub-on-join" being set to true in the config.yml file. This was due to the YamlConfiguration being loaded before the hub is set and never reloaded again.
    There also was a lag-delay in /spawn and /hub command that should be fixed now.
    EnderdragonJEM likes this.
  8. Many, important new features!

    mind_overflow
    Highly requested features have been added:
    • You can now decide to set joining players' gamemode to your liking. Set "set-gamemode-on-join" to true and then "gamemode" to 0, 1, 2 or 3 based on the decided gamemode.
    • You can now enable world-based chat: set "world-related-chat" to true and players in worlds that share the same spawn will be able to chat all together, while chat from other worlds will be...
    antSTAR likes this.
  9. Many, important new features!

    mind_overflow
    Highly requested features have been added:
    • You can now decide to set joining players' gamemode to your liking. Set "set-gamemode-on-join" to true and then "gamemode" to 0, 1, 2 or 3 based on the decided gamemode.
    • You can now enable world-based chat: set "world-related-chat" to true and players in worlds that share the same spawn will be able to chat all together, while chat from other worlds will be...
  10. 1.6 Bugfix

    mind_overflow
    Fixed a bug that prevented the spawn from being set in 1.6-1.6.4 versions of Bukkit/Spigot.

    (Technical explanation: createNewFile() method was not creating missing directories in the file path, as it now uses to do in most recent versions.)