- Tested Minecraft Versions:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
A picture of an Infernal Spider:
A picture of an Infernal Chicken with the boss bar:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
You can make Infernal Mobs drop magic staffs by installing my plugin WizardlyMagic.
Then copy the contents of this paste-bin to the bottom of your loot file.
If you modified your loot file, or have an old version, you may need to edit the index numbers.
Then reload your loot file with /im reload, then the staffs should drop!
To use these commands you need the permission: "infernal_mobs.commands"
- /im help
- /im reload
- /im info
- /im getloot <index>
- /im spawn <mobname> <ability1> <ability2> <ability3> ...
- /im cspawn <mob> <world> <x> <y> <z> <ability1> <ability2> ...
- /im abilities
- /im ahowAbilities
An animation about an Infernal Zombie:
A plugin spotlight:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- LeveledMobs v15.0
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lagg when combined with IM (if you have IM score-boards enabled).
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
If you like my plugins and want to help me out:
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Infernal Mobs 5.4
Mobs can become Infernal boss mobs and drop cool loot!
In minecraft version 1.12.2 the /im spawn (mob) command cannot be executed. When i try to execute it i get this error in console:
[14:08:51 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'im' in plugin InfernalMobs v5.3
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at us.Myles.PWP.FakeSimpleCommandMap.dispatch(FakeSimpleCommandMap.java:95) ~[?:?]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.dispatchCommand(CraftServer.java:648) ~[spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.PlayerConnection.handleCommand(PlayerConnection.java:1397) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1232) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.PlayerConnectionUtils$1.run(SourceFile:13) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_151]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_151]
at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:748) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:406) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:679) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:577) [spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_151]
Caused by: java.lang.NoSuchMethodError: org.bukkit.entity.Player.getTargetBlock(Ljava/util/HashSet;I)Lorg/bukkit/block/Block;
at io.hotmail.com.jacob_vejvoda.infernal_mobs.infernal_mobs.onCommand(infernal_mobs.java:2921) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[spigot.jar:git-Spigot-b66ad9e-e1fb9cb]
... 15 more
It would be helpful if these monsters have a list of which powers they obtain along with prefixes to show how strong they really are.
It would seem that every monster appears to spawn with vengeance and firework 95% of the time, which makes them tough to take down for early game. For some reason, when you deal damage to a monster, they do 3x the damage back (ex: doing 2 hearts and receiving 6 hearts back on an infernal creeper). I also notice that some powers trigger on hitting them when the tips mentioned above does not state which trigger on hit or being hit. Usually reflect damage works by dealing 50% of the damage dealt back to the player.
These include: many of the potion debuffs and environmental hazards afflicted on the player (poison, wither, fire, slowness, weakness, etc.).
Most of them can be lured into water or into a tnt trap, which can lead into easy farming methods for them should a player come across it.
This is recommended for when you have full diamond armor and equipment as they are proven to be too powerful for early game.
Most of the infernal monsters spawn with a "swarm" of other monsters, which makes them tough to single out... such a case is the pigmen from the nether. These swarms can vary from 3 mobs to as much as 30 mobs depending on which one you are fighting.
Concept is good, but improvments, prefixes, and showing which powers the monsters have are a must have...
This plugin can also lead to rage-inducing moments and includes dying over and over to take down these mobs.
The whole concept is really good, it's exciting seeing that an infernal mob is nearby ready for you to fight, and a potential nice reward to come out of it as a reward for your efforts. It's really nice that you're told when they're nearby. But all of my complaints can be put together by one encounter with a witch
it was super tanky, having a massive amount of health, I thought I could take it, but because it was a witch it regenerated to full health, making me wish infernal witches didn't have potions. No matter how hard I tried to chip it down. It also really bugged me when it kept disarming me, I think that particular power needs to be less frequent, because eventually I invited some friends to try and slay it, we were all annoyed by the constant disarming, when it seemed that it would be impossible to kill it, we had an idea to trap it in water, so we did. That alone wasn't enough to kill it. We invited an extra member with better gear than us to wail on it, it took forever, it even had a 1-up to widdle down, but that's a pretty cool power though, so not really a complaint there, but after all that effort I was given a mere reward of 5 diamonds. That was pretty frustrating considering how much we had been fighting it.