Magic 7.7.5

Add fully customizable magic wands, items, spells, mobs and more to your server!

  1. Bug Fixes, And a Few New Features

    NathanWolf
    • Fix wands limited to path spells not being able to learn extra spells from their path
    • Fix Portal spell in 1.13+
    • Put a max size on the spellshop to prevent it from failing in 1.14.4+
    • Add set_source option to SpawnEntity, see piggyback example spell
    • Fix unstashable wands being stashable in barrels
    • Fix some issues with custom crafting
    • Fix the Music spell (PlayRecord action fix)
    • Add one new wand and two new bow appearances (Thank you, Mutim_Endymion!)
    • The Cloak...
  2. Hotfix for 7.7.3 Startup Bug

    NathanWolf
    # 7.7.4

    - Hotfix for error in 7.7.3 loading examples that don't inherit (think this only effects sandbox?)

    # 7.7.3

    - Fix the Wear action in 1.14 (Hat spell, etc)
    - Fix the Air Scooter spell in 1.14
    - Fix poison arrows not dealing any poison damage
    - Fix schematic loading in 1.14 (signs still don't work, not sure that's going to be fixable)
    - Fix cat spell in 1.14 (changed to use SpawnEntity action, may work slightly differently)
    - Fix progression when using legacy configs (example: 6)
    -...
    RuverQ and Hmmcrunchy like this.
  3. Lots of 1.14 Fixes

    NathanWolf
    • Fix the Wear action in 1.14 (Hat spell, etc)
    • Fix the Air Scooter spell in 1.14
    • Fix poison arrows not dealing any poison damage
    • Fix schematic loading in 1.14 (signs still don't work, not sure that's going to be fixable)
    • Fix cat spell in 1.14 (changed to use SpawnEntity action, may work slightly differently)
    • Fix progression when using legacy configs (example: 6)
    • Fix colored wool, carpet etc in 1.14 using legacy keys (e.g. "carpet:2")
    Curtis73 and NightYuki like this.
  4. Bug Fixes

    NathanWolf
    I'm hoping things are mostly stable now, including in 1.14, but please let me know if you're having issues (preferably via github)

    - Fix the Fireball spell
    - Fix the Admission spell
    - Fix setting arrows to allow pickup in 1.14.1
    - Fix the Horse spell going on cooldown even if there wasn't enough room for the horse to spawn
    - Add "reset_mana_on_activate" wand property, can be used to make items you must hold to charge up
  5. Fix for projectiles in 1.13 and lower, more 1.14 fixes

    NathanWolf
    • Fix errors in 1.14 when trying to copy villagers (trade API is gone)
    • Fix /wand destroy not clearing keep, undroppable and other flags
    • Fix projectile spells in 1.13 and below
    • Fix using block-material-based particle effects in 1.14
    Curtis73, Hmmcrunchy and DaDMaR777 like this.
  6. 1.14 Support

    NathanWolf
    I think most things should be working in 1.14, please report bugs as you find them, if you're brave enough to update your server. For what it's worth, 1.14 currently seems a little unstable to me.

    Changelog:
    - Fix NMS bindings for 1.14
    - Add CheckVelocity action
    - Removed Vault-based "fancy" item name feature, since the feature it relied on has been removed from Vault
    - The broom item was changed in the resource pack to not have an offset
    PikaMug, Flamel and Redned like this.
  7. EssentialsX Fixes, Other Bug Fixes

    NathanWolf
    NOTE: You will need to update to the latest EssentialsX dev build if you want Magic's item integration to work. Otherwise, wait to update Magic!

    Changelog:
    • Update Essentials ItemDb to latest EssentialsX
      • You will need dev build #721 or higher from: https://ci.ender.zone/job/EssentialsX/
      • You MUST update Essentials if you want Magic item integration to continue to work
      • There was no easy way to keep compatibility with both versions. Sorry!...
    brushette, Curtis73 and Yanis48 like this.
  8. Recent 1.13.2 Compatibility Update

    NathanWolf
    • Fix for some internal CraftBukkit changes somewhere in 1.13.2
    • Block and mob photo improvements (Thanks to Yanis48!)
    • Reduce log spam by default (use log_verbosity in config.yml to get all those logs back, if you want)
  9. Anti-Exploit and other fixes

    NathanWolf
    • Add NCP exemptions for creative flight as well as survival flight
    • Fix a block dupe exploit when using spells that destroy blocks
    • Fix appearanceshop not being usable with other wands having the transformable tag
    • Add tweakable wand tag for use in controlsmenu
    • Add option to delay logout, for compatibility with plugins that kill players on logout
    • Fix Blink ability to pass through ceilings unintentionally in certain cases
    • Add "/mage deactivate" command, to force-close...
    Hmmcrunchy likes this.
  10. Hotfixes!

    NathanWolf
    The last build had a nasty bug in it that would interfere with the timing of many spells.

    This also fixes compatibility with the current (du jour) builds of WorldGuard.
    • Some fixes to work with latest WorldGuard/WorldEdit
    • Fix bug from 7.1.16 that makes construction spells take longer to build
    • Tone down particles on shell and blob because apparently Mojang doesn't like fixing things they broke. But hey, pandas, amirite?
    • Fix some issues with strength (damage multipliers)