Magic 7.6.12

Add fully customizable magic wands, items, spells, mobs and more to your server!

  1. ModifyLore action, some fixes to block damage, other stuff

    NathanWolf
    • Add ignore_region_overrides spell parameter, for making spells ignore worldguard flags that would allow them
      to break/build when they otherwise wouldn't be able to (yes, a super specific request)
    • Engineering magic will now ignore allowed-spells: *, so no permanent changes can be made in regions that allow
      spells to change blocks. (This is changeable via "override" in spells.yml if you want)
    • Fix the Drop action not being undoable
    • Partial block damage (cracks) now undo...
    Flamel likes this.
  2. Hotfix for protection/pvp integration breaking on /magic load

    NathanWolf
    I hate when I find a really bad bug just moments after releasing!

    Sadly this one has been here a while, but I didn't notice it until now.

    The issue is that WorldGuard, Factions and other build/break/pvp plugin integrations will stop working after using the "/magic load" command. Pretty terrible, sorry!
  3. Knowledge Books

    NathanWolf
    [​IMG]

    You can now give players Knowledge Books (in 1.13) containing any custom Magic crafting recipes. When a player uses these books, the recipes are added to their recipe book.

    Changelog:
    • Add "as_percentages" parameter to CheckHealth action, to use percentages instead of raw health values.
    • Add "/mgive recipe:wand" (or "recipe:*") item style, for giving recipe knowledge books (1.13 only)
    Lazo, NightYuki, N4TH4NOT and 2 others like this.
  4. Just a few fixes

    NathanWolf
    - Some more fixes to spellshop progression
    - Action parameters embedded in the "actions" tree no longer inherit down to child actions
    This is possibly a breaking change, though only if you've set up your actions in kind of a strange way.
    - Fix projectiles not passing through tall grass in 1.13
    - Fix brushmod when using the Brush action (fixes the Projector spell)
    - Fixes to ignore plugins that fail to start up (should fix issues with LibsDisguises in 1.13)
    phantompwnz and nukels like this.
  5. Bug Fixes (Hotfix for 7.6.7)

    NathanWolf
    Oops! Found a nasty EffectLib bug right after releasing 7.6.7.

    7.6.8

    • Fix effect bugs introduced in 7.6.7
    • Add "track" parameter for automata spawners, to avoid despawning spawned mobs

    7.6.7
    • Fix spell descriptions not showing in the spellshop
    • EMP will only affect levers and redstone blocks
    • Fix spellshop not always auto-levelling after buying the last spell
    • Add wand tagging system for use with requirements, make progressmenu easier...
    Blamo27 likes this.
  6. Bunch o' Fixes (And a few new features)

    NathanWolf
    • Fix spell descriptions not showing in the spellshop
    • EMP will only affect levers and redstone blocks
    • Fix spellshop not always auto-levelling after buying the last spell
    • Add wand tagging system for use with requirements, make progressmenu easier to customize
    • Some specific internal FX fixes (please let me know if any effects look weird now)
    • Fix mana/regen boosts applied to classes
    • /mtrait invisible works on armor stand NPCs
    • Add CheckInventory action
    • Add...
    smeths likes this.
  7. Werewolves!

    NathanWolf
    - Add spawn tag API, to support MagicWorlds 1.6
    - Alter now works on flower pots (1.13 only)
    - Add some safety checks for class entity attributes getting stuck on server crash
    - Add jump_cast option for brooms and vehicles, to cast a spell with spacebar while riding
    - Add additional automata options, including nearby player, time of day and phase of moon requirements
    - Add werewolf mob and spawner (example of only spawning at night during a full moon)
    - Add CheckRequirements action, can be...
    nukels and brushette like this.
  8. LogBlock Integration, Bug fixes

    NathanWolf
    • Fix sniper scope in 1.13
    • Add fall protection to Levitate and Superfly
    • Fix Arrow spell throwing exceptions in 1.13
    • Fix Magic/Master swords not doing melee damage
    • Some fixes to schematic loading in 1.13, still not perfect though.
    • Some attempts to fix Wolf House, still not 100% there yet (+ spigot seems to have command block bugs)
    • Mega-engineering throttled down for performance
    • Added Force Choke to stars configs
    • Add LogBlock integration for engineering magic...
    BoltyDawg likes this.
  9. Bug Fixes (mostly, but not all, 1.13) New /mwarp Command

    NathanWolf
    • Fix torch spell not always working in 1.12
    • Fix undo system not always restoring complex block states in 1.13 (sign/torch/door direction, for instance)
    • Fix headshots
    • Fix a few specific cases of the undo system failing
    • Allow resource packs to work on hosts that don't provide a Last-Modified header (dropboxusercontent)
    • Add missing 1.13 materials to the destructible lists
    • Add configurable support for arbitrary protection plugins, preloaded for Residence
    • Fix lore on...
  10. 1.13 Support

    NathanWolf
    Support/Fixes for 1.13 (Mostly functional but maybe still risky!)

    Known issues:
    • Block undo doesn't properly restore certain block states (sign/torch/door direction, for instance)
    • Bed in Tent schematic is broken